Maybe call it Rhapsody in Violet?
It can allow players to use Abyssea Atmas outside of Abyssea!
I think it would be soooo cool if players were allowed to do so!
Maybe call it Rhapsody in Violet?
It can allow players to use Abyssea Atmas outside of Abyssea!
I think it would be soooo cool if players were allowed to do so!
We are going to get more "rhapsody thingies"
However, I have my doubts that's going to be one of the effects that they have.
atmas outside of abyssea... yea, sure. excuse me while I solo everything with my eyes closed because any challenge left in the game will be destroyed by being in god mode.
Do me a favor and get off your high horse... lol, the game is no longer in a spot where it needs to be more hard than fun, if they arent going to support it past november why not add something fun like this.
I made a mule to test out double exp, with KI, and kupo trust. Getting 5-10k a kill i went 1-30 my first night before the ring wore off, and 30-50 the second night before the ring wore off. You make it seem like the game isn't already in easy mode. If i can go 1-50 in about 1 hr, you might as well let people use atma in leveling events and just charge tabs/gov/fov etc and fade on zoning/if you engage Unity wanted mob/Void watch mob/ try to do anything other than leveling content.
Do me a favor and stop posting completely. Your argument is flawed and you don't have the foresight to see the consequences of what you are asking for. I'll spell it out for you already since you don't seem to get it from my post. If it is already easy as you say.... making it even easier will make it so there is no challenge. It would be like playing Tic-tac-toe. There is no fun in that because the game will come to a draw every time. It was because of things like abyssea that so many people just ended up sitting in Jeuno being bored with the game. God mode is fun for a minute or two, but then it gets boring, because there is no challenge. People play games for the challenge, maybe you don't, but it is part of the definition: "a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators". You are trying to remove part of the definition. I say {no thanks}. Doing so doesn't put me on a high horse as you put it, it's me not wanting you to destroy the game even more so than what it has been.
I missed the part where leveling was currently a challenge, if i can go 1-50 in 1 hr... what is adding atma gonna hurt. Read my post i said for exp grinding only, not voidwatch, not hnm, not unity/wanted....just exp content. You are under the sad delusion that grinding exp is challenging...
You act like the trolls when abyssea came out and freaked when more than just 3 jobs could finally grind merits. And I dont miss those people at all and am glad they are gone.
More than likely the next 'thingies' will revolve around abyssea/void watch and making stones regenerate faster, and making it easier to proc weakness/procing a weakness has a larger affect.
Then the november 'thingies' will revolve around adoulin, skirmishes, delves, vagary, etc and making those events easier.
My thoughts on the next RoV KI;
Homepoint/book warps free.
VW proc KI that makes it so you only need one proc for max, and also raises the % drop rates on stuff. Also maybe gives the 3-cell bonus without using cells.
Craft / fishing skillup rate bonus.
Removing lowest 25% results bracket from random stuff like augments, gobby box etc.
Novelty lockstyle costumes for automatons. I don't really think this will happen, but I can dream.
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