FFXI is the most atmospheric, well-written, and unique computer-game of all time.
So, yesterday I was reading the latest Square Enix economic declaration, about how they lost another couple hundred million in their latest experiments in game development.
This obviously saddens me, because back in the 90s, I handled my FF7 and FF8 Playstation discs like they were priceless holy relics. To me, Squaresoft was a divine superpower, granting gifts to the poor unfortunate mortals down here in meat-world.
When FFXI arrived in Europe in 2004, it totally swallowed me whole, I couldn't believe that such a beautiful and exciting computer-game could ever exist.
I marvelled at the combat-engine, game mechanics, menu system and macros. I rejoiced at the courteous behaviour of most players, </bow>ing courteously, and saying <Congratulations!> every time somebody dinged a level-up.
To me, FFXI was exactly the life I had always dreamed of online. Exciting, friendly, beautiful, and deeply, profoundly Role-Playing oriented.
And the text-writing. NPCs said things like "I'm saving up for a new parrot" in pirate-town Norg. Campaign NPC heroes said things like "behold the true embodiment of my sorrow" during pitched battles in war-ravaged hill-top stone forts.
The level of penmanship and wordsmithing involved in all of the quests, even the small humdrum throway lines, were so eloquent and beautifully written, that even William Shakespeare would have put down his quill in defeat, to go and raise goats somewhere instead, knowing that he could never write as beautifully as the FFXI mission/quest text writers were writing.
Dozens of vastly unique and fascinating jobs to play, millions of equips and items, wondrous monsters that were more Manga than any Manga I've ever seen. I still rate Moblins and WOTG-era Goblins as the coolest-looking animated creatures in all of computer-game and Anime history.
A living world, with days, nights, seasons, festivals. A cybernetic ecology of souls. Despite the toy-soldier / dolls graphical simplicity, the NPCs felt real, because they were alive in a world that was so intricately detailed.
And people played FFXI for 20+ years, and still love playing it after all these years. People still pay subs, willingly, and many cases, grateful for the continued opportunity to log-in at all.
FFXI was never "working the format" or "template concept." FFXI was truly unique. Even though it had AD&D elements, etc. FFXI was unlike any other game in history. There was no riding-on-coattails, no looting earlier franchises, no cheap-shot gimmicks. It was ground-breaking, exploring uncharted possibilities, a true masterpiece of imaginitive creation.
I've said before, that FFXI is the greatest computer-game ever made, in all of human history.
And it was a huge success. It still is. Somebody should tell SE this <fact>, because they seem to be struggling to create something successful and popular these days.
:cool:
Protein structure asset classes
Quote:
Originally Posted by
Stompa
your whole post
I know what you're getting at here and the sentiment and situation is closer to elderly gamers; because, Frankly: the people who basically invented console gaming proper (1990s-1980s) are like, now in their 65-70s(?). I know they got some fight still left in them but these games are really actually really cognitively intense for them. It's a different world when you're older, it just is. So I understand why and how there are different difficulty and accessibility levels within a game, but at the same time: you're going to end up with a generation full of mush-brained idiots who can't do a business transaction to save their own lives without that skillchain > MB knowledge, and the people are hungry for intelligence.
Where's the Final Fantasy that makes use of all of those new (circa 2000) protein and enzyme structures? There's 25 years of biological and chemical 3D asset classes that built up from 3D academic graphics and journals. That's 25 years of unexploited new asset *classes*.
I haven't seen a single game actually trying to display and or make use of those types of naturalized art styles and concepts! For shame! Tons of work in the biological sciences, porphyrins, receptor ligands, protein folding and chaperons, put THAT in the game in the artistic aesthetic sense, build the engine off what was just done for COVID. The purchasers know you can do FF8, give the scrutineers a taste of the actual power that 25 years of biological and chemical computational physics have created! It's about art style and communicating that SE can actually drop those educational price points down to something comprehensible by their own children.
No one has done anything with the DNA libraries; genetics information; and protein structures in gaming, EVER. You're missing out on really smart and well paid people.
And as a game design company: you're not constrained to function like, the scientists are; and they'd help you out too they live this kind've stuff; they're a different kind've production unit, but the databases should be literate to SE and the university PHDs equally.
Bring on creative business unit VIII!
I don't know what happened to creative business units 4 through 6.