Results -9 to 0 of 109

Threaded View

  1. #16
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Nebo View Post
    I mean, aside from treasure hunter, dealing damage is really the only useful thing we have to offer a group. There are so many situations where Treasure Hunter just doesn't apply....

    KCNM,KSNM,BCNM,ENM, Voidwatch, ANY Mission/Expansion/Add-on/Boss Fight (This covers many many things), etc, etc.
    If you don't need TH, don't take a thf to DD, take a war or sam... you wouldn't take a BLM to DD a mob weak to magic would you? Maybe you would.

    Edit: Oops, I meant strong to magic, of course /blush

    Quote Originally Posted by Nebo View Post
    ...or is made less significant because the stagger system is what raises drop rates with real consequence.
    It is generally agreed that a yellow stagger without TH, or TH without a yellow stagger, will produce similar results. Stacking both gets the best results. I'm not too sure about how equal Blue and TH are.

    Quote Originally Posted by Nebo View Post
    This is really why I think being a relatively weak DD AND being tied down with positional restrictions is unreasonable (as well as unbalanced). I'd be happy with one or the other, but not both.
    Agreed. You seem to be forgetting though, that before Abyssea we were simply TH whores, or a decent DD at bird camp. The only thing that has really changed, is that vs NMs now (or anything that you want increased drop rate from) people are (should be) splitting SA/TA/WS. And other people in the party are (should be) encouraging you to do so. This was a step in the right direction.
    I agree with the points you wanted on the first post, but some of your reasoning in more recent posts is absurd.
    (0)
    Last edited by Babekeke; 05-30-2011 at 07:48 AM.