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  1. #41
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by noodles355 View Post
    MP is rarely enough of an issue that I'm riding my vert timer. I did Wind+Ice Accuracy for extra acc on bind and gravity.

    Also I like the T2s. I like that you have to choose what sort of RDM you will be, and what spells you will be best at.
    I don't really disagree with that, EXCEPT, that everyone goes ice+wind. You're a RDM and you probably have a mix of phallanx 2, slow 2, and paralyze 2.

    I what i mean to say is that we have 'options' but they aren't really choices. I mean, we finally have a fire and stone debuff in Addle and Break. Addle doesnt need extra accuracy to land and well break just kinda sucks. So why would you put points into it?

    I roll /DRK, so i could merit for thunder acc, but I don't. I haven't had someone resist my stun in weeks. My point is you get utility out of Ice and Wind; you don't really get it out of any other element. It is the illusion of choice, but it's not actually choice.

    For T2, we can completely agree btw. If they want RDM to have specifics spells based off choice that is fine. But I would want them to reward you more for fully meriting an ability.
    (2)

  2. #42
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Daniel_Hatcher View Post
    A spell bought is always capable of being capped to full as long as you have the stats, merit spells for the most part are not.
    Shell/Protect V vs WHM's merited Shellra/Protectra V
    (0)

  3. #43
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Yeah, well SE needs to get on all the spells that people have to merit. It is a complete waste of merits for any mage to have to merit for even having spells. It's not like we get amazing spells that change how our class can function, like say a bunch of really good JAs on melee. We get all of our normal jobs abilities +1....(/sarcasm) you know like refresh 2. Oh wait! since that was after 75 we got it for free with no merits! /end sarcasm

    Yeah we have to wait and see what they are going to change with the new updates. That being said, i made this thread. The point of it is discussion. If the community has a legit discussion about what they dislike about merits right now, and it does anything positive down the road, then it was worth it. Would I be happy if merits were reworked? Yes. Would I also be satisfied if what they are adding will nullify my grievances over the current system? Of course!

    The important part is the discussion and the feedback we are giving. If they choose to ignore it...well that would really be a disappointment. But if they were looking for feedback and we never gave it to them, that would be far worse.
    (0)

  4. #44
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Babekeke View Post
    Shell/Protect V vs WHM's merited Shellra/Protectra V
    Shell V and Protect V act independently from the RA V line, as proved by them not being buffed by a WHM having merits in the RA V.
    (0)

  5. #45
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Daniel_Hatcher View Post
    Shell V and Protect V act independently from the RA V line, as proved by them not being buffed by a WHM having merits in the RA V.
    Just proves that if we got the RDM Merit spells as purchasable, they would likely only have the strength of single merit spells. This would also make sense, since if we wanted, we could put 1 merit into each spell. The exception imo being bio/dia which would possibly have the same duration as the other dia/bio spells.
    (0)

  6. #46
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Or they could give us the spells and then let us merit for extra emphasis like we all seem to want. I would take all the my merit 2s, but im not going to put a merit a piece in them if it means all i get is 5/5 Phallanx and 1/5 on everything else. That means i just wasted 5 merits on just getting the spells when I could be enhancing the spells instead.

    What it comes down to is, if someone wants to fully merit 2 spells, they don't get the rest of their spells. Phallanx and Paralyze 2 are both really useful when you 5/5 them.
    (0)

  7. #47
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by ManaKing View Post
    Phallanx and Paralyze 2 are both really useful when you 5/5 them.
    Good, that's what I went for.
    (0)

  8. #48
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Phalanx II is weaker than Phalanx, so really the only good part about it is it can be cast on other people and isn't just a self buff.
    (0)

  9. #49
    Player
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    Mar 2011
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    Windurst
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    5/5 Phalanx 2 at high enhancing skill as of 90 cap is the same as Phalanx 1. Also longer duration.

    Dia 3 is far more useful than capped Para unless all you do is solo, which is a viable argument.
    (0)
    Last edited by Neisan_Quetz; 06-04-2011 at 07:46 AM.

  10. #50
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    5/5 Phalanx 2 at high enhancing skill as of 90 cap is the same as Phalanx 1. Also longer duration.

    Dia 3 is far more useful than capped Para unless all you do is solo, which is a viable argument.
    Nevermind, I see the format has changed since 300+ skill.
    (0)
    Last edited by Daniel_Hatcher; 06-04-2011 at 09:08 AM.

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