WHATS NEW SALE PRICE FOR BLINKERS?
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WHATS NEW SALE PRICE FOR BLINKERS?
67gil... god just go buy 1 and NPC it, easy way to find out... NO NEED TO MAKE AN ALL CAPS THREAD ABOUT IT!
If you wanna ask a question, ask a question, don't YELL IT OR PUT IT IN ALL CAPS, simply ask it, also look around, it was said in the Maintenance thread by me & a few others, as well as a Thread even titled "67 Gil Chocobo Blinkers seriously?" in the Items & Crafting forum.
wow because it was all caps you take that as yelling lol if the message is too loud cover your ears or dont read it
I take it as annoying, and yes, the internet equivalent of yelling.
Did SE nerf blinkers guys?
i needed to know tgauge how pissed off i would be when i logged on on a scale of 1to10 im at about 15
they now sell for about 67 gil
how much are blinkers selling for guys
i think i read it was 67 somewhere but i just want to be sure
The current selling price for blinkers are 67 gil. The new conversion rate is now 1 cruor = 0.335 gil.
Something tells me this thread had alot to do with the nerf.
Converting Cruor To Gil
Seriously, what was the TC thinking when making a thread like that?
Admittedly dunno who TC is, or rather, why Hashmalum is referred to as TC, either way.
maybe OP didnt get the 1st memo till now? I personally found out today myself, so please stop with the whinning about caps and start bitching about cruor conversion.
The update happened yesterday, though :p.
Well, depending on time zone it hasn't been a day so far as I know. Depends on your idea of a day, a day meaning 24 hours has not passed since then, thus, it was today. Unless I am mistaken it happened less than 24 hours ago, could be wrong though, not sure when I went to sleep but I went to sleep before anything was changed or even the warnings about the servers going down were popping up.
It happened around 6-7 in the evening yesterday (the 22nd) for europe, which was sometime in the morning for north america. So, not a full 24 hours ago, I guess.
Either way, minor detail, my point was that its not as if people really found out all to long ago. Anyone who made money off it probably isn't to happy, people who based a large amount of their income off of it, definitely aren't to happy, and people who didn't often, or never did, blinker runs, don't care much or think its a good thing. In the end SE isn't likely to care what we think anyways, and there are threads all over the place for complaining I'm sure, so saying we should be complaining about it is a bit pointless as we already are.
I only tried this once and I found this extremely inconvenience and did not even bother to do it anymore. This does not bother me so much as the fact that you can no longer sell abyssea gears to NPC, that one really is extremely annoying. The last thing everyone wants is to see RMT start swarming dynamis and taking control of those zones 24/7.
I really doubt this happens, for Dynamis your char needs lvl 65 and must have had some decent nation rank (6 i believe), to be even able to enter the base city dynamis, for CoP dynamis you need on top of that to proceed past the diabolos mission. + 2 hours only per day. Not to mention the advance jobs you need, BST /DNC some sort of TH.
the base 6 Jobs you have available from start aint gonna cut it, like they did for abyssea. They just used BLM RDM and WAR for it, which worked.
compared to Abyssea:
lvl 30 minimum only, no pre quest needed, nothing, only Abyssea stones, can enter any day, stay as long as you want with TE. basicly they could just lvl 2 chars up to 99 and then cruor FC burn for 16 mules for cruoar gain. Dynamis is way more inconvenient for them to make gil and needs some prep time. Not to mention they need to find buyers first for ancient currency.
However I can see Legit players now enter Dynamis more often. So overcrowding will be there for sure.
I doubt that RMTs will leave abyssea, you can still turn cruor to gil, just at a smaller rate its now 1 million cruor for 300k.
Factor in 2 FCers (RDM and WAR) and 16 mules... running wiht a bot maybe. if you do like 1 Million cruor in 12 hours x18 thats 18 million cruor -----> 5.4 million gil per day (i dont know how fast someone can gain cruor with normal FCs).
Still sounds less fuzzy then trying to get access to dynamis and go there only 2 hours everyday.
I partially agree. I don't think there is any real danger of RMT overcrowding dynamis, for the same reasons as you point out. I am not too sure that it will be very attractive for RMTs to cruor farm anymore though, at least not in nearly the same amounts as before.
As for dynamis overcrowding by legit players, this is a real concern, but there are ways to fix it. Currently, there are certain dynamis areas that are a lot easier to farm than others, which leads to these areas being entered a lot more often than the rest. If the currently "bad" farming areas were given a boost to get closer to the best areas, people could spread out into the various zones without feeling like they're gimping their income.
For RMT however, there is one good thing about changing to dynamis, if they want to take that risk. While they would have to take a lot more care to avoid being banned, because recreating a character takes a lot more time, they can keep several characters on the same account and rotate them to farm dynamis two hours a day with every character on the same account. They would also be able to move rare/ex gear around from one character to another.
But at the same time, losing one account would then mean losing several characters, so who knows what they will end up doing.
Think your making it sound a bit harder than it really is honestly. They could train around armies of characters as they do now, get to level 30~50 all the same, then train them around for Limit breaks which might take them a bit of time, then they do missions which is a few hours, not long, then throw on some perle & your good to go. This is assuming they do BST, which is a 15 minute quest. Sure it adds time, but it only really triples their start>money process I would think, and in the end it makes them harder to catch because they for the most part look like any other gimp bandwagon BST, while they have tons of backups if they do get banned, and have other characters to do runs on if they don't. Not saying this is what they would do, but it really doesn't seem as hard as its being made to sound imo, after all, I'm fairly sure I could take a new character from start to Dyna as lv95~99 Perle BST in only 3~4 days, and they would be doing that with what? 16 characters? So they could easily make it work I would think.
you still forget the part about /DNC, unlocking BST etc. there is way more time involved with this, and the char isnt useable for ever in dynamis, only for 2 hours per day. The time/money investment in the characters will be too big I believe, especially because they will have to competiton by themselfs and other legit players.
I really doubt strongly they will go the Dynamis route.
They wouldn't have unlimited time in Dyna but I doubt they would try 16-boxing Dyna too, so really where 1 run ends, another begins. And your right, I did forget /DNC, that would take a bit more time, but I did actually count in the unlocking BST part, that quest is seriously very short so far as I remember. Wasn't it just talk to the chocobo guy, then talk to the guy in lower, then get the flower from Qufim at night & take it back? Thats like 15 min if your fast about it, a hour if your unlucky & get there right when night time ends.
Thanks to Square my means of making income in game is now gone and it'll be a matter time I'll be scraping on by with a couple thousand Gil in my pocket just like I did before Aby.
Way to go Square. In your misguided attempt to target RMT legitimate players have, once again, become casualties. Instead of actually addressing the problem, you have made things worse.
But worry not. I think the most of the blame rest solely on a whiny minority making a lot of noises about people Fellcleaveing, calling them RMT without so much as an iota of evidence. Are you happy now?
Totally agree, they should make city dynamis more attractive and a good alternative to currency farming. This way people have at least a good 7 zones to pick for the majority of players instead of overcrowding 3 zones. They can easily add random drops on WoTG beastmen mobs similar to how kindred seals drop, every 5 mnts or so. Adding more of these to campaign spoils would be great. Adding random 100 bills to WoTG BCNM only would also be amazing ideas. Same can be done to WoE loot, even at 1% low drop rate, it would still give incentive for players to do more of the WoTG zones.
If that's your only way of making gil, good news, you can still make gil, just at a much lower conversion rate. I'm sorry for whatever medical/mental condition prevents you from doing HELM and/or crafting for gil.
Converting cruor to gills are great for newer players or returning players to the game. Most will sell the abysea cruor gears instead of blinkering. Only select few and a horde of RMT took advantage of these exploits, which is very similar to the NPC items exploits of yesteryear. By limiting the amount of blinkers you can get a day and how many sets of abysea gears you can purchase every 24 hours, they can easily curb this without doing much. Heck make it you can only trade 12 stacks of blinker every conquest taly or make the price rise up and down tied up with bastion level will be a better solution - more people doing bastion and bastion related quests. There are so many better ways to punish RMT but still let normal players take advantage without punishing them as well. SE just took the easy way out as usual. I did not even bother doing blinkering - they are tedious and boring, plus I found abysea alliance party boring and tedious hence never have cruors over 1 millions.
Yeah I totally understand, there are so many ways they can curb the exploits without punishing legitimate players and still give them a chance to get gill without resorting to buying. They took the easy way out, the one that has the least amount of work, hit everyone in one swoop, and giving us no other alternatives.
So you're complaining that you can't make any money anymore without playing the game? You expect to get paid without investing in it?
I've heard exactly two complaints about blinkers nerfs, the first being that VW is now done for, which is somewhat valid, and the second being that people can't make money for doing nothing anymore, which, needless to say, is full out retarded.
The first is only valid because it's not entirely false. VW did live off of cruor for a large part, only that was not a good thing. It should have lived off of its content instead. That was something SE screwed up in an entirely different way.
And you make stupid versions of sweeping generalizations, as usual. I go into Aby and help people with killing this or that notorious monster, help shell farm souls, help complete quest/missions. I go into Voidwatch and help people progress through tiers or target (for example) Kaggen for the armor.
Because I'm a full time student, work two jobs, and take care of my mother I don't get to play as much as I'd like to so the amount of time I do play has to be divided carefully into whether I help myself or others, and it's not a whole lot of time I get to do either since I work seven days a week. I don't usually charge for helping others out so the cruor (the Aby version of currency) that I get in Aby or Voidwatch really helped me out in game so I could maintain some descent gear.
But because some pisant like you thinks that because I 'didn't earn that money' my methods of making money should be nerfed, I am now going to have to find a another way to make money by sacrificing any amount of playtime I have towards that end... Excuse me if I dislike this idea.
It's pretty simple, really.
Money represents effort. When you help someone get gear in for example abyssea, your effort is expended on that person. You are giving away your resources, and you can't both give away your resources and keep them.
Because of this, cruor is generating gil out of nothing, which means gil no longer represents the resources you spent in the game (you gave these to the person you helped), which in return means that gil itself stops having value. This is a gradual process, and therefore it is not noticable in the economy itself right away. While it is going on, however, everyone feels like they are rich, because everyone's money just keeps increasing. In reality, they aren't.
Well then you allow the greed of the human creature to consume your game experience. When you can help people & get things for it, all is fine, it allows both to profit & gives incentive to assist others more than just being nice. When you take away such an incentive you allow natural human greed to become a problem with helping people which can lead to people going without help, and being left on their own, something that goes against the very idea of a MMO.
No I'm not. I am giving away my real resources (my play time is very real) to other players whenever I help them, and they give me their real resources back. Currently (or rather, before), the game handed you imaginary (cruor-gil has no real value) resources for helping people, meaning you weren't actually as generous as it seems like you think you were. You did it for fake money generated out of nothing by the server.
I am giving my cake away to someone because I am nice to them, and they give me a cake because they are being nice to me.
Now suddenly, someone starts conjuring two cakes for you every time you give someone a cake. Suddenly, giving people cake, and being given a cake doesn't feel very special anymore, and we all end up too fat to get out of our own beds.
Difference with your analogy being that I'm not giving people gil, and gil popping right back in my inventory. This was the case in VW admittedly because you would do something like buy dust then use the cruor from the kill to turn it into over twice as much. If I went to a worm party for shits & giggles I was speeding up their kill speed a ton, at the same time I have capped merits with nothing to spend them on, I have capped xp, so no need there, and I have nothing else I get except cruor, cruor however converted to money which made it worth my time. Now that cruor is removed, I have no reason to go speed up worm parties, I have less reason to help friends with win runs on VW, I have less reason to do anything without rewards other than cruor because cruor is effectively my only reward, and is now worthless in nearly every way to me.
.... Helping people doesn't mean getting things for yourself in return. Helping people to help them is more than enough for me. My linkshell has helped me so much in getting my gear also with missions and they didn't get anything in return for it except for the fact I help them now whenever they need it. That's how mmo's are and will be.
and this.... proves you weren't out to help people but to make money for yourself.
No matter the reason, the point was it gave a reason for people to help eachother, which was good imo. I see far to many greedy people in this game who do whatever benefits them, and as soon as it comes to helping out others they just walk away, thats the attitude I have a problem with that cruor admittedly did help a bit.
But it is the exact same with cruor! You're not helping people out of niceless, you're helping them because you get shinies. That is exactly as much greed as before.
Anyway, let me try another example.
Let's say you got 10k cruor while helping your friend out for an hour. Now you've converted this into 26k gil (using pre-nerf in this example), and walk around port jeuno checking bazaars for dynamis currency, cause you want to be a Cool Relic Guy. You buy three of them for the 26k you made earlier.
Now, what's really happened is that you paid that currency seller with the effort you gave away to your friend in abyssea earlier. You acquired something that took someone's time to gain by spending something that you did not spend time on getting. This practically means that you got the dyna currency for free (you spend no time getting money, you spent time helping someone), giving the seller nothing substantial in return, while he actually spent some time of his life specifically looking for currency.
In a way, we were "duping" gil, and SE was fine with it. Until now.