Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Dev. Posts

Hybrid View

  1. #1
    Player HopefulNAPlayer's Avatar
    Join Date
    Nov 2015
    Posts
    22
    Character
    Artisandge
    World
    Asura
    Main Class
    WHM Lv 70

    Lift single guild contract limitations?

    Hi SE,
    It was mentioned in a previous post by either Grekumah or Camate, that SE would consider allowing crafting restrictions to be eased, such that one character could level more than craft to 110 (aside from Fishing).

    There has been no mention of this since. Has this changed?

    Thank you!
    (3)
    Last edited by HopefulNAPlayer; 11-18-2015 at 05:40 PM. Reason: Typo

  2. #2
    Player Afin's Avatar
    Join Date
    Aug 2011
    Posts
    134
    Character
    Afin
    World
    Bahamut
    Main Class
    BLU Lv 99
    iirc they did say in a previous post they were looking at making changes so that all crafts could go to 110

    http://forum.square-enix.com/ffxi/th...ing-caps/page2
    (3)
    Last edited by Afin; 11-19-2015 at 06:18 AM.

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,272
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Afin View Post
    iirc they did say in a previous post they were looking at making changes so that all crafts could go to 110

    http://forum.square-enix.com/ffxi/th...ing-caps/page2
    That's the post I had trouble finding. Thank you for sharing it again.
    (2)

  4. #4
    Player HopefulNAPlayer's Avatar
    Join Date
    Nov 2015
    Posts
    22
    Character
    Artisandge
    World
    Asura
    Main Class
    WHM Lv 70
    Quote Originally Posted by Gwydion View Post
    That's the post I had trouble finding. Thank you for sharing it again.
    Quote Originally Posted by Afin View Post
    iirc they did say in a previous post they were looking at making changes so that all crafts could go to 110

    http://forum.square-enix.com/ffxi/th...ing-caps/page2
    Yes, thank you. I couldn't find this and would have included in my original post.
    (0)

  5. #5
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    There are no plans to allow characters to reach the maximum skill level for every type of craft.

    The reason for this decision falls on two key points:
    • There are a large amount of players that use multiple characters that each have different synthesis masteries, and the impact on these players would be very large.
    • There would be a large amount of text and other aspects that would need to be revamped to adjust for the removal of skill caps.

    While the first reason is an important decision making factor, it's the second reason that is the larger of the two.
    (3)
    Colby "Grekumah" Casaccia - Community Team

  6. #6
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Respectfully, this is how I read that response.

    • We would lose too much money from people canceling their crafting mules.
    • It would cost us money to edit some code and that compounds the first concern.
    I shouldn't need to maintain several mule accounts for crafting - but I do... and this inaction ensures that I keep them active. So while it may make sound business sense, it annoys me because you continue to get money for mules I'd otherwise have canceled if I could cap all the crafts on my main. This inaction isn't for our benefit regardless of your politically correct wording.

    This should be re-considered. If you need more money to motivate you then make a new crafting talisman item that I can BUY for $9.99 and the 'gift' I get is to max all crafting on 1 character on my Content ID.
    (5)

  7. #7
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    843
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I've been holding out for leveling crafting on my mules because of the post back in July that said they were looking at ways to level them all on 1 char. I'd still keep all my mules because I use them all for storage of crafting materials, just it would be easier to go from 70 to 110 vs 0-110. So please reconsider SE, from a monetary standpoint, would be better for microtransactions to buy Rainbow Mog pells or another type of pell that lets us redeem for certain items. I know I would love to get at least 3 more rainbow mog pells to get some of the items I've missed.
    (3)

  8. #8
    Player
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    352
    Quote Originally Posted by Grekumah View Post
    Although we don’t have any specific time frame in place, we’re currently looking into a system where players can max out all of their gathering and crafting skills.
    Quote Originally Posted by Grekumah View Post
    There are no plans to allow characters to reach the maximum skill level for every type of craft.

    The reason for this decision falls on two key points:

    • There are a large amount of players that use multiple characters that each have different synthesis masteries, and the impact on these players would be very large.
    • There would be a large amount of text and other aspects that would need to be revamped to adjust for the removal of skill caps.


    While the first reason is an important decision making factor, it's the second reason that is the larger of the two.
    Both replies kinda contradict each other. I'm confused... :?
    (2)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The first reason only exists because of the limits in the first place though

    While from an economic health standpoint I thin it's good that not everyone can master every craft, the fact that it's easily circumvented with additional characters or accounts makes those limits less effective.

    Naturally, as Grekumah said, the technical aspects would make it hard to change now, SE should have seen this coming when those systems were designed.

    So, my feelings about it are kinda mixed. ON the one hand, I think the current system is good for the economy (or rather, was when the economy was stronger), on the other hand, at the current time, most of the crafting in the game is done by the hardest core players that have multiple characters for crafting. SE doesn't want to punish these players, and I can understand that.

    I'm not sure if I"m making sense or not. Lol.
    (0)

  10. #10
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    So why say anything in the first place and get our hopes up? Of course they don't wanna punish these players, they love their extra dollars a month lol. At least remove the contract thing so we can get GP for any guild.
    (3)

Page 1 of 3 1 2 3 LastLast