See title.
See title.
Agreed, yes please.
*edited for fear of tempting fate/devs >.>
Should probably list reasons why it needs to be adjusted so that the devs realize what's wrong roq.
The playerbase currently kills monsters at such a high rate in comparison to what you've actually planned for SE that when multiple groups are killing mobs at an enhanced rate not enough chests exist in the game to actually have any pop.
the real problem is that most of the chests are filled with garbage. if they had anything worthwhile to burn a key on the chests that ARE up would go away, leaving room for more. I'm not wasting a key on a temp item noone wants. Hell, we let a pair of summoner feet floor last night when there was no response to our hollering, never opened the chest.
ps2 rimits
From the other thread on this same issu in the Battle Content section:
http://forum.square-enix.com/ffxi/th...-Pyxides-limitQuote:
It is an inherent flaw in the system that REALLY does need some tweaking though. Not sure if/how they could tweak it...even if it were somehow tied to PS2 support initially, there is likely an issue within the game engine itself because of the legacy code. At this point, it seems the only way to remedy it is with the players. While this angle looks like the best way to go, there could be some issues.
The problem with eliminating blue pixides, is they are also required for at least one quest--have to open a blue box manually to get a KI for the quest.
Adjusting the cost of keys might help a little, but it will only have a minimal impact--some players will simply ignore the red boxes at the same rate they do now (which is likely a larger part of the problem, the "no ruby"/"no ebon" crowds just let a lot of boxes rot).
Reducing the timer on the boxes could present a problem for some. I have been doing a lot of soloing lately (farmed my own feet last month, and skiling up weapons solo atm). Sometimes when you have additional mobs on you, you just barely make it into a chest in time before it depops with the current timer. A better option may be to change up the menus:
--after we peer into the contents, let us use a key on it while in the menu, that way we don't have to re-target it to open it. Yes, I know you can just pop a macro with the select target flag, but it is still a delay just the same. If we can just hit the down arrow to select "Open with a Forbidden Key" or "Attempt to Open", it will significantly streamline the process.
--give us an option to force the chest to depop. Word it however you like--Discard, Ignore and Discard--just something we can choose to make the chest immediately despawn (after a confirmation of course, so we don't accidentally toss a chest with someone's AF in it). This way the players can police the clutter a little more--those who don't want to open those 7 red chests from a round of cleaving can just depop them instead of waiting on the timeout.
This change would only serve to make the game easier rog, not sure I can support you.
I wasn't aware there was a set limit- but this problem if it exists is more about the maximum number of characters/mobs/objects allowed in vision rage at one time.
I've never seen anything like that happen, so it must only be an issue on the most crowded days in the most crowded zones.
--give us an option to force the chest to depop. Word it however you like--Discard, Ignore and Discard--just something we can choose to make the chest immediately despawn (after a confirmation of course, so we don't accidentally toss a chest with someone's AF in it). This way the players can police the clutter a little more--those who don't want to open those 7 red chests from a round of cleaving can just depop them instead of waiting on the timeout.
This idea is awesome, with something like this implemented there would be no need to adjust the maximum amount of chests in a zone.
Not only is it awesome they fixed what we were complaining about in such a quick way but they read the good well thought out posts of people here and went with those ideas. Awesome job square seriously.
Increasing the cap on boxes by a large amount and adding a destroy box with curor reward option.
It starts happening after 2~3 groups are in a zone so you're probably being a bit unobservant there. It happens the most in ulegrand and tahrongi since the lack of chest pops gets a bit extreme in there.
Moot point anyway since SE apparently agrees that they added too few chests.
http://ffxi.allakhazam.com/forum.htm...37980292038073
Not one day, but close.
Also, 24:24 is not "within 24 hours".
100 Cruor? Destroy Chest.Quote:
I really hope when they say "the destroying player will receive a cruor reward" they mean that player's party. Otherwise I can see people mad dashing to destroy chests for cruor over doing what they should be.
"You receive 400 Cruor for destroying the chest"