Lift single guild contract limitations?
Hi SE,
It was mentioned in a previous post by either Grekumah or Camate, that SE would consider allowing crafting restrictions to be eased, such that one character could level more than craft to 110 (aside from Fishing).
There has been no mention of this since. Has this changed?
Thank you!
Yeah it was a great disservice decision in my opinon to all those suffering..........
Yeah, it was a great disservice decision in my opinion to all those suffering down to 1 or 2 character's that they'll only be able pay per month due to simplicity facts that other players crumpled these players alike abilities to live out their days doing max caps in crafting all crafts by buying more character's to do a simple one purpose warhorse machine operation of multiple's/over multiple character's which really does hurt those types of players in the long run and even when they made their final decision, came back with it, there were several players who changed their minds by that time about the whole situation of those owning multiple characters who even went into the opposite direction of they're previous decisions to keep it but in actuality came back into looking forward to doing this game change up for a smaller handier~dandy'er bill per month for a better enjoyment of the game! :(
Quote:
Originally Posted by
Grekumah
There are no plans to allow characters to reach the maximum skill level for every type of craft.
The reason for this decision falls on two key points:
- There are a large amount of players that use multiple characters that each have different synthesis masteries, and the impact on these players would be very large.
- There would be a large amount of text and other aspects that would need to be revamped to adjust for the removal of skill caps.
While the first reason is an important decision making factor, it's the second reason that is the larger of the two.
Quote:
Originally Posted by
BobbinT
Both replies kinda contradict each other. I'm confused... :?
:mad: Yeah, I'm still one of those who are majorly disappointed in this decision since it is really due to players thinking that this would have never changed and thus they all went ahead into being charged themselves even more money per month on multiple character's to do the rest of a great disservice in ever having it changed when it would finally come around to it actually happening. Now the 2nd reason being as the bigger of the two just seems like they became lazy on the whole idea over it being to much work and what happened to the definition of a hard worker no matter the odds? Anyways, as I was saying, just my 2 cents not to be rude or cruel but I know this article is an over with old news thing and was just commenting on my disappointment in an long over due in too many years in the making before they finally brought this decision forward into fruition thus this very extremely lately decision resulted in the out come of many player got tired of hoping for the change into moving forward by purchasing multiple character's but also resulted in players who did this work on them feeling they would be defeated in the purpose but not wanting the change to happen even if they could still potentially keep those characters around, keeping their characters as they are without leveling other crafts further in that lifestyle they wanted to play while the rest of us sit up here trying to go ahead a get leveled up in all craft's which just seems like a simple solution to keeping both player types and player styles happy it would seem as viable option to me! :cool: :D