These rings still reflect the level 75 cap. I was wondering if you guys could potentially make them 2~6 and let them continue to +6 at 90.
This should be a pretty simple change, assuming you used Stat=FLOOR(Level/15).
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These rings still reflect the level 75 cap. I was wondering if you guys could potentially make them 2~6 and let them continue to +6 at 90.
This should be a pretty simple change, assuming you used Stat=FLOOR(Level/15).
I endorse this product and/or service. Whether they`re `working as intended` or not is another story.
Agree 100%, I actually asked this a couple of weeks ago myself.
I'd also like to see these items updated. However, I would prefer that the developers design some sort of new quest, maybe related to a loose end of CoP, that you could do to accomplish this. Always looking for more fun content!
I had always thought they would do it with the level cap hitting 90. I'd even be happy with them introducing the adjustment into a Magian Trial that has us returning to challenge the final boss of CoP again without the aid of NPCs (all names removed to avoid spoilers for anyone who has not beaten the CoP Expansion, but got curious and read this thread anyway)
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Rajas > All no matter what, but scaling it up would be nice
If anything the ToAU ones could use some meating up. Especially the melee one.
Please, please, please remove the "Assault:" portion of the ToAU reward ring and just give the added stat bonus. RoTZ earring doesn't give specific bonuses in Sky only. CoP ring doesn't give bonuses in Limbus only. WotG reward earring doesn't give bonuses in Campaign only.
Please?
Also ASA, AMK, ACP could also use an upgrade to make the final item possibly useful ^^;;
Actually, this mostly only applies to ACP, unless I missed the point where the AMK Weaponskill Hat was obsoleted. The ASA legs also surpasses par for its level, and unfortunately, unless my ability to overlook things is outstanding, they still remain as the best potential legs by far for both TP and WS for Red Mages. v.v;
The ASA legs are great for a Mage-Melee build :D i got the Haste+3% acc+7 ones for my AWESOME SMN MELEE BUILD.
The ACP body is actually good for 1 thing, Quick Draw Recast -5 for THF/RNG W00. Also i'm pretty sure for BST its the only body that offers Pet: Double attack and w/e.
They still fill very niche roles, but mainly just for Pet jobs, or jobs who like to melee but dont get melee gear :3
I'm currently using the ACP head myself for BST, -10%DT and 5%Haste.
I would love to see the CoP rings scale to our new levels now. Or maybe being able to augment them with another stat? :)
Just to make a point... To everyone saying that other expansions need their items upgraded... I would really hate it if the best items in the game were the rewards from each expansion... Things like Suppanomimi and Brutal Earring are really hard to replace... and that's fine... but if each slot was taken up by elite rewards from expansions suddenly there really wouldn't be a point in obtaining equipment for that slot at all... It's good to have slightly better equipment out... otherwise why bother with new content at all? o.O
That being said I support the upgrading of CoP rings, although I don't think they should be made to +7, +6 is good... they're awesome just based on the fact they they all have so many different stats... If that 1 point of a stat is so important to you then by all means, get a new +7 ring... There's a reason the big stat rings on the AH usually have a negative side-effect... That balance is essential in my opinion...
Thank you for bringing it up with the devs, Camate, it is much appreciated. Would it be too much to ask for if you could also have them look into buffing the reward items from especially ToAU, but also perhaps WoTG?
In my opinion, the ToAU rings seem weaker than CoP rings are, and only on-par with the CoP rings when doing assault (which very few people still do regularly). A decent fix for this would be to for example let the effects that are currently only active during assault also be active in the rest of the world. Maybe let the effects that are currently assault-only scale up to lv90.
For example:
Ulthalam's ring
At level 50, outside of assault, the ring would be 4 acc and 4 atk, at 60 it would get 1 str and 1 dex, increasing to the full bonus of +4 str and dex at level 90. Perhaps at 99, it could even add the "regen" effect outside of assault.
The WotG earring has a few hot augments in the second category, but the ones in the first category are pretty poor for a level 90 job. I would suggest that perhaps you should be able to choose two augments from any of the groups.
Perhaps refresh and regain could be changed to be always active instead of a latent effect as well? I can see a refresh earring being *very* useful on things like blu, drg with mage subjob, pld, and possibly a few other job combinations if the refresh actually worked with your weapon drawn.
I may have to drop my rajas and re-get my tamas if it goes up to (at least) 7INT
We need to be able to reobtain the wotg earrings pronto! I obtained mine and then 2 wks later got a better one for the stats i had put on my earring. Now i've got a useless reward item that looks cool in my mog house list ><. Scaling the raja's would be awesome! yes plz
I'm pretty sure that you can re-obtain WotG earrings by dropping them and repeating the fight. The only mission rewards that I don't think you can re-obtain yet are the ToAU rings.
I think they should scale to +7. Or perhaps you could do a Magian trial to increase the states beyond their initial limitation.
Like trial one raises them all by 1, trial 2 by 2, etc, ending with perhaps +8 (anticipating level 95).
Although I think this should apply to all gear that comes from beating a scenario. Including the 3 mini expansions. It would certainly encourage people to complete them.
+6 at 90 is horrible. An increase, a negligible increase.
A higher increase would fit better for that ring slot. Otherwise as new updates come about, eventually Raja's will be replaced by whatever comes out. At current rate, HQ Rings have not been released for the last tier of Synergy Rings which give +7, though they were seen in dat files. Which implies those rings, at that level would be +8 Stat. The way rings have been released recently as the level cap increased, it went from +6, to +7 rather quickly. It'd be no surprise to see +9-10 as a norm by 100.
The logic would be to keep increasing it every 15 levels.
It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
In my humble opinion, these Rings need to scale with level well enough to match the Competing AH Ring. There, I said it and I'm standing by it :p Seeing the additional effects of the Rings would be NICE but not at all necessary (mmmm /dream of Rajas Ring with STR/DEX +10, Store TP/Subtle Blow+10... /dream off)
but yes, these Rings should be the best ring we can ever have in that one slot(for their respective purpose) and I dont think anyone can disagree with that
Very happy that the Developers are looking into it tho
WoTG reward isn't bad at all, attack+4 TP bonus+25 is still one of the best WS earring. Latent effect refresh/regain are also very good for ranged attackers and mages(if you need MP outside of Abyssea and VW that is).
I found PDT-4% enmity+4 pretty good for blue mage blood tanking, sadly I already augmented it for MAB/PR recast- stuff(which, again, hard to replace in legs slot unless you're very lucky to get MAB+6 from w legs and doesn't care about PR recast). I wish I can have 2 ASA legs for different augments.
Those rewards are still useful, just that it's either for jobs no one cares, or good for events that no one cares.
I'm actually quite happy with the rewards from Zilart/CoP/WotG. ToAU rings can suck it after like a million hours doing the missions. WotG earring though was sort of fail. It could have been a bit better if we could have chosen any of the options to combine, or perhaps a bit more stats than +4 which is laughable to say the least, regardless of that #2 stat being a bit more impressive. Still, I'm not complaining too much but they could have done far better after making us wait three years and a trillion missions and quests. I see far more impressive augments on add on gear than I do expansion mission gear and that is just wrong and those WotG rings do not make up for it. It feels more like perk event gear than reward gear.
And I stress I'm really not complaining too much here as I use my WotG earrings quite often but that doesn't make them "good enough" for the effort we put into getting them which is considerably more than CoP could ever dream of. It just didn't have any serious encounters to block you until the very end which was made trivial with Alexander but still. 67 missions and quests, three years, 1 hard encounter, and your reward is one of:
Acc +4, Att +4, RACC +4, RATT +4, MACC +4, MAB +4, HP 25, MP 25 and one of:
Latent effect: Regain +1, Latent effect: Refresh +1, Occ. grants dmg. bonus based on TP +5%, TP Bonus +25, Occ. maximizes Magic Accuracy +3%, Counter +3, Occ. quickens spellcasting +3%, Occ. inc. resist to all stat. ailments +5%
when it should have been, based entirely on what we did get, what options exist currently, and our levels:
Acc +10, Att +10, RACC +10, RATT +10, MACC +10, MAB +10, HP 50, MP 50
and one of:
Latent effect: Regain +1 maybe 2, Latent effect: Refresh +1 maybe 2, Grants dmg. bonus based on TP +10%, TP Bonus +50, Maximizes Magic Accuracy +10%, Counter +10 and why this is here and not TH is beyond me, Quickens spellcasting +10%, inc. resist to all stat. ailments +20%
Point is, my time was better spent watching paint dry than doing WotG missions for three years. Love ya Lill and all that jazz, but your story wasn't worth my moonshine or moonshade or whatever earring. And it's not okay to put this on the backburner to work on down the road. Put down voidtimesink and work on older content. This was supposed to be the year that we have a jolly ole time fixing older content. So let's do that before the year is up and stuff gets thrown back on the backburner for another few years. The way voidwatch has been designed so far people are still a few years off before they get what they want with CURRENT VOIDWATCH SO IT'S COVERED, trust me.
Just do not get me started on ToAU rings. Mine still rots in my MH to this day.