Maybe call it Rhapsody in Violet?
It can allow players to use Abyssea Atmas outside of Abyssea!
I think it would be soooo cool if players were allowed to do so!
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Maybe call it Rhapsody in Violet?
It can allow players to use Abyssea Atmas outside of Abyssea!
I think it would be soooo cool if players were allowed to do so!
We are going to get more "rhapsody thingies"
However, I have my doubts that's going to be one of the effects that they have.
atmas outside of abyssea... yea, sure. excuse me while I solo everything with my eyes closed because any challenge left in the game will be destroyed by being in god mode.
More than likely the next 'thingies' will revolve around abyssea/void watch and making stones regenerate faster, and making it easier to proc weakness/procing a weakness has a larger affect.
Then the november 'thingies' will revolve around adoulin, skirmishes, delves, vagary, etc and making those events easier.
Do me a favor and get off your high horse... lol, the game is no longer in a spot where it needs to be more hard than fun, if they arent going to support it past november why not add something fun like this.
I made a mule to test out double exp, with KI, and kupo trust. Getting 5-10k a kill i went 1-30 my first night before the ring wore off, and 30-50 the second night before the ring wore off. You make it seem like the game isn't already in easy mode. If i can go 1-50 in about 1 hr, you might as well let people use atma in leveling events and just charge tabs/gov/fov etc and fade on zoning/if you engage Unity wanted mob/Void watch mob/ try to do anything other than leveling content.
My thoughts on the next RoV KI;
Homepoint/book warps free.
VW proc KI that makes it so you only need one proc for max, and also raises the % drop rates on stuff. Also maybe gives the 3-cell bonus without using cells.
Craft / fishing skillup rate bonus.
Removing lowest 25% results bracket from random stuff like augments, gobby box etc.
Novelty lockstyle costumes for automatons. I don't really think this will happen, but I can dream.
Rhapsody (my guesses)
1 - exp/combat skill ups/magic skill ups/relic/mythics
2 - crafting/fishing/synergy skill ups~voidwatch/abyssea~empyerion weapons
3 - SoA content/bayld / cp bonus (200% or more please for the love of god, no one wants to grind 1000 + jp at the current rates)
Woops, you're right.
Still though, no thanks, please let things like that stay where they belong; Transcended plains and other realms.
Let's keep what's left of the lore intact.
I am actually expecting them to do this, but not until the November patch.
Craft skill gain, synth success, HQ rate, Material loss, Increase GP gain rate.
Increased the rate that Op credits are earned
Increase rate that moblin Pheromone sacks are earned
Use of trusts in assault, Nyzul Isle, NNI and salvage zones.
Reduce Legion entry cost
Use of trusts in Legion
Increase Exp rate by more +30%s
Increase max merit per catagory
Increase CP by +30%s
Decrease time required between Campaign evaluations for medals
Increase max exp /AN earned in campaign battles
Increase rate of traverser and Void stone gain.
Use of trusts in Abyssea.
Increase number of trusts to 5
Increase exp and Balyd from Coalition Assignments.
Increase rate of Coalition Impriaturs gain.
Reduce Plasma cost of Delve items.
Maybe go as crazy as
Regen/refresh for trusts, or yourself
Increase Sub job level by +2s
Do people really think we will get to November and game over? We may not be getting updates past this point, but surely you want something to do until the servers are turned off?
We have to have some kind of challenge to take us into 2016
Too bad Heavensward comes out before they add more... I guess it will be something to after hitting tome caps for the week.
No, i think when the updates stop a good amount of people will finish up w/e they are working on and move on. 2-3 months later they will merge servers down.
Why do you need a challenge of content that is months old when nothing new will be coming out? You will be lucky if in december of 2016 theres enough people for 2 server. 1 year with no major content updates is a long time to expect people to just chill on a game they have to pay for monthly.
Do me a favor and stop posting completely. Your argument is flawed and you don't have the foresight to see the consequences of what you are asking for. I'll spell it out for you already since you don't seem to get it from my post. If it is already easy as you say.... making it even easier will make it so there is no challenge. It would be like playing Tic-tac-toe. There is no fun in that because the game will come to a draw every time. It was because of things like abyssea that so many people just ended up sitting in Jeuno being bored with the game. God mode is fun for a minute or two, but then it gets boring, because there is no challenge. People play games for the challenge, maybe you don't, but it is part of the definition: "a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators". You are trying to remove part of the definition. I say {no thanks}. Doing so doesn't put me on a high horse as you put it, it's me not wanting you to destroy the game even more so than what it has been.
I missed the part where leveling was currently a challenge, if i can go 1-50 in 1 hr... what is adding atma gonna hurt. Read my post i said for exp grinding only, not voidwatch, not hnm, not unity/wanted....just exp content. You are under the sad delusion that grinding exp is challenging...
You act like the trolls when abyssea came out and freaked when more than just 3 jobs could finally grind merits. And I dont miss those people at all and am glad they are gone.
My hope for a rhapsody thingie is...
A second subjob.
With two subs at 49, we could really change up job combos. For instance, bsts could go /nin or /dnc to dual wield their precious cooldown axe, and also go another sub like /sch to remove status ailments in a fight while retaining shadows. A pup could go both /war and /nin for DD output while keeping shadows for safety, or /war and /dnc for damage plus some self-healing. that sort of thing.
Still overpowering, but a bit less overpowered than ATMA ALL THE THINGS that would make things a bit of a joke.
Come to think of it, as certain battlefields such as ENM60 pulling the strings, and limit break quests with maat restrict your subjob... SE could probably code it so that you could restrict a second subjob for certain battlefields and the like, if they wish certain content to retain difficulty. (or just make new content balanced around two subjobs somehow.)
A second sub job would be huge amounts of coding,
Also, wouldnt it be a level 24 sub (99/49/24) ? Not many jobs have anything in the 1-25 range you cant live without.
Plus i think they said they are limited to the number of job abilities you can have, so adding a second sub would probably only add the passive traits and none of the abilities, in which case it would be really pointless for most combinations. Granted if you took sub2, up to 49, it would have more applications, i just dont see them doing that ammount of code.
Also why do people think atma would break exp leveling? Currently the only challenge is not dieing of boredom while grinding job points at their stupidly low rate. With atma at least you could have more fun grinding em. Currently i have no desire to go higher than my current 200 something jp and my other jobs will never see jp, because in this day and age, no one has 500+ hours to grind jp for jobs.
That sad moment when I do? lol Only problem is, its so boring :/ with a pt of real people, it's not bad, I could do that all day, but everyone seems to want to stay solo for everything these days
Anyways >_> Anyone else semi-hoping they reduce the alex cost with a KI? 30k is still doable, but still takes way longer than grinding out a relic/empy. Sure, they said they wouldn't reduce the cost years ago, but who knows now, especially since they removed dyna lockout and reduced a lot of other timers
would like to see dynamis trusts.
Dynamis trusts would be excellent. Unlocking trusts for more and more events would be great.
The reason for that is SE has been discouraging general group play.
As an example: trusts do not give you an exp penalty where as players do. This is especially punishing in Eescha Zi'tah because it will severely gimp your slit.
They either need to make trusts offer an experience penalty or remove the experience penalty from adding players. One or the other.
Level 25 has a lot of abilities that are really nice. Whereas I'm still disappointed SE didn't go the way of level 100 jobs for various reasons, there are still a bunch of job abilities that happen before level 25 that would change things massively.
- Warrior has Berserk and Provoke.
- White Mage has Divine Seal, Cure I-III, Curaga, basic status removal spells, a couple enfeebles, and all but one AoE barspell.
- Black Mage has Elemental Seal, Magic Attack Bonus (10), some basic rapid fire nukes, and Ice Spikes. Elemental Seal alone is worth subbing in a lot of cases, but being able to pull with some low level .5 second nukes isn't a horrible option to have.
- Red Mage has Fast Cast (10/5%), Magic Attack Bonus (10), some enfeebles, and Cure I-II. Fast Cast would be the main benefit, for jobs that need more advanced abilities but could use the edge in cast times.
- Thief has Treasure Hunter I, Sneak Attack, and Steal. Sneak Attack definitely has its combat uses, and Treasure Hunter is nice to have when farming.
- Ranger has Scavenge, Camouflage, extended Wide Scan, and Ranged Weaponskill Access.
- Samurai has Store TP (10), Zanshin, and Third Eye.
- Ninja has Dual Wield, Tonko (Invisible), and Utsusemi: Ichi.
- Blue Mage can be crazy useful, and has a bunch of utility spells that are more potent than most jobs get. Furthermore their physical spells tend to be based on your attack, not Blue Magic skill, meaning they'll actually be useful. The main limit are set points, which you get 20 of. Access to spells like Cocoon, Metallic Body, Battle Dance, Head Butt, Healing Breeze, Bludgeon, and Soporific. Did I mention you can set all of those, and setting both Sheep Song and Healing Breeze gets you Auto-Regen?
- Corsair gives access to ranged Weaponskills for Marksmenship, and you get a single 1/2 potency Phantom Roll, which can have their bonuses granted by having the right Trust available. Drachen Roll, Chaos Roll, and Healer's Roll comes to mind as serious contenders.
- Dancer gives Dual Wield, Curing Waltz, Quickstep, and Animated Flourish.
- Scholar has Light Arts and Dark Arts, which are worth it alone, as well as Penury/Parsimony every four minutes, Cure I-II at boosted potency, some status removal, boosted accuracy low level nukes.
- Rune Fencer has boosted Parrying, Magic Defense Bonus, has access to Swordplay, runes, and Vallation to reduce magic damage.
Other jobs have some situational usage:
- Monk has Boost. It's situational, but never knock an extra 12.5% Attack for that WS you need to do.
- Paladin has Shield Bash.
- Dark Knight has Weapon Bash, Last Resort, and Desperate Blows, and a couple low level nukes to toss out.
- Beast Master has Charm, and some killer traits.
- Bard has access to Threnody spells.
- Dragoon has Jump, and access to the Wyvern Earring latent.
- Summoner has avatars which have useful effects for pulling, as well as Thunderspark as an AoE attack.
- Puppetmaster can summon an automaton at reduced level.
- Geomancer has some low level Indi-spells available as well as some low level nukes.
Some notes:
- BLU and RUN both give good damage resistance boosts as the low sub, expect survivability to increase.
- NIN as well. It's not a lot, but a few shadows can help.
- Dual Wield from either Ninja or Dancer opens up a lot of options for two handed jobs without it. Red Mages could go RDM/WAR/NIN for more effective damage for example.
- White Mage's debuff removal is often essential, but is low enough that having it as the low sub grants it. RDM everywhere could have access to Stun and status removal spells via RDM/BLM/WHM, as well as AoE barspells. Most jobs would do it for the status removal.
- Light Arts is amazing for White Mage, and always having it available basically opens up a lot of subjob options.
- Warrior's abilities are nice even at low level. Being able to sub something like JOB/SAM/WAR would have some nice benefits, as would being able to bring Provoke to tank when doing something like JOB/RUN/WAR.
- Samurai everywhere could have SAM/WAR/RNG available for situational fights.
- Mages could got JOB/BRD/JOB in a lot more causes.
New KI: Heavy Metal Pouches, Riftdross, Riftcinders drop from all VWNMs and Abyssea zone bosses and increase the drop rate at a reasonable rate. {Drops the mic!}:cool:
I don't know wht ppl complain about the JP ggring, they comlpetely took away exp-ing, which was the gring of the game, and the enjoyment of hitting that next level with that next super cool JA, spell, WS. Capacity points are receiving buffs left right and centre - those are what we gring out today, and before beginning of june I had very little in any job, talking ~10 or less. When I heard June was double XP/CP again, I've been solo (sometimes party for job that benefits more) CPing, and doing a lot of Skirmish. I set those two things as my aims now im happily somwhere between 100-200 JP's in MNK/SAM/COR(don't have nin gearered yet) and i'm very happy going out to Woh Gates on SAM when I get on, picking up 15-16 JP's in an hours work then heading onto the next thing to do or have a break. Now compare that to gaining 1-2 JP's/hour not so long agao and it is a great improvment. Actually doing it in party mode allows you to farm double that an hour so while its double CP instead of moaning, go and have fun doing the current FFXI grind and ONLY grind left in the game.
Without Job Points - the game wouldn't have much of a pull factor after a coulpe of moths of play.
Sorry but its "grinding"...not sure what gring or ggring are...
Here is the thing. Capacity points aren't fun. 'Needing' 500+ of them, per job, is monstrous. Sure 'they don't add much, so you don't have to do them'. At the same time, if I should choose to do anything in this game it sure as heck ain't going to be grinding 1 hr a day for 50 days for a total of 20 more acc/atk/mediocre stat bonuses etc. If I am going to churn out 50+ hours of grinding, then I want to see some reward for it. The issue isn't that grinding sucks, its that there has to be a meaningful reward to do it.
For how mediocre the reward is, the rate of gain for JP is still really low in my honest opinion. With the exp ring + double cp + 50% cloak + RoE bonuses, it is approaching a reasonable rate.
I feel like the cp bonus you get on each job, should roll over to all jobs. So if you have +20% from mnk and sam, then when you go to grind jp on your 3rd job you start at a 40% bonus, and by the time you've done 12 jobs, the 13th should fly by.
To give a comparison, i can get 45 merits in about 20 minutes. For those 45 merits i can almost completely merit a job. And 45 merits in a job changes it more than 200 job points in that same job. So why do the 200 job points take longer to get than the 45 merits?
{No thanks.}
[Can I have it?]
See two people can do it... but gratz on post count +1 i guess.