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  1. #71
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Byrth View Post
    No, haha. God, erase it before SE sees. We need 4 and 5 on different timers.
    That's asking a lot of SE.


    Unfortunately.
    (0)

  2. #72
    Player Meowryu's Avatar
    Join Date
    Mar 2011
    Location
    Windy @<3
    Posts
    8
    Quote Originally Posted by Byrth View Post
    No, haha. God, erase it before SE sees. We need 4 and 5 on different timers.
    Being able to use III as often as you can right now and then a V right after if necessary seems better.
    (1)

  3. #73
    Player Einalem's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Einalem
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I expect to get flamed for this... Suggestion:
    Healing Waltz >>>> Healing Jig
    Set TP cost to 0 and increase recast to somewhere around 30 seconds to 1:00 ish.
    That would be one way of limiting an issue on the timers, not all though.
    There are instances of status ailments outside of combat, this could be appropriate?
    (0)

  4. #74
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Einalem View Post
    I expect to get flamed for this... Suggestion:
    Healing Waltz >>>> Healing Jig
    Set TP cost to 0 and increase recast to somewhere around 30 seconds to 1:00 ish.
    That would be one way of limiting an issue on the timers, not all though.
    There are instances of status ailments outside of combat, this could be appropriate?
    One word. Malboro. Healing Waltz's timer is bad enough as is. Moving it to 30s, regardless of the tp cost (and what DNC can't pull 20tp out of thin air), renders it pretty much useless.

    Yes, HW needs fixing. Increasing the recast is possibly the last way to do it, though.
    (0)

  5. #75
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    All these new JA suggestions sound creative and whatnot, but DNC is already incredibly hard to macro everything for and requires a ton of button masking to play to the fullest. We really just need an answer why the recast can't be adjusted.
    (0)

  6. #76
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    I think what I'd rather just see is some -recast on waltz gear next update. Even -5 seconds on recast from shantotto pants makes my waltz gear a fucking godsend. I personally put move+12% waltz recast-5 on them.
    (0)

  7. #77
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Haha, oh Urat. Desultor Tassets are Waltz Cost -5. Anwig Salade is Waltz Recast -2.

    I think that flat Waltz Recast reduction gear is going to end up forcing us to glitch ourselves out spamming Waltz III over and over, making JA delay much more of an issue. I'd rather see them address the problem by just reducing the recasts of 4/5 and/or splitting the timers odd/even.
    (0)

  8. #78
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Einalem View Post
    I expect to get flamed for this... Suggestion:
    Healing Waltz >>>> Healing Jig
    Set TP cost to 0 and increase recast to somewhere around 30 seconds to 1:00 ish.
    That would be one way of limiting an issue on the timers, not all though.
    There are instances of status ailments outside of combat, this could be appropriate?
    I always wanted a reraise jig that wouldn't give you any EXP back (to make it somewhat balanced).
    (0)

  9. #79
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Quote Originally Posted by Byrth View Post
    Haha, oh Urat. Desultor Tassets are Waltz Cost -5. Anwig Salade is Waltz Recast -2.

    I think that flat Waltz Recast reduction gear is going to end up forcing us to glitch ourselves out spamming Waltz III over and over, making JA delay much more of an issue. I'd rather see them address the problem by just reducing the recasts of 4/5 and/or splitting the timers odd/even.
    I'm pretty sure we have a cap, and it wouldn't glitch us out by the same token performing 2 jas back to back doesnt glitch us out.

    I think a floor of 5 second recast is quite fine, which would require a pretty large chunk of -recast.

    How about "Dance Recast -10%" or something, lowers recast of all our dnc native JAs
    (0)

  10. #80
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Curing Waltz III - 10 seconds (-2 = 8 seconds)
    Curing Waltz IV - 17 seconds (-2 = 15 seconds)
    Curing Waltz V - 23 seconds (-2 = 21 seconds)

    Recast -10% would make them 7/13/18 seconds if it follows the way SE handles Haste/Fast Cast. Waltz III would still have about half the recast of Waltz IV and 2/5 the recast of Waltz V. The problem is that the recasts of Waltz IV/V are so high that even if you provide a change that affects high-recast items more (like a percentage), it is still insufficient to make them overtake Waltz III.

    We just need them to lower the delays of Waltz IV and V and split the categories odd/even. It's the most logical fix, and I can't imagine it'd be that difficult really.
    (0)

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