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  1. #21
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Sorry for the late response on this topic! I know there have been quite a few threads about this, but we got a chance to speak to the development team and they provided some feedback.

    Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.
    (3)
    Devin "Camate" Casadey - Community Team

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    this problem was also partially relieved when the +2 drops from these NMs were added to other (non-VNM) monsters.
    (1)

  3. #23
    Player Capn's Avatar
    Join Date
    Mar 2011
    Posts
    67
    Character
    Capnspike
    World
    Lakshmi
    Main Class
    THF Lv 90
    Quote Originally Posted by Leonlionheart View Post
    There's already several thread about this, in which it already has quite a bit of backing.
    True, but this one has a crown! (lol)
    (1)

  4. #24
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Sorry for the late response on this topic! I know there have been quite a few threads about this, but we got a chance to speak to the development team and they provided some feedback.

    Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.
    But for most of the non-VNM NMs you have multiple ways of obtaining the trigger/KI (drops off lesser NMs/KI in box/trigger in boxes/purchasable on AH), whereas for VNM you have to compete against the whole server for very few pops. It's nice that you're changing the upgrade rate for the Abyssite, but I don't think it's going to do anything for the congestion issue.
    (1)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  5. #25
    Player Capn's Avatar
    Join Date
    Mar 2011
    Posts
    67
    Character
    Capnspike
    World
    Lakshmi
    Main Class
    THF Lv 90
    Quote Originally Posted by Camate View Post
    Sorry for the late response on this topic! I know there have been quite a few threads about this, but we got a chance to speak to the development team and they provided some feedback.

    Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.

    Thank you!!

    This makes total sense. But my question to the developers would be, if you increased the end result monster pops (???)'s but left the key item farming in tact, why not for VNMs, increase the number of VNMs that can pop, but leave in tact, the method in which you farm the abyssite colors.

    I suppose it gets complicated with the fact that VNM Teir 1 has a large number of pop locations already, and can in some rare circumstances, be farmed very quickly to higher teirs. VNM is more based on luck, while (???) pop monsters all require a visit and a red (!!) proc (Aside from the chestable ones). So many complexities to keep it all "Fair"! >.<!

    If I were to have it in a vote, I would vote for more VNMs, color changes remain the same.
    (1)

  6. #26
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    VNM is more based on luck, while (???) pop monsters all require a visit and a red (!!) proc (Aside from the chestable ones).
    I am not at all sure a red !!-less T1 NM has a lower drop rate on its KI than a T1 or T2 VNM has on its chance to upgrade abyssite.

    For my part I'd much rather see a higher base chance on abyssite upgrades (like how it appears the dev team's moving forward~) than red !! KIs for VNMs. It would be presumptuous of me to say VNM upgrading is supposed to be soloable, but I think the fact that it is offers some variety as it is now outweighs any potential benefits from encouraging groups to take it over.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  7. #27
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Camate View Post
    However, they currently have no plans of increasing the number of VNM spawns.
    Haha see more running in circles and time-wasting game play.

    I guess they will adjust the drop rate of the KI or VNM pops when half of the population have gotten what they need.
    (3)

  8. #28
    Player Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Drivont
    World
    Ragnarok
    Main Class
    PLD Lv 96
    Quote Originally Posted by Rie View Post
    But for most of the non-VNM NMs you have multiple ways of obtaining the trigger/KI (drops off lesser NMs/KI in box/trigger in boxes/purchasable on AH), whereas for VNM you have to compete against the whole server for very few pops. It's nice that you're changing the upgrade rate for the Abyssite, but I don't think it's going to do anything for the congestion issue.
    It'd be cool if they added at LEAST one more spot to have a t3, and gave t2-t3 abyssites in gold chests as well... seems logical
    (0)

  9. #29
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Sorry for the late response on this topic! I know there have been quite a few threads about this, but we got a chance to speak to the development team and they provided some feedback.

    Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.
    While the changes to the upgrade rate on abyssites will help, it will probably make problems worse since more people will have the tier 3 abbysite at any given moment increasing competition for the 1 hr pop nm.
    (4)

  10. #30
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Habiki View Post
    While the changes to the upgrade rate on abyssites will help, it will probably make problems worse since more people will have the tier 3 abbysite at any given moment increasing competition for the 1 hr pop nm.
    Dunno about the rest but T3s are 15minute repops in heroes zones last I checked.
    (0)

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