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  1. #41
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Well you picked Tarutaru probably knowing full well they have less HP then the other races and now you're complaining about them having less HP?

    Should of picked another race if you wanted to have more HP seriously.
    (0)

  2. #42
    Player Glitch's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Glitchy
    World
    Carbuncle
    Main Class
    RNG Lv 90
    As I imagined, this isn't very constructive.

    I apologize for not being more clear in my original post.
    The entire reason for this thread was not to debate whether the hp gap is unbalanced because there's absolutely no question about it. It is; I simply listed the facts as to why. The point was to gather constructive opinions about how to deal with it, or if it was the intention of the Dev team to push races into certain roles so much so that they actually find some jobs very limited.

    Many of the points I already covered were still brought up as counter arguments, so I'll address a few of them directly.

    The difference between Taru and Hume/Mithra HP is ~200 at level 90.
    The difference between Hume and Elvaan is only ~100, between Elvaan and Galka is only ~100. Thus only proving my point that it is not proportionate.
    While the MP gaps are fairly similar, they are not quite as large. Couple that with the fact that Cruor buffs add a higher % to hp than to mp and it increases the HP gap vs. the MP gap.
    Finally, attacks from high level mobs and NMs do much more damage relative to any race's max hp than the cost of spells relative to max mp. This means that even a 1 for 1 trade off would not be balanced.

    Obviously, if you aren't finding tarus getting 1 shotted by powerful AoEs and tp moves you are referencing fights that use strategies that do not fit in to the profile that my post was designed to address.
    For the record, mobs that you just have a tank and maybe 1 DD on while the mages spam cure do not count toward the "if you're getting 1 shotted you're doing it wrong" argument. That's an pointless statement because it's so blatantly obvious. Obviously I'm not including those situations on either side of the argument. I am only referring to situations that are not a matter of skill when it comes to taking damage. Try being the whm and curing your tank while staying out of range of tp moves that have greater than 20 yalms AoE. There are times where my LS uses only the Galka whms within curing range of the tanks for just this reason.

    Even more disturbing is people believing that there are no mobs that can kill you with 3-4 hits before a mage can have the opportunity to cure you. Ever heard of triple attack? Or how about those times when you accidentally hit Turul when his spikes were up at 10% hp and you are still trying to proc TH? While any other race survives most of the time, a Taru will almost always eat dirt. (Tip: Smart thfs of any race will 1-hand their thief's knife when fighting mobs like this to avoid committing suicide.)

    Grab a taru WAR and have him/her cleave for you. It works, but you almost need an extra whm to make sure he/she doesn't die if sleeps are late.
    Grab a taru and have him tank ICs, or tank Rani or Pantokrator while proc'ing before brew. Better yet, have a Taru on any job tank Indrik and eat scintillating lance followed by a critical hit because mighty strikes is up. I've seen tanks of other races get killed by these things too, but for Taru it's almost 100% certainty. The list starts to get pretty big if you stop and think about how many of the endgame NMs have rather devastating attacks or spells.
    I'm not saying it can't be done, for most of them. I'm saying that you have to be pretty incredible to do it.

    The argument of trying to offset the disadvantages is, and I apologize for the offensive term, ignorant.
    Anything you can do to offset the difference weakens you in the core abilities of the job in comparison to a race that doesn't have to use it. This is absolutely the way the game was designed to work, and rightfully so. The problem is that thes sacrifices can be too significant. Arguing to use atmas or abyssites to offset the low hp is even more ignorant because you didn't stop to think that the other races will have the same abyssites and access to the same atmas, which all function on a percentage base and simply amplify the hp gap by twice the amount that they amplify the mp gap.

    Someone even dropped an argument to the general effect of "stick to mage jobs". Which, if taken seriously, doesn't even merit any more of a response.

    If you still think mp is problematic enough outside of abyssea for the extra mp of a taru to make anywhere close to the difference the low hp makes you need to check your mages and maybe hire new ones. I know several galka mages that never run into mp problems and they are very good at what they do. Let's do some math. RDM refresh 2 = 5/tic, ballads with +2 brd pants and crooner's add up to 9/tic; and I'd like to point out that the pants and harp are rather easy to obtain. That's higher than abyssea refresh with just the two standard jobs that have always been in charge of refreshing mages. The bright side is, as my original statements mentioned, the hp gap outside of abyssea isn't really all that prohibitive either.

    Now, I did fail to mention that because of the ridiculously low enmity cap the fact that hp plays a role in enmity equations is not of great concern. I was simply making a point that it is just another disadvantage that adds to the disproportionate
    penalties Taru suffer compared to their strengths. I would like to mention that if the enmity cap was raised significantly, while the hp gap still wouldn't be terribly dividing for enmity, it would be more noticeable.

    If you haven't found Taru hp to be a significant drawback to those members of your linkshell during abyssea events there's only a couple of explanations. Either your Taru melees are incredible or you aren't fighting the kind of mobs I was talking about in my original post. I mean that with no offense. I'm not calling anyone a noob or w/e.

    This is the last I'll see of this thread. I'm not even going to bother visiting the forum again for a month or so and I won't bother to search for it later. Please dispose with the arguing and criticism and offer constructive thoughts that the Devs can read.
    (0)
    Last edited by Glitch; 06-03-2011 at 02:23 PM.

  3. #43
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Zumi View Post
    Well you picked Tarutaru probably knowing full well they have less HP then the other races and now you're complaining about them having less HP?

    Should of picked another race if you wanted to have more HP seriously.
    This is a silly counter to his point imo. A lot of people made their characters 9 years ago. To say they now have to be stuck with that fault forever is rather silly.

    I love the ffxi system of being able to do things all on one character, but that doesn't mean we need to deny some faults with that system as well. While you have to do things separate in other mmos it's a lot easier to lvl a new character over again in them vs. trying to rebuild a 9 year old character from scratch that at this point probably contains an insane amount of jobs/gear/mission completions/etc. etc.
    (2)
    Last edited by Romanova; 06-03-2011 at 02:24 PM.
    Romanova-Ragnarok

  4. #44
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    ^ What Glitch said.

    If the current trend continutes for the rest of FFXI's life in endgame (HP buffs etc.) the HP issue needs to be fixed so they're in-line with other races.

    My main char is a taru (usually NIN) with 6/6 Abyssites of merit my 2nd char (a Mithra) has more HP on WHM with only 4/6 abyssites.

    I know tarus are ment to have less HP than a Mithra but no way should a Mithra WHM with 12 MP merits have more HP than my NIN with 12 HP merits + 6/6 merit abyssites.

    tarus NEED more base hitpoints on the climb to 99 or anything worth doing would likely kill off a taru tank in 1-2 shots.
    (0)

  5. #45
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Only balance issue I've seen is that taru MP is so great that they get an unfair advantage with Myrkr.
    (1)

  6. #46
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Maybe you shouldn't of picked such terrible (non-Galka) races then.
    (3)

  7. #47
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I'm a Taru and I rarely have an issue with HP. I die a lot but that's due to my own cockiness, not my race; I died just as much on my Elvaan.

    Think of lack of HP as a great discipline. Galka and Elvaan White Mages had to conserve their MP back in the day and watch how much they casted versus resting. And in a Taru's defense, we have the best Intelligence, the highest magic, and the second best Agility. You shouldn't have to worry about HP; you should be able to evade it.

    I like the races having their own unique status. But I have to agree that the gaps are a little too large. It'd be nice to see them condensed a little. At least Abyssea helps with this gap bridging, for the most part.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  8. #48
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    No. Homogeny is the worst kind of design. I'm not looking to play World of Warcraft and it's 5% difference between roles crap.
    (1)

  9. #49
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Just give races extra bonuses. Galka ws bonus. Elvaan magic dmg-% bonus. Mithra crit bonus. tarutaru physical damage taken-% bonus. Hume a minor of everything? w/e I knew i was gonna get screwed as a taru when I started... but taru are so cooooool
    (0)

  10. #50
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Quote Originally Posted by Coldbrand View Post
    Maybe you shouldn't of picked such terrible (non-Galka) races then.
    Back when i started playing the game i choose taru because of the looks, i liked it.

    I didn't know anything about tarus lack of HP untill it was too late, there is very little infomation on the character creation screen, it does list HP/MP but it doesnt stand out at all.

    why should I be punished with over 400-600 HP LESS than a Galka inside abyssea when a Galka WHM only has 100-250MP LESS than a taru... is that fair? No.
    (0)

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