Thoughts from a loyal Dancer
Hello Dancer community (and devs if the messages reaches across).
I wanted to share some thoughts based mostly on experience playing Dancer in high level endgame content.
With that said....
► Being that I am front line class, I am exposed to a great deal of damage and a host of crippling status effects. I find myself more often using my own tools to support myself competing to stay alive instead of fulfilling my role as a capable and flexible support class. The question of worth and value is raised as party slots are limited.
As it is, Negative status effects simply reduce Dancer to nothing at times. What I mean is AoE knockback + Blind + Plague + Paralysis every 15 seconds, as one example.
I'm not suggesting immunity, simply that in exchange we should be given shining abilities that give us a reason to exist in organized endgame content.
► Steps have the great benefit of never facing resists. They are consistent and we have sufficient gear to ensure accuracy. Thank you, I feel this is a highlight of the job. Can new Steps be introduced?
► The following abilities greatly under-perform:
+ Aspir Samba
+ Desperate Flourish
+ Violent Flourish
► Wild Flourish is fun! Can it be moved outside of Flourishes II? :o
► I don't understand the entire Flourishes III category. If anyone would be willing to explain the benefits over other abilities that consume finishing moves I would genuinely appreciate it. As it stands I question the value of these abilities over something like Reverse Flourish, unless you have Terpsichore and endless finishing moves at your disposal.
► More of what's commonly used as Dancer is available to /DNC. I'm not suggesting taking away from /DNC but instead adding more unique abilities to Dancer as a main job.
► Fan Dance & Saber Dance are highlights, I immediately notice a drastic change in the way I perform despite the opposite drawback (Samba / Waltzes). I would welcome other abilities of this nature. Part of being flexible is finding a new purpose and a new role in an instant. Fan Dance improves survivability and Saber Dance greatly increases TP gain and output. I enjoy this style of switching roles.
I understand job adjustments are an ongoing effort and we do see improvements from time to time.
Dancer is built right from the ground up, however I feel too few of what it can do in practice show enough value to be welcomed in high level content.
Just a curios idea to the samba's we alreadyhave out there!?
What if they added a tp samba or added to act as an effect to the samba's we all ready have? I mean even you miss, the samba's effects seem to still land and if they were to give TP boasting abilities into it to raise tp at the same time then we have a significant amount of TP to boot or more TP to use with dnc's abilities and without the downside effects even when they're used on the skellies! I hope you can really read into my idea here and really see where i'm attempting to go with this idea I'm having for dancers using tp up, granted you might end up using a tp wing to start but I hope that wouldn't be the case with what I have in mind for this to work! ;)