What if Maneuvers lasted longer than 1 minute?
What if Maneuver's duration was extended to 5 minutes, 30 minutes, or even 1-2 hours.
The use of a Maneuver every 30 seconds (2 maneuver cycle) comes at the cost of around 6% damage potential (differs based on melee/ws gear).
The use of a Maneuver every 20 seconds (3 maneuver cycle) comes at the cost of around 9% damage potential (differs based on melee/ws gear).
Does increasing the damage potential 6~9% seem over powered?
Something to note this still puts PUP behind a BST in terms of DPS by around 20 damage with Mythic being on par/slightly edging ahead of BST.
Nezha's Law of Elemental Capacities
Puppetmaster Tip#1: The Law of Elemental Capacities:
The rule of thumb for interchanging between pets is knowing that:
1) BLM RDM WHM only differ by dark/light elemental capacities
2) PLD RNG only differ by wind and earth (also water (by 2) fire (by 1) and thunder (by 1) slightly, but this shouldn't be much of an issues as far as what is NEEDED for the pet to perform its role properly)
3) If you want to switch between a melee and mage automaton, say WHM and RNG:
-Gear RNG pet with attachments you'd use for WHM (filling from the bottom)
-Then switch to WHM and add attachments you'd use for RNG
-Leave 1~3 upper left hand attachment slots for attachments that (would upset the balance that would allow head/frame to be switched without changing any attachments) need to be added/removed for quick pet switch.
Hopefully if the delay between adding and removing attachments is removed, switching between any two pets will be even faster, so please like and reply to that post to bring it to the DEVs attention! Thanks! Cheers to all my fellow puppetmasters!