if anything we should be able to see party members stats, when looking at there bazzar/bio, to rid the game of gimps. if you book burn or cleave a job you should be made to suffer the long hours of skilling
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if anything we should be able to see party members stats, when looking at there bazzar/bio, to rid the game of gimps. if you book burn or cleave a job you should be made to suffer the long hours of skilling
its part of the story line to enter @ 30 since you start it at 30. plus alot of the quests in abyssea are simple for a low lvl to do.
If they changed it to 70 they have to change the questline start point.
Its not an easy fix.
How many times must these hater threads fly before they're forever banned?
lol, get real!
I swear, it's the people that posts topics like this that are the gimps, if they really believe you can't skill up EASILY level 30~99
It's not hard to skill up, nowadays more then ever with jewelry and food to help. I think there might be atma too? I forget. It's way too late in the game( pun intended :P ?) to change the level to enter. People are more often then not going to take the route of 30-99 then skill up.
Yeah not this crap of a thread again... beating a dead horse over and over, like get over yourself OP, this is like done and done and so very done. Probably got butt hurt by some leechers, or keyers, and he could not leech or key himself.
If you raise Abyssea entry cap, all it'll do is just create cleave parties in GoV zones instead, and nothing is solved.
i just miss the good old days guys, sorry about the rant. come on you all know what im on about though. i got a tell asking me how TA works come one please
started playing in 2002 im capped on all, im saying that its too easy for people now 1-99 in aday come on. all im asking for is SE to show peoples stats in there bio to rid ptys of under skilled players
not the case at all, im saying under skilled players are killing other stuff in game, keying haha thanx for the offer but ill have to pass
I've burned a few jobs up through Abyssea and I'm just as good at those jobs as the ones I did the old school way before Abyssea. The reason why, I did research on each job after I burned it and before I played it. Remember the skill of the player is the main factor. If you have a bad player it doesn't matter if you grind or burn.
You act like people not knowing about TA didn't exist before aby.
Actually Jeopardy, you asked SE to increase the entry for Abyssea to 70, and personally I'm with you on that. Originally the entry to Abyssea was 75. I don't know any of these quests you say that require you to enter Abyssea at an early level Arcon. I've done quite a lot and haven't come across those, but I have come across quests that require you to go into the past which is different place altogether as Abyssea is current day but in another dimension.
Abyssea is a lazy mans' way to get to 99, as are the level sync alliances inside dungeons doing repeated pages. I miss good old partying like back in the day when your job was a vital part of the party and everyone learned how to play their jobs and skilled up as they levelled up. To me it was more fun, I took part in skillchains and magic bursts (which I bet a lot of people don't remember anymore), I took risks when pulling mobs to camp, I balanced my spells and abilities to keep people alive without having to rest too much so we could chain the next mob.
All these skills are lost arts, and I'd love for them to find a place in FFXI once again as long as SE makes field of valor pages more appealing to encourage old school parties. The xp bonuses from field of valor pages is peanuts compared to the xp bonuses from grounds of valor pages and abyssea pages, plus the mob combinations in many of the pages are ridiculous, like the lizard + hare page in Valkurm. Yeah, let's make low level players to go to one side of the bat tunnel, fight lizards there, then travel through the bat tunnel where they get attacked by high level bats, avoid goblins as they reach the hare camp, then go back through the bat tunnel again to the lizards. Dreadful combination, way too much downtime in travelling back and forth, and then you wonder why nobody levels in Valkurm and spends their next 20+ levels instead in Gusgen Mines. Had the pages been designed to require mobs in the immediate area like lizards + goblins (level 10s can just about manage goblin ambushers that are very close to the Konschtat border), the xp from completing field of valor pages increase the more you complete them and stay in the zone like with the grounds of valor pages, and perhaps a special bonus for completing field of valor pages (maybe something like 10% more xp than a similar page from a grounds of valor page, or a daily regional point bonus), it may encourage people to explore and do them.
The other problem with old school levelling is that there is a cap on how much xp you earn from fighting a mob a few levels higher than you and that cap never gets any higher, so the higher the level you get the longer it takes to get 1 extra level even if you are constantly fighting mobs that are 4 levels higher than you. This is different in a lot of games where the higher level you get and the higher the level of the monster you fight, the more xp you earn. SE should change this so that it doesn't take an entire day at say level 75 to get to level 76 on just 200 xp per kill.
I don't see a point in changing it - but by all means if you want to pt for 6+ hours and gain 2 levels go or it . I don't think anyone will stop you o/
Long time ago I heard.
A couple of months after people started doing Gusgen alliances I was with a level sync xp party in Valkurm. We were there for 3 hours I think and we gained 9 levels and had to move onto Qufim. At the same time the Gusgen alliance were needing a new sync, so we were roughly levelling at the same speed. The Gusgen alliance might've been levelling a bit faster, but we had the advantage of after about 7 or 8 hours with a couple of new syncs reached level 30 and our skills matching close to a level 30 instead of a level 20.
Yes and no. I played years ago before WotG came out, then I quit the game and came back after Abyssea. I was told that the entry originally was 75, but they took the entry cap down to 30 and removed the WotG mission entry requirement after complaints and also took away the 1 page per game day from books so that people could spam books.
I do remember the bad parts too, like hours spent shouting for specific jobs, hunting for camps and finding them all taken up, wipes in some out of reach parts with no nearby whms that you had to release and go all the way back again, competition for mobs, mage resting downtime, and level spread. Level syncing was supposed to aid with most of that, so that you could keep your levels together, and you could choose syncs for virtually any zone and not have to just rely on the one overcamped zone to level in, and the pages provide low level refresh and reraise. It's not as bad as it used to be and still requires using your noggin', that was until people decided to ally instead and fight easy prey instead of a 6-man team fighting IT. And you know what? I found that more fun and more rewarding than getting only 1-2 hits on a skeleton or running back and forth to the npcs in Abyssea for a new page only for it to be completed before I reach the rest of the alliance.
As for the gimps they were mostly the product of power levels overhealing to aggro so all they had to do was swing their weapons and not worry about outthreating the power leveller.
That wasn't me. And they meant that the quests do not involve fighting and can thus be done by a Level 30 player, not that they were intended for one.
Never.
No, the test server came out almost a year after Abyssea.
It must've been higher than 30, because I'm pretty sure the mobs I fought that were originally part of the WotG mission chain that led to the entry requirement for the maws were higher than level 30, unless it was that in order to survive those missions you had to be 75 and then could enter Abyssea with any 30+ job. Either that or the guy who told me there was a level 75 entry cap and that you had to be on the cat sith mission to be able to start the missions to enter Aby was talking out of his backside.
You never fight anything to get access into abyssea.
I know you don't now, but I was originally told that before you got access to the Abyssea missions you had to be on the cat sith mission or higher. Maybe the guy who told me that either didn't have a clue himself or was referring to something else.
I think you were misinformed on a lot of things by your "random strangers" friend on Abyssea info, as well as Walk of Echoes, it is never a waste of events since you get tons of craps plus some very good ones that still sell millions on AH - which pretty much also apply to Voidwatch events. It is also an alternate way to skill ups beside Besieged. The reason only japan players do this is because it takes a few extra steps to get there and most western players just too lazy to do that. Newly revamped Walk of Echoes is a lot more fun.
he isn't saying that... but tbh if u only read up on a job... you just mimic what u read... learning by doing is in some cases better and shows ur less lazy. But what he saying is all the "new school" ppl don;t get is we vets have to teach ppl @ cap what their jobs skills do. which barely happen till leeching was "ok" There is more to rpg/mmorpg then lvl cap and endgame. I seen level 50s with out a sub job... as a vet player i find that silly. I see cap blue mages w/o blue magic spells, i see that as weak. @ 99 in good gear if ur weapon skill is low you still are worthless all lvl does is slightly raise stats att and def.
Yes, it very much was the case. It was a very rare party you could join and gain more than a couple levels in it, in more than a few you could sometimes walk away with a lower level than what you went in with. This, of course, was after flagging/building a party for hours on.
And that was only if you were on one of maybe five jobs.
I'm still waiting for the GOD adherents to explain how this was more preferable to current party system.
Funnily enough it was a western American who told me all this too, that FFXIV was so badly broken that SE threw a carrot to the players to stop them from storming off so they dropped the level entry in FFXI to Abyssea from 75 to 30 and made the books repeatable, and to avoid WoE. Guess I'll start joining them and wave 2 virtual fingers in his direction.
Go do WoE around 8am-12pm ish EST time, which is nite time in Japan, that's where most people are there or during weekends. Its a great source of income for some people so they make sure no one else bother to do it so that not to crash the market since a lot of void watch items are crashing down in price due to market flooding.