I knew I was missing something. I always forget about the mini-expansion gear until later. You can come very close to capping cure potency on RDM, BLM, etc, but for SMN it's a walk in the park now.
That still doesn't make SMN a better healer.
Just because a job CAN heal, doesn't mean it should be treated as a healer.
BLU can heal but you don't see anyone fulltime healing with it...
I absolutely don't mind doing it when necessary. I DO mind being treated like it's the only thing SMN can do, however.
Anyone who's played WoW knows what happens when you grab the knight in shining armor archetype and force it into main healing because it is otherwise useless to a group. Granted, WoW paladins can cleanse status ailments without batting an eye, whereas FF paladins are pretty damn weak in the magic department.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
PLD cannot cap Cure potency. SMN is slightly behind SCH as the second best healer behind WHM. SMN is a better healer than RDM. Just saying.
Themoreyouknow.jpg
SMN is more than slightly behind SCH, as SCH effectively has a divine seal every 48 seconds if you're fulltime healing. (it also stacks with actual divine seal, unlike the magic accuracy strategem which does NOT stack with elemental seal...)
Last edited by Alhanelem; 06-17-2011 at 01:08 PM.
I'd say RDM's Fast Cast and Refresh II make it a better healer than Summoner, but to each his own!
Anything other than WHM is pretty shitty in Abyssea.
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