(Which account am I on? Doesn't matter...)
Welcome to the Yoshi P Final Fantasy Era.
Imo (Just my opinion folks....), the failure of XIV ultimately damaged not only their revenue/earnings, but approach to Final Fantasy games from that point forward (It was not the Avengers which initially damaged SE.....). They began to abandon all conventional wisdom, for trendy mechanics. I challenge anyone to find a worst trio of successive FF releases this bad..........
XIV: Which initially failed
XV: Maybe the most hated FF
XVI: Like a visual novel.....and SE lost a ton of $$$$$$ shortly after its' release......(Add on some controversial language from non-other than Yoshi)
As for XI, made a reddit thread about
"Falling out of love with XI" (Dramatic...). Forced myself to sub up to get some Relics and Mythics done......and more Monstrosity due to the campaign. Well, there lies the problem. I am not interested in any of the new content lol.
There was a 50 page Monstrosity thread (Started by them btw....), but was ignored...... (By them btw...)
https://forum.square-enix.com/ffxi/t...osity-Feedback
I find any excuse to talk about Mon....cool, got it.... but you can't deny how they swept a highly demanded promising new feature under the rug. There were things they could do to integrate Mon into the game.
Example, allow players to sync up and create exp parties with other players or mons. Parties earn boosted exp, merits, JP, etc. To incentive it, add ROE objectives from specific areas once per week (There is enough areas to last a week). Players can also earn an amazing amount of Gallantry and Hallmarks from these objectives too.
So, Indvidual's can create a party going from the Dunes to the Moon finishing objectives, moving on to the other areas. The JPs earned also makes exp merc useless, since you earn a $hit ton upon completing objectives. The ROE objectives are categorized by series, which makes it easier to find ppl. They do not take too long to complete either.
Noobs can join, vets, etc.......Incentivize it, so ppl would do it. Folks could simply group up and go through their old leveling grounds as a player character or Mon while earning valuable items.
To piggyback off of the OP's topic, feel like SE stopped supporting one of their most profitable titles. Folks bash players who play XI....by other means......My logic is, SE does not support XI, so why should they? SE thinks XI is their gift to the players because they simply keep a profitable service up and running while taking people's money lol?
https://i.gifer.com/origin/c3/c367b3...148b7_w200.gif