Oh no, it's so terrible that people actually want to be efficient with their time. It's nice that you want to be a unique special butterfly, but you're trying to force that on everyone else. I have much more interesting things to do with ym time than sitting around grinding out exp, I want to be able to actually do the enjoyable content in this game and not have to spend weeks or months capping my level.
You obviously can't understand his genius Raen, it's not about getting comparable exp it's about the suffering and self-flagellation that it should take to reach max level.
But now you see the point. No one can make you feel any different then you do. Because that is your opinion and no matter what its how you feel and to you it's right.
But you can not make anyone else agree with you because they have a different opinion and feel that they are right.
So in the end its a never ending debate. Its a "Too each their own" situation.
Alustriel Of Alexander
WAR WHM RDM RNG SMN SCH MNK BLM BRD SAM BLU PUP DNC 99 PLD 95 BST 87 NIN 80
I agree, but that's how people used to do it![]()
This is Sakurawr, not Raen D:
Correct me if I'm wrong, but from this, I gather from this rather hypobolic statement that it is your position that getting a 75 was not an accomplishment because it required little effort, wasn't challenging enough to do, and required little intelligence to get done.
Italics are a lot of exactly why it was an accomplishment. Walking across the front yard is a small accomplishment. Walking across the United States is quite an accomplishment because of the persistance required. Getting exp before they were doubled and before Abyssea was an accomplishment; standing around AFK is not an accomplishment because accomplishment is defined by successful, praise-worthy action, not fruitfulinaction. And while chest leeching might be a small accomplishment in the sense that you performed an action successfully to reach a goal, it isn't an accomplishment in the sense it's anything to brag about for its sheer lack of any difficulty at all; no one will be impressed because chests just don't fight back. In other words, leeching is not an accomplishment because it requires little effort, is too easy to do, and requires little intelligence to get done.
Therefore, by your own definition of why something it not an accomplishment, we can conclude that old experience points were an accomplishment because they 1) required effort 2) had some difficulty, and 3) required some intelligence. Bear in mind, none of these are required for something to be accomplishments by actual definition, but I'll play along. Old parties required effort because good parties, and by extention the levels gained thereby, were praise-worthy because people engaged immediately, lowered the mobs defence with acid bolts and Dia II, payed enough attention to use TP as soon as it was ready, etc. None of this happens automatically; you have to do it to make it happen, hence effort. Bad parties were not accomplishments and blame-worthy because of laziness and a lack of attention paid. Old experience points parties were challenging because successful parties could get higher chains than bad ones, and bad parties and bad players did exist. If there were no challenges, all parties would be equal, and difference between 12k per hour parties and 25k per hours parties would not exist. The challenge existed because a good party met the challenge better than the bad one. Finally, old parties required intelligence. Did you pull with Requiem or Elegy? Did you voke first and engage second? or allow the mob to run amock all over camp while you draw your weapon. Did you pull the mobs in the correct order to ensure the highest chain? Cast Dia II? Old experience points did require intelligence, because there were players out there that could not grasp such nuances that might seem easy to some and take for granted, but inexplicably impossible to others.
You've misrepresented my arguement. I did not say, FFXI is an RPG, therefore everyone has to level, because if they don't, FFXI won't be an RPG anymore. " What I said was that an inherent part of the game is being side-stepped such that "cheaters" and those who play earnestly both arrive at the goal. Just pretend that steroids were legal. Just because they aren't breaking rules doesn't mean that the guy that worked out to get a good physique doesn't think that the guy who took steroids deserves the attention that having a good physique entails; one cheated, the other did not, despite whether it was actually against the rules or not. Why is that so hard to understand? Even if fish-botting were legal, which it's not, doesn't mean that fish-botting doesn't take away from the praise-worthiness of the accomplishment of having level 100 Fishing. If rules don't prohibit cheating, that doesn't mean there's something right with the action, it means there's something wrong with the rules. If stealing were legal, does that make it right? No, that means the laws are wrong.
The fact that leeching side-steps the leveling proccess does not mean that FFXI is no longer an RPG, if I'm getting your contention right. You still have to do a lotskilling up, which cannot be side-stepped. Levels are in some ways, not exclusively now, nothing more than increments of skill levels, measurements of getting stronger as time goes on at a particular task or stat.
I never said leeching broke rules. I said that leeching was cheating. Paradoxically, just because something isn't breaking the rules, doesn't mean it's not "cheating." I've already explained how leeching is cheating and why.
SE has a key item that commemorates the 'achievement' of doing inane repetitive tasks for excessive amounts of time.
"This certifies that you have gathered no less than ten thousand carp. Please spend your time in a manner more beneficial to society. Your achievement is noteworthy for its utter lack of meaning. With heartfelt disapproval, Gallijaux & Joulet"
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