I don't see why we can there are tons of other MMO's that allow this without the game being broken
Printable View
I don't see why we can there are tons of other MMO's that allow this without the game being broken
I would liek to, but no, not viable. You'd have to turn that all into fellows. >.<
I'd like to go PUP/DNC and waltz my tank automaton!!
I always wanted to cast cure on my pets but I guess SE would call it broken! If we can't cure out pets let pets cure other pets too!!
Well I mean there is food and meds that can do this why not just allow pets to be targeted by cures?
You can cure some now cant you?
edited for oops lol addressed already as meds etc.
Nope you can't cure any pets. . . . :( /sad panda
I mean if you could cure pets. Any pet job could be more efficient in soloing, which is really what they were made for is solo play.
All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.
Now not sure which pet jobs you are referring to:
BST: Has biscuits.
DRG: Has Spirit link.
PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.
SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.
Yeah but sometimes on SMN you can't just simply summon another. So maybe this is meant for SMN then but it would still extend to all pets. There is away to heal each yes but you should be allowed to cure them / casts buffs on them as well.
Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.
Oh yeah Role Reversal. Swaps master HP with Pet's HP.
Also the Oils don't heals as nearly as much as BST food.
SMN Some Avatars have Blood Pact: Wards that cure Levaithan's Spring water which erases tatus ailments as well as like a Curaga
Garuda whispering wind is a decent Cure
Healing Ruby and Healing Ruby II from Carbuncle one is single target while the other is Curaga II/III and all their healing is more powerful depending on TP
However you can only use it every 35-40 seconds and it uses all TP from Avatar Also, carbuncle has a powerful regen Favor but they don't effect Avatars
OK, granted, I have not played BST that much, it's one of the jobe I have yet to take beyond lvl 45, but here's my 2 Gil's worth:
If you have the ability to heal your pets, in all probabilty, they would rarely, if ever, die.
That would severly reduce the demand for Jugs, it would make the recast timer for call-beast useless, it would decrease how often you have to charm mobs at lower lvls, limiting your skills. It would mean that a BST could solo mobs that they currently are unable to. Lots of things it would do.
Basically, it would make BST even more powerful than it already is. Lol, I have seen BST's solo major NMs to many times as it is.
That being said, I could see a couple of ways they could do it that wouldn't upset the "system" as much.
1) Only at lower levels, on Charmed pets, not Jug pets.
2) Only after completing a quest similar to a WS quest.
3) Make it something like the DRG Spirit Link. Sacrafice the BST's HPs to heal his pet.
4) Improve the effectiveness of the pet food.
*edit* ok, I assumed you were talking about BST.. hehe my bad
Partially true because charmed pets wouldn't die as often, but remember using a cure on your pet means you are drawing extra hate. This would mean BST wouldn't cure pets during fights very often, as they work very hard to balance hate. They would cure after fights, but I don't see that as posing a balance problem. Also, there are plenty of areas, most high level areas in fact, that you either can't charm any of the enemies around or none of the ones you can charm are worth it.Quote:
That would severly reduce the demand for Jugs
I also don't see the demand for biscuits being hurt too severely by it because you generate a great deal less hate using those than you would casting cure3 or the ever popular hate monstrosity, cure4.
I do agree though that for most pet jobs it can be handled without allowing cure spells.
BST - As posted above, increase the efficiency of biscuits, and maybe lower the recast timer.
PUP - Increase the potency of oils, and again maybe lower the recast timer.
DRG - Whadda ya think I'm gonna say? You guessed it so I'll just be generic... improve Spirit Link.
SMN - Lower BP timers on Ward abilities only, to preserve the balance of damage output, and increase the potency of the Ward healing abilities because they basically suck at high levels.
Carbuncle can cure itself with Healing Ruby/Healing Ruby II.
However seeing a Job Ability appear that cures hp would be great for example;
( ( ( ( summoning magic) / 100 ) * ceil( ( summoning magic over cap / 10 ) ) * summoning magic ) / 5 )
So, say your summoning magic caps at 360, and thanks to some gear you have 361, it'd cure:
( ( ( ( 360/100 ) * 1 ) * 360 ) / 5 ) = 259.2 (ceil() that for it to become 260)
( 1 = assuming we're 1 summoning magic over cap. But I've tried 5 summoning magic over cap, and that'd restore QUITE a bit, and seeing recent equipment additions you can get quite some summoning magic over the cap, so the above formula is perhaps way too overpowered.)
I know, it's one heck of a messy and perhaps inefficient formula, but with a 1 min recast timer, when capped, it could cure a little HP back.
I have to admit, Avatars do die REALLY quick in comparison to certain beast pets, for example BST's Nursery Nazuna.
But then again, with the latest AF3 equipment we can get the perp cost down to zero (while gaining 2mp/tick.) But in some cases the avatar dies ridiculously fast.
Oh right, the evil squirrel can cure too.
dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zones
Spirit link uses an amount of HP to cure your Wyvern, Cure uses a bit of MP to cure a greater amount of HP. It's not nearly an even tradeoff.Quote:
Originally Posted by Krashport;
I can't see any situation in which this would break the game.
Ok the Quote you are quoting me is alter- what I really said was:
Reason: In hope to understand and find out Which job OP was talking about.
I understand the DRG job but look at it this way DRG/WHM /DNC /RDM /SCH /BLU /PLD > Can cure Wyvern to heal its wounds. Now DRG/WAR /MNK /THF /NIN /SAM /RNG /DRK
/BRD etc.. in lite to all this where is the Balance?
If they enabled this, they'd probably have to rebalance pet HP and defense. SE's method of addressing this has been providing ways for the pet owner to heal but not allow anyone else to heal it. They've also given PUP SMN and BST a trait to reduce the damage they take a bit.
Side note: Curing pets wouldn't affect the economy much- it's only a game balance issue. PUP oils are rarely sold on the AH because they're cheap from an NPC and you can only do better if you HQ3 the synth consistently.
BST food is crafted more, but isn't exactly a big money maker because BST isn't a real popular job.
Lol I don't see where they would have to adjust Alhanelem they die pretty quick. Unless your talking about giving them more XD.
Of course.. I altered the quote on purpose.
DRGs use different subs for different occasions. The reason we want pets curable is so that when we're /WAR, /MNK /THF our Wyverns can stay alive so our damage isn't limited. As is if there's a mob that AoEs we can cure our Wyvern ONCE then it dies a few minutes later and there's 15-20 min delay till we can resummon it.
Allowing them to be cured would be a godsend.
Avatars are actually very tough as it is, especially in abyssea. They have around 1k HP, but take far less damage than the summoner himself does. SMN can solo many things as it is in this way, the last thing they probably want to do is make that easier, since basically every summoner subs a job that has cure spells.
The Valoredge automaton has more HP than most people do on most jobs other than MNK (except in abyssea, where they don't benefit from the cruor buffs). Yes, it would need to be a reduction.
Reward is plenty enough healing for bst jugs..
idk about pup but i think the automaton can already heal itself..
drg pet shouldn't really be pulling hate and you can spirit link it often enough
and smn never really bothered with healing.. just recast lol
seems like a bad idea all around.. pet jobs have gotten a lot more powerful lately.. i fear they would become broken if this was possible lol
I'd be happy if they just let sambas affect pets again, those were the most awesome three days of a drg's life.
And keeping a wyvern alive in the face of AoE attacks every 30~45 seconds is not easy. Smns are disposable, jug pets have large amounts of HP and higher defense, puppets(some of them anyway) can be stationed out of AoE range and still be useful(until the mob twitches in any direction), wyverns... can have their drg Spirit Link... so they can both die together... Yay.
If you are a lower level on these jobs your pet tends to die quickly, specially if you are solo or duoing. Sometimes your pet gets hate and ends up dead because no matter what you do the mob says that it just LOVES your pet. Also the oils do not start at a very low level and the +2 are the highest and those are at 50. Bsts at least have biscuits that ramp up the amount they heal at higher levels. I don't know when the new Drg ability that allows them to use w/e breath they want starts at level wise but even that has a timer. Also the AI for the automatons at times is worse than your NPC's and until you get merits unlocked role reversal isn't an option. Then there are monsters that even the best at their jobs end up with a dead pet, inside or outside of abyssea. Also even tho bsts loose their pets when zoning pup still looses their pet when dealing with places that have a level cap on them or joining a sync party where the sync hasn't been put on yet ect.