Upcoming February blue mage nerf
Blue Mage
The accuracy of the additional effect of blue magic spells will now vary based on blue magic skill.
Why are you doing this to us?
Now I have to put on 512 worth of blu magic skill armor to make weight stick with subduction-----> then change to int/mab armor to keep damage high...
Some blue magic skill armors are still pre level 99 with no stat bonus upgrades so trying to maximize blu skill is now going to effect accuracy with no added incentive? Thanks for making me have to waste more inventory space!
What about Magic Damage & how does it factor-into beside this MMAC/blue skill-Points?
Quote:
Originally Posted by
Sixtythree
So does this change the very apparent and intentionally implemented immunity endgame NM's have against 97% of the spells we have? Or does it just allow a boost in landing Paralyzing Triad on basic mobs? I'm appreciative of any balance if it's in fairness and for the better of the game but it seems like a small handful of effects were coded to function or work, while others just don't or would be perhaps too OP if they functioned in majority of endgame.
EDIT to be fair partially some of the spells show no text or visual indication of success in landing so it's assumption on my part which I do recognize.
Besed on your edit comment Sixtythree, I would say that it is only part of what is a broken-function on those additional effects spell's as well.
So I know I'll get a few roaring at me for this probably but what is the +magic damage factor into this when the changes to magic accuracy/blue points change occurs after the update and maybe the +Magic Damage & Magic accuracy on gears vs blue points on gears as well but we will have to see what happens after the update before we can fully understand its function and once we truly discover what it is or isn't doing after the update, only then we can truly complain about needing a change but I wouldn't be suggested that we go on to stop discussing about it either. :cool: