SE just announced in the live letter that there will be big FFXI crossover event in FFXIV starting on 11/11 to commemorate FFXI's last patch. If you play FFXIV too you may want to check it out that day.
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SE just announced in the live letter that there will be big FFXI crossover event in FFXIV starting on 11/11 to commemorate FFXI's last patch. If you play FFXIV too you may want to check it out that day.
Sadly, as awesome as it sounds, knowing XIV with their events, it'll be "talk to a npc, do a fate/click a thing, done, here's a minion" and will be dead within the first few hours of release :/
Tbh, I do hope it's not a minion for the reward. I mean come on, who actually uses those? Can't use them in dungeons so no one sees them.
So Now after the last patch to FFXI hits with an FFXI cross-over to FFXIV pushing players to change games, what will become of the ffxi forums usage with stayed behind players still commenting in there wanting changes to still happen?
:confused:Will it all be on high ignorance stating sorry we can't do that unless it fits as really extremely minor change but most likely be on all silenced or what do you think will happen to the FFXI Forums after the dev's and creator's do the final patch since it would seem the forums would become not much a use after that time??
The halloween event this year has a mount, so that was a bit different.
Also, minions will be used in the new Gold Saucer minigame, so they are about to see their care-itude increase :p
Hopefully they do something nice over here in XI too though. It's only fair.
They know (or should know) full well that the XI players who resent XIV will not come over no matter what they do. Personally, I see it as highlighting the legacy, and things like that and Grandmasters and whatever else they do will ensure that no matter what happens to XI, people will still be reminded of it. I try to look on the bright side. I'm actively subbed to both games right now, and recently finished the SoA storyline (which was great IMO).Quote:
So Now after the last patch to FFXI hits with an FFXI cross-over to FFXIV pushing players to change games, what will become of the ffxi forums usage with stayed behind players still commenting in there wanting changes to still happen?
That is pretty funny, I bet you are right. That is pretty much all the events in FFXIV lol. Just reading "Grand Finale" just makes me sad, a great game with such great potential is being slapped onto a mobile market just to keep XIV relevant on PC. This game could have been so much more.
If you could pick an NPC in the game and have their look available as gear who would it be? If you want something other than a minion, suggest an alternative :D
Well I don't play XIV anymore because I found it boring for my tastes (this latest patch they have seems to be more of the same too...) I think it would be kinda funny if they put Absolute Virtue, Kirin and Pandy Warden in one big Fate and it was impossible to win lol. Then for participating maybe you get classic FFXI items like a Kraken Club, Ridill or some fun glamour toy.
Far from it, particularly with the new places to visit by airship and stuff, its semi open world content, from the description it sounds kind of like the current format for dynamis (travel to an area for a limited time, you'll find other people / parties there as well), and more difficult locations require a free company (finally). That's basically a brand new system- yeah, there's new dungeons and a raid too like usual, but there are other things like this that aren't part of every single patch. It's not like every new battle content we've gotten here hasn't been essentially the same either, with new high tier missions, more monster rearing ranks and monsters, more wanted battles, etc.
The real problem has been the slow development cycle. This is one of the longest patch intervals I've ever seen in an MMO. But since PvP is always fun for me, that's a great way to enjoy the game when I'm mostly done with other things. I love ballista in XI too... I just wish I could still play it (like, really play it, not just duel). With the lack of even pretty playthings as rewards, ballista all but completely fell off the map after the Royale.
Also, aside from that, I'd like to add that it's a collaboration event, which means there will probably be something for XI as well, even though Yoshida made the announcement. Perhaps the community reps will be able to tell us something here.
I don't see how you can say "far from it" when they are basically adding ONE thing that is different (which, is it really different? It seems like hunts ver 2.0 with some gathering aspects) I personally feel all the stuff they are coming out with is the same as always, two new dungeons to spam endlessly on roulette for tomes which will get boring after the 2nd time of doing it and another crystal tower like event. The dungeons are the same setup every single time, fodder mobs > boss > fodder mobs > boss. Nothing different or unique to them. The combat system itself along with gear itemization is BORING (to me, I'm not speaking for everyone.) If there was a point to the gear aside from glamour and it had some longevity, I guess it would be ok. The fact its demolished next major update makes me not even want to attempt to spam those dungeons. Like I said earlier it just doesn't work for me.
To your comment on XI content being all the same, I don't think I can agree there. Sinister Reign and High-Tier battles are different in structure (one has waves of bosses which progressively get harder with diff mechanics, another is a familiar old-world boss with similar mechanics to original and different loot distribution.) It would be like saying it's the same because you kill a monster, well that is any kind of content I guess? At least they all offer rewards that are relevant and stay that way. The itemization and battle system is much better for me which makes it more fun.
How many brand new contents get added in every XI patch?Quote:
I don't see how you can say "far from it" when they are basically adding ONE thing that is different
All I'm saying is that XI hasn't been innovating any more than XIV has, so it's not a fair criticism. The lords of verminion thing is all new as well, so its not fair to say "one thing."
Different XIV bosses are different in structure as well, so this not a reasonable argument. Adding new high tier battles and adding new hard mode bosses is the exact same thing. They are directly analogous. Sinister Reign is just another BCNM, akin to adding a new primal or other boss.Quote:
Sinister Reign and High-Tier battles are different in structure
I really don't and didn't want to get into a this game or that game is better crapping contest, because the fact is, both games are good in their own ways. But their development patterns are more similar than people seem to realize.
This isn't really all that true even in XI anymore. But I also don't understand the appeal of really old items staying relevant. Personally, after playing a game for years, I would hope that I'd find upgrades and change my appearance and stats over time. Even in the 75 days this wasn't completely true, there was still some stat creep, it just happened slowly. We were a lot more powerful late in Treasures than we were in ROTZ, and not just in sidegrades.Quote:
At least they all offer rewards that are relevant and stay that way.
Set aside the "push people" conspiracy theories and resentment for just a moment and try to look at this objectively.
XI is a 14 year old game and is unable to use modern tech to its advantage like XIV can. Compare Seekers of Adoulin expansion and everything it brought vs Heavensward, a 14 year old game brought about a LOT more changes to its core than a 4 year old game made with new gen tech. Does that make sense? The difference between 2.0 and 3.0 is barely noticeable outside of flying. XI has certainly been innovating for an old game with its capabilities, it could have been even more if it's own DEVs/company didn't give up on it (at least on PC platform.) The difference between pre-Adoulin and post-Adoulin is huge, don't even pretend XI hasn't innovated at all. Heavensward has been out for almost 5 months now? When Adoulin was out that long we had systems in place that weren't even seen before (ileve, Delve, Colonization, new jobs.) You can't really count fluff mini-games as content, otherwise Monstrosity is conveniently missing from your content examples.Quote:
How many brand new contents get added in every XI patch?
All I'm saying is that XI hasn't been innovating any more than XIV has, so it's not a fair criticism. The lords of verminion thing is all new as well, so its not fair to say "one thing."
You say that but I only left my opinion on what I felt, you decided to challenge my OPINION with your own opinion. So maybe you did want to turn this into some kind of contest in defense of XIV. I've stated multiple times that it just didn't work for me, yet I guess you felt my opinions were wrong.Quote:
Different XIV bosses are different in structure as well, so this not a reasonable argument. Adding new high tier battles and adding new hard mode bosses is the exact same thing. They are directly analogous. Sinister Reign is just another BCNM, akin to adding a new primal or other boss.
I really don't and didn't want to get into a this game or that game is better crapping contest, because the fact is, both games are good in their own ways. But their development patterns are more similar than people seem to realize.
What do I need to look at objectively? Are you trying to change my opinion of XIV for some reason? I just don't like it and stated my reasons but you are trying to make them seem wrong. I do think its still true in FFXI, we still use old items from lv75 cap/beyond and very few items get completely destroyed by new ones in the recent updates. I think a middle ground is fine (which I feel current XI has) but the way XIV goes about it just doesn't sit well with me, I guess that is the WoW model? I'm not sure since i never really played it but that was another reason I disliked it. You do dungeons and make sure you cap every single week, just so they can uncap the tomes/drops and put them in dungeons. If you don't do the highest tier content (coil or savage alex) there is 0 point in trying to be the best because all that gear really doesn't do much.Quote:
This isn't really all that true even in XI anymore. But I also don't understand the appeal of really old items staying relevant. Personally, after playing a game for years, I would hope that I'd find upgrades and change my appearance and stats over time. Even in the 75 days this wasn't completely true, there was still some stat creep, it just happened slowly. We were a lot more powerful late in Treasures than we were in ROTZ, and not just in sidegrades.
Set aside the "push people" conspiracy theories and resentment for just a moment and try to look at this objectively.
FFXIV is a full-time FFXI crossover event anyway with all the models and stuff taken from here :D
Sadly they forgot to take quality and originality along.
That's the the thing about opinions. People don't always agree with them. I didn't declare you "wrong", I disagreed with you, and there's a difference.Quote:
yet I guess you felt my opinions were wrong.
http://i3.kym-cdn.com/photos/images/...54/323/394.jpgQuote:
FFXIV is a full-time FFXI crossover event anyway with all the models and stuff taken from here http://forum.square-enix.com/ffxi/im...es/biggrin.png
Sadly they forgot to take quality and originality along.
FFXI borrowed tons of stuff from Everquest and other early MMOs, so it's not original.
As for the quality? Maybe you just forgot to put your glasses on, because it's there...
No. If there's one thing i've learned about forums, is it's you can never change anybody's opinion on anything. However, your opinion is based on assertions you're making that simply aren't true. You're of course welcome to keep whatever opinion you want, I"m just pointing out that your opinion is based on flawed reasoning. As for an example,Quote:
Are you trying to change my opinion of XIV for some reason?
SOA added new areas. It basically borrowed the FATE system from FFXIV.It added new areas. New boss battles. It added more storylines. It added new raid content. Heavensward did all these things too, minus the borrowing FATEs part. It's not fair for you to say XI innovated while XIV didn't. Both expansions added basically all the same new things.Quote:
The difference between 2.0 and 3.0 is barely noticeable outside of flying. XI has certainly been innovating for an old game with its capabilities
There's a difference between not liking something and bashing it. This is a bashing thread. There's no objective criticism in it.
I love XI, and have sung its praises all over I'm sitll playing it now, as I write this post. I consider both to be great games. I do however find it difficult to express this when people spend so much energy bashing another game I just so happen to like as well. I'm just sick of these hate threads. I even get this funny feeling people think I"m here to bash XI, but I'm not. I'm PLAYING IT RIGHT NOW. I think that says something about its allure.
SOA added:
- New areas.
- ilvl upgrades.
- Lair/Colonization/Wildskeeper Reives, which drop useful capes and items tied to Skirmishes.
- Skirmishes/Alluvion Skirmishes with a different goal in each zone and several levels of difficulty, along with several augmentable sets.
- Delve and Delve NMs in the new areas with accessories and augmentable sets.
- Mog Garden.
- Coalition Assignments.
- Incursion.
- Sinister Reign.
- Vagary.
- Job points/gifts.
HW added:
- Flying.
- New empty areas with Hunts and fetch quests (same as ARR) and FATEs to get minions, glamours and bot for some exp.
- Several dungeons, useless drops except for glamour, useless when you're level 60 (same as ARR). But you will probably have to do them again for the next "relics".
- Bismarck/Ravana, already useless (same as Ifrit/Titan/Shiva/Leviathan/Ramuh/Garuda in ARR).
- Alex and Alex Savage (same as Bahamut in ARR).
- New tomestones (same as ARR).
- Company Workshop (new!).
- Minion fights (wtf?).
- Void Ark (same as Crystal Tower in ARR).
- Exploratory Missions (probably another spamfest).
There is a difference between borrowing ideas and copying everything straight from other games all the while pretending that you've been working your a** off for years. And ironically, making it worse than what it is on the games the ideas have been stolen from. FFXIV doesn't bring anything new to the table. At least they get to have some cool-looking mobs on FFXIV, because the ones that are not borrowed from FFXI (mainly, but other FF too) look terrible.
FFXI is indeed inspired by Everquest but it has its own soul and essence and for playing Everquest I can tell you that FFXI brought many new and original things.
Even RoV, a free final addon, brings more things than HW. And considering they want to release an extension each year on FFXIV, I doubt HW has a lot to offer anyway. It's all about easy money-woney.
Your post is loaded with so much bias, it's insulting. But hey, let's play this game. Since you failed to add any cynical criticisms to the FFXI bullet points, I threw some in (Even though I actually enjoy it all in spite of this).
I might not have even responded if you didn't add spin to each line and merely listed the contents.
SOA added:
- New areas. Like every expansion for every MMO in existence.
- ilvl upgrades. HW did this too.
- Lair/Colonization/Wildskeeper Reives, which are exactly like FFXIV's FATEs. Copied straight out of that.
- Skirmishes/Alluvion Skirmishes with a different goal in each zone and several levels of difficulty, along with several augmentable sets. - Probably the most unique addition. I'll give it that, but the gear upgrade system is complex, tedious, and would go on to be copied for other new contents as well, each with their own unique -lixir or -stone type currency for upgrades. Same content, different coat of paint.
- Delve and Delve NMs in the new areas with accessories and augmentable sets. Delve is /was SOA's endgame raid. it's analogous to FFXIV and coil / Alexander, perhaps with more non-boss complexity.
- Mog Garden. I entered the mog garden once and pretty much forgot about it. It's a new feature so I'll give credit where it's due though.
- Coalition Assignments- Fancy name for fetch quests / go there and do this quests.
- Incursion. Too similar to other added battle content to be considered its own thing.
- Sinister Reign. It's just a BCNM, why are we painting this like it's unique content?
- Vagary. Another endgame raid.
- Job points/gifts. The biggest grind in the history of gaming. However, not without its merits.
Heavensward added
- Flight (You say this like there's something wrong with that)
- New empty areas with Hunts and fetch quests (same as ARR) and FATEs to get minions, glamours and bot for some exp. -You couldn't load any more bias in this if you tried. They're no more or less "empty" than the new areas in XI.
- Several dungeons, useless drops except for glamour, useless when you're level 60 (same as ARR). But you will probably have to do them again for the next "relics". - Dungeon drops have use that goes far beyond what you say. But this is no different than SOA's battle content, each of which uses similar kinds of drop/upgrade systems with stones, stones +1 and stones +2.
- Bismarck/Ravana, already useless (same as Ifrit/Titan/Shiva/Leviathan/Ramuh/Garuda in ARR). - Fair, but many added boss fights since SoA are mostly useless as well except for dropping Rem Tale pages, which you can get from ANY high tier boss fight, not any one in particular.
- Alex and Alex Savage (same as Bahamut in ARR). Just like new high tier missions in XI are the same as the originals
- New tomestones (same as ARR). - Fair comment, but SoA has added a bunch of new endgame currencies too, and they're all event specific, whereas tomestones can be earned from a variety of sources.
- Company Workshop (new!).
- Minion fights (wtf?). Just because you can't come up with something objective to say doesn't mean it's not new content
- Void Ark (same as Crystal Tower in ARR) - Same in purpose only. Hello bias!
- Exploratory Missions (probably another spamfest). Nope. This is actually just the precursor to the:
- brand new airship content, that takes you to new open world locations in a manner similar to the current Dynamis system.
- You also forgot a new PvP battle, but I don't blame you for that because PvP in XI has been long since dead.
They definitely have stuck a lot to familiar in HW, but so has FFXI. While I do understand people not caring for the carrot on a stick, that's not what this was about- You were simply listing features added, but you had to throw your bias into it by adding negative spin to anything about XIV and positive spin to anything about XI.
No, it doesn't. All it brings is a new story and making old content easier. To compare that to an entire expansion is ludicrous.Quote:
Even RoV, a free final addon, brings more things than HW.
If you haven't played it, you don't know. It has tons to offer. Maybe not to you personally, since you're so biased against it.Quote:
I doubt HW has a lot to offer anyway.
-edit- Sigh.You're trolling me, and I fell for it. I can't change your FFXIV resentment. OP, I'm sorry that this thread derailed into an FFXIV bashing thread.
You wouldn't have said something like that if you had bought and played it. How can you merely "doubt" if you've actually played it? You should know for sure what you think by that point.
Also, I would have had little to say as well if you kept the spin out of your list.
What bugged me the most in this thread isn't even this debate. it's that this thread came out right as the live letter was going on. It was called a collaboration event, which implies they're working with the XI team. It's highly probable that there will also be something happening over here, but everyone is assuming that it isn't the case.
Also announced in the live letter was a major change for materia and crafting. They've announced that crafted stuff is going to be "good" again, and that dungeon/raid etc. drops will now allow materia. This is actually a pretty big deal, because historically, crafted stuff was mostly useless except for glamour, and raid drops had no customization (probably my biggest gripe.)
(Actually the funny part about the above is since 3.0, ive seen RMT spammers selling crafted gear for real money in addition to gil, even though few people would buy it)
It's fairly simple really. XIV is just a disposable WoW-clone, and XI was sacrificed for it.
Some people enjoy XIV because of that, others don't. And I sure as hell will never play it again. So when XI is shut down I'll just move on to other games. For instance Korean MMOs are evolving in interesting ways these days, and there are some VR-MMO games in the early stages right now as well. So it's not like XIV is of any importance anymore.
It's been made very clear the reason why things are the way they are, and even though everyone belives what you said, it's not the truth. XI would still be running into a development tool problem now whether or not XIV ever existed. And even before FFXI was released, they didn't expect it to stay strong as long as it did (Why would they think so? Few games last this many years no matter how good they are). I refuse to believe the conspiracy theories. I've even seen people claim Abyssea was a deliberate attempt to kill the game, and that's one of the most absurd arguments I've ever heard. If they wanted to just kill it, they would have simply done so.Quote:
It's fairly simple really. XIV is just a disposable WoW-clone, and XI was sacrificed for it.
And while I don't play it, I still fail to see why WoW and any other game that resembles it in any way gets so much hate. I mean, for all intents and purposes, it was a successful game. Do we just hate on things because they succeed? FFXIV doesn't seem "disposable" to me, either Lots of other games have tried cloning wow with crappy results at best, and virtually every attempt has gone free to play. XIV hasn't. It's already in its third year not counting 1.0.
But I accept at this point that people like me that appriciate what both games have to offer are a rarity and I will forever be scorned for not branding FFXIV a steaming pile of whatsit. I guess it's like an American Football fan going to a football stadium in europe and telling the fans there you like American Football just as much as Not American Football.
I feel the same bitterness :/. What's even funnier is the producer from XIV made a statement on their forums that XIV is having an event collaboration to "match the grand scale" of XI's finale. It's almost like they want people to quit XI and move over after the update, with a smug grin on their faces. This game was sacrificed mercilessly for that garbage, WOTG with the brunt of it where we recieved like 0 updates and now where the game is being shut off on PC (since they stated they dont want to revamp XI for PC since it will compete with their baby) and being slapped onto a mobile market.
I don't think we see eye to eye on this :) I'll just head out of the discussion for now. Also on a final note:
This simply is not true. They stated in the translation of their event in March that they would not want to recreate FFXI on PC (which is why they are going mobile) because it would cannibalize its own subscribers from their other two MMOs (Dragon Quest online and FFXIV.) If those games didn't exist (specifically XIV) they would have invested in making FFXI for PC or at the least they would do what they are doing now with Nexons but with PC instead of mobile.Quote:
It's been made very clear the reason why things are the way they are, and even though everyone belives what you said, it's not the truth. XI would still be running into a development tool problem now whether or not XIV ever existed. And even before FFXI was released, they didn't expect it to stay strong as long as it did (Why would they think so? Few games last this many years no matter how good they are). I refuse to believe the conspiracy theories. I've even seen people claim Abyssea was a deliberate attempt to kill the game, and that's one of the most absurd arguments I've ever heard. If they wanted to just kill it, they would have simply done so.
not expecting anything but a minion or two tbh. would be cool if the ffxiv dev team awarded the ffxi af armors for jobs in both xi-xiv
The game is being shut down only on the console systems but not on the PC. There is no remake being made for the PC though however that is correct.
Except we both know that would be extremely unlikely to happen.Quote:
This simply is not true. They stated in the translation of their event in March that they would not want to recreate FFXI on PC (which is why they are going mobile) because it would cannibalize its own subscribers from their other two MMOs (Dragon Quest online and FFXIV.) If those games didn't exist (specifically XIV) they would have invested in making FFXI for PC or at the least they would do what they are doing now with Nexons but with PC instead of mobile.
When they did the first crossover event I was hoping for an O-hat and scorpion harness for glamour in XIV. Usually when they do an event people stand around wearing the event gear for a while, and I thought it would be funny to see a bunch of people wearing that (again).
But since this event sounds like a 'farewell to XI' themed event I would probably want more than just a fun joke. Although the event is in 2 weeks and they didn't show any pictures of gear so I probably shouldn't get my hopes up.
Are there really this many people that hate FFXIV? I can completely understand if FFXI is more your cup of tea. But I'm surprised at how many people are calling FFXIV garbage. I used to think the same about WoW. I even played WoW for a few months - but I never got to endgame. That's the key. You really can't judge a game until you've seen its endgame content.
Is there anyone here bashing FFXIV that made it all the way to endgame? Anyone here bashing FFXIV that played Heavensward? Care to link your profile? Have you guys checked out Heavensward on Metacritic?
I hope more people give it a chance. I truly do. There's room for both MMOs - but unfortunately most have already packed their bags and left FFXI. SE is not killing FFXI to bring more players to FFXIV. The truth of the matter is that an FFXI server averages 300 players online at a time. FFXIV has 5 million "registered" users whereas FFXI never hit 2 million "registered" or more than 500k "active." How may players would SE truly be bringing to FFXIV by killing FFXI? I can't imagine there being more than 50K currently active subscribers.
Bottom line: I don't want FFXI to die. I love the game. I hope it can stick around for years to come.
Here http://eu.finalfantasyxiv.com/lodest...acter/1228600/.
I left before Alex Savage, seeing as Heavensward was the exact same joke as ARR... and just like I did during 2.0, I came back running to dear Vana'diel.
On the other hand, I'd probably still play if the game was more like FFXIV 1.23.
Fair enough. I respect your opinion. You probably wouldn't call FFXIV garbage though? You obviously (at a time) found it enjoyable enough to invest a large amount of time into it. I would fair to venture you'll likely return? I personally think both are great games and I like the option to be able to play both. I just find it absurd when someone says that they think SE is killing FFXI to bring more people to FFXIV.
To be honest, I never enjoyed FFXIV since 2.0. I played because my friends were there, most of us left around 2.2 seeing as everything was going to be the same with each and every update. Some of us came back for Heavensward to judge by ourselves and we ended up leaving again. We probably won't come back again this time unless there is a major change in this game's vision, which will never happen I think.
Regarding SE, I hope -for them- that they know that most of the people who are still playing FFXI now will never play FFXIV or they would have already done so. Anyway, too bad for them, the quality of their last games and especially FFXIV is really questionable so once they close FFXI that will be less money for them from me and other people as this is probably going to be my last FF.
As far as I'm concerned, SE became devoid of any passion for their games and respect for their players. Their only focus is money. FFXIV (and Yoshida) is the perfect representation of what became of SE.
The're adding brand new systems during HW, so it's not really hte same old "joke" (not that it was a "joke" before). As I explained earlier in the thread, many of the recent patches to FFXI have also followed the same pattern, adding new job points/gifts, extending the story, adding new boss battles, etc. I'm actively playing both games on different days and I love them both, I'm just sick of seeing this argument when the game's development cycles are more similar than anyone is willing to admit.
You're on the FF11 forum. Nearly everyone that's stilll playing at this point has massive resentment for FFXIV's mere existence, regardless of how good or bad they might think it is if they played it. It could be the best game on planet earth (I definitely wouldn't go that far) and they would still hate it just because it exists.Quote:
Originally Posted by Masamune11
Of course, the same is also true on the FF14 forum, anyone that writes anything praising FF11 or saying they should implement something from it gets the same sort of treatment over there. People willing to look at both in an objective manner are rare.
Also, though I never played either of them I'm wiling to bet the same sort of thing happened with Everquest and Everquest 2.
lol Alhanelem. I've seen you defending FFXIV bad choices ever since the beta on FFXIV forums...
The amount of content Matsui has been put out with his tiny budged compared to Yoshi-P and his "top mmorpg" staff is simply amazing. In FFXIV everything feel the same, while in FFXI even content like Escha managed to have an unique feeling and it's actually exiting. I guess it has to do with FFXI having a stronger bases that allows the player to be creative and free, it has stats, JA and horizontal progression, while FFXIV is more like an exercise of repetition that gets numb after a while.
Amount of content? It's all rehashed content. It's not like they developed actual new systems for new features or anything. They're all just variations on existing themes amd mehcanics. It's no different than what's going on in FFXIV. Every FFXI update has some combination of new high tier mission fights (rehashes of old mission fights), new job points/gifts, and other BCNMs that are rehashes of existing ones (e.g. harder versions of old BCNMs, the avatars, etc.). The esha areas are literally a recolor of existing areas with different enemies and a different backstory. Ignoring these facts just speaks to your extreme bias. But, since you're lavishing FFXI with praise while bashing FFXIV, you're going to get the likes around here while more objective people like me who look at all sides get insulted (like with the opening to your response) and scorned.
Whilst saying this, I too am impressed with what the FFXI team has accomplished, but I say so without downplaying that FFXIV has done. FFXI is as fun as it's ever been, and that's why I came back- In spite of what I said above, they managed to to use the same material while adding some freshness to it. But I also enjoy and appriciate what FFXIV's team has done.
Beyond that, what you consider "bad choices" may be considered by others to be good choices. Who died and made your opinion the only one that counts? How about you stop attacking the person and try being objective for once? Your response only proves the point I made in my previous post. I'm not really even trying to defend anything so much as trying to get people to view things with a more objective eye. But it seems like I'd have more success trying to train siberian tigers.
I think it's pretty absurd to argue that the FFXIV team doesn't have passion for what they're making. The company may support them because it's making money, but the reason it's making money is because the team making the product is clearly passionate about what they're making. And respecting their players? Huge swaths of changes to the game are directly based on player feedback (while over here we're screaming for them to fix the BST they broke and they don't seem to be listening).Quote:
As far as I'm concerned, SE became devoid of any passion for their games and respect for their players. Their only focus is money. FFXIV (and Yoshida) is the perfect representation of what became of SE.
IMO, FFXIV is a good game for many, just not a good game for me. I gave it about 6 months, learn some great things, met some cool people, and enjoyed a really good storyline. However, continuing to play FFXIV was like trying to make a bad relationship work when it wouldn't. I just couldn't find what I found in FFXI. That sense of accomplishment, the long days waiting to for NMs to spawn and running with your 18~36 LS members to claim it, an engaging storyline like ROZ, COP, TAU, WOTG, ect. It was something special. I am not saying I was expecting that from FFXIV (too old and have a family to do that now lol).
I have to say my son and his friends/cousins loves to play FFXIV. They enjoy it like I enjoy FFXI. FFXIV has drawn a large, new audience to entertain. Clearly the game is for the new blood and maybe a handful of FFXI Vets/Retirees. As much as I respect and appreciate FFXIV and have a couple of subs for my son, I personally am more connect to FFXI and I will retire with it and move back to console games.
FYI, I still play FF8. :)
I am glad to be done with Final Fantasy Groundhog Day with zero game economy, but I'm not sure why they are going to do this. It's bad enough that they leave us out to dry. They gotta put salt in the wound too by hyping the end of the game over at #2 FF MMO? Gee, thanks. Gosh I just want to resub to FFXIV to experience the celebration! of the ending of my current MMORPG.... yeah...
Remember when I said that it would be SE and not the playerbase who would end FFXI? No, none of you do because you don't care, but I said it time and again. I just never conceived that they would end it prematurely under the guise that they lack replacement dev kits and then dance on our graves in their other FF MMO. I for one will not reward them by resubbing to XIV after the day this game goes offline because of a lack of dev support. I too will return to console games(with bitterness) and say goodbye to MMOing for the most part. I still try to get back into STO once in awhile, and some are trying to get me into EQ but it's just so unfun to grind from level 1...
But hey, I hope you guys have a great time during your celebration over at XIV. I'm sure you'll get some FFXI-ish reward or some damn thing. Just remember while you grind your DoHs for no real reason besides melding, and you replace all of your gear every other month or 3, and spend all gil you made off of materia on materia, it will never be as flipping awesome as the day you set foot in Vana'diel, and that is what makes FFXI #1 FF MMO!
Getting tired of repeating myself but you're once again assuming there isn't going to be an event in FFXI; also, is it really such a terrible thing to be celebrating FFXI's legacy?Quote:
I am glad to be done with Final Fantasy Groundhog Day with zero game economy, but I'm not sure why they are going to do this. It's bad enough that they leave us out to dry. They gotta put salt in the wound too by hyping the end of the game over at #2 FF MMO? Gee, thanks. Gosh I just want to resub to FFXIV to experience the celebration! of the ending of my current MMORPG.... yeah...