I expect to get flamed for this... Suggestion:
Healing Waltz >>>> Healing Jig
Set TP cost to 0 and increase recast to somewhere around 30 seconds to 1:00 ish.
That would be one way of limiting an issue on the timers, not all though.
There are instances of status ailments outside of combat, this could be appropriate?
One word. Malboro. Healing Waltz's timer is bad enough as is. Moving it to 30s, regardless of the tp cost (and what DNC can't pull 20tp out of thin air), renders it pretty much useless.
Yes, HW needs fixing. Increasing the recast is possibly the last way to do it, though.
All these new JA suggestions sound creative and whatnot, but DNC is already incredibly hard to macro everything for and requires a ton of button masking to play to the fullest. We really just need an answer why the recast can't be adjusted.
I think what I'd rather just see is some -recast on waltz gear next update. Even -5 seconds on recast from shantotto pants makes my waltz gear a fucking godsend. I personally put move+12% waltz recast-5 on them.
Haha, oh Urat. Desultor Tassets are Waltz Cost -5. Anwig Salade is Waltz Recast -2.
I think that flat Waltz Recast reduction gear is going to end up forcing us to glitch ourselves out spamming Waltz III over and over, making JA delay much more of an issue. I'd rather see them address the problem by just reducing the recasts of 4/5 and/or splitting the timers odd/even.
I'm pretty sure we have a cap, and it wouldn't glitch us out by the same token performing 2 jas back to back doesnt glitch us out.
I think a floor of 5 second recast is quite fine, which would require a pretty large chunk of -recast.
How about "Dance Recast -10%" or something, lowers recast of all our dnc native JAs
Curing Waltz III - 10 seconds (-2 = 8 seconds)
Curing Waltz IV - 17 seconds (-2 = 15 seconds)
Curing Waltz V - 23 seconds (-2 = 21 seconds)
Recast -10% would make them 7/13/18 seconds if it follows the way SE handles Haste/Fast Cast. Waltz III would still have about half the recast of Waltz IV and 2/5 the recast of Waltz V. The problem is that the recasts of Waltz IV/V are so high that even if you provide a change that affects high-recast items more (like a percentage), it is still insufficient to make them overtake Waltz III.
We just need them to lower the delays of Waltz IV and V and split the categories odd/even. It's the most logical fix, and I can't imagine it'd be that difficult really.
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