Can anyone report how bad the nerf is for those of you with access to Ukko's on the test server?
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Can anyone report how bad the nerf is for those of you with access to Ukko's on the test server?
For now I excluded 25% and 20% crit rate bonus at 100TP and havent excluded 15% yet so its more than likely 15%.
It went down from 30% to 15% at 100TP then...
300TP is less than 40% so from 80% to less than 40%. Its #$%#$% bs.
Oh no, it's in line with other Empyrean weapons now. Damn. So harsh. Poor Warriors.
Nice trolling but I will answer anyway.
MNK has Impetus for 3min which boost crit rate by at least 10% and has some defensive capabilities.
NIN is not a pure DD and can take a big advantage from Innin on VW fights (85 Kannagi NIN I was parsing on last Kaggens had 1600 and 2000 avg :Hi)
CDC has DEX mod which let it cap dDEX by stacking DEX for WSC.
I parsed last Kaggens and wit 95 Ukonvasara I had avg 2250 and 2580 Ukko's.
SAM had 1980 and 2053 Shoha using Masamune.
I parsed Kaggen on test server today and avg Ukko was 1600.
SAM has now 30% stronger WS with 30% higher WS frequency.
I do not like the nerf. If anything you can balance the game by making other jobs ws's stronger. Not just make SAM stronger and mnk and war weaker. There is no balance in that, I do not see the point in making a merit ws better than the work we put into the empy trials and relic trials even. Ukko's and Smite, leave em alone.
Alright, go kill your 2x nm's to kill 25x Carabosse's and 2x nm's to pop 25x CC's in 2x days while everyone spends weeks farming 10-13 NM's to pop 1x nm that drops 2x shells or buds. Then come back to me and talk about why Ukon and Vereth shouldn't out-do the rest.
On that note, going to ignore Tagrineth's post because I am assuming she has neither the brainpower nor the skill to build one herself.
But yes, it seems the nerf has done the reverse effect as assumed it would. They have gimped the most pure DD job that you can get - a brute aka WAR to a point where they do not stand out from the rest.
SAM has the ability to pump out WS's like a prostitute on crack, with a meritable WS (not even obtained from a legendary weapon, and yes I know other jobs are in that category) that is able to out-DD the legendary weapons we spent so long to farm. News on the block is that SS can be nearly as heavy as Victory Smite, which is also wrong.
In other words, joe blogs who just burnt his SAM, with average gear can go ungimp his GK and pump out as much damage as someone who spent weeks killing worms and gnats in Tahrongi. Not to mention the 150M gil spent on upgrading it to the current cap.
In saying this I do believe Shoha was a blessing in disguise for SAM, I believe that this blessing should not have come with a nerf for the 2x current top dogs for DD.
MNK's nerf isn't that huge, as Atoreis mentioned - they have Impetus. Not to mention the nerf has only been tested to be about a 5% reduction. (Yes I am a vereth MNK also, and any nerf is bad, yet the results from tests show it isn't that huge a nerf).
If Atoreis's tests are on the money, then this is very bad news. Looks like the feared "SAM onry" days are coming back.
Time & effort spent is not balanced. Jobs perhaps moreso, but currently time spent does not = reward.
But I don't want to play SAM, I have it leveled, it's fun, but I thought there was a choice not a mandate on which job to play.
I believe Quietus uses the Bud path, Twashtar uses the Glavoid shell path, doesn't the drg weapon use one of them as well? Why were they never crazy overpowered if that was the "reward" for doing such a hard hard path. By the way, they may have been tedious but they weren't hard. I have seen many an emp. weapon trial and don't think they are such a special achievement they should be horribly broken, which they were.
RS is good - stacked anyway, at least Thf has bully now so they can SA from any direction.
Camlann's was a repackaged Geirskogul and fails almost as hard as it does. Vit mod is still better than lolAgi, but only because you can find decent pieces with vit and str/attack on them.
I can't comment on Quietus, SE just went out of their way to make that ws seem subpar.
Yes, because brainpower and skill are involved in making an Empyrean weapon.
No, I just have the shittiest luck on the server. Last six Glavoids I slaved through farming (completely solo. I HATE SOLOING.) were single drops. Taking a break until I can find a new dedicated farming partner.
I have a 90 Rhongo and I have no problem with it's damage. It does 1000-1500 generally on tough stuff and that's fine because DRG can do other things. DRG easily has the 2nd highest TP gain behind SAM. In VW I tend to WS almost as much as swing normally if I have a COR. I can also shed enmity which leaves me with no fear of pulling hate on those types of fights where pulling hate would be some kind of concern. A DRG WS should do less damage than a WARs just as a SAMs and DRKs should. A WAR has no other tricks up it's sleeve. It just bashes on shit and hopes it gets cures. Other DDs all have other reasons to exist. Outside of procs WAR does not. Damage dealt is only 1 part of this so called balance. This dev team says PLD can't get offensive buffs because it's survivability is so high. WAR is the opposite side of that coin. There's nothing a WAR can do to keep itself alive as opposed to every other DD job in the game. It should be #1 by a large margin when it comes to damage dealing capabilities. Maybe not as large as it was but putting it on the same level as SAM is the opposite of balance.
If there is a large gap between war and other jobs, which there is now, why take any other DD in an event where you have support? It doesn't matter in Voidwatch if other jobs have hate shedding, stun, etc, when ample curing exists. The event is "How many Ukkon wars do you have for this NM?" If you tell me you haven't heard that said before I won't believe you.
Because you need other WS selection to proc HV / EV. You want at least one DRG, one DRK, one SAM and one RNG per run to cover procs along with your MNK and WAR's.
VWNM isn't about doing the most damage, it's about hitting the procs for capped lights and temp item refills and surviving the crazy stupid aoe moves. It's not abyssea, you don't have +50% HP, your not going to survive 2K aoe moves and a dead DD not only deals no damage, but can't proc worth a damn.
First of all, do you even do voidwatch? Second, What Saevel said. 3rd, these amazing Ukon WARs that put out 5-6k damage on T3s at 95 don't grow on trees. Most Ukon WARs have average or slightly above average gear like myself and never even come close to doing 6k on things like Pil or Qilin. So, I don't know how you are going to fill an alliance with WARs capable of 6k damage. My Rhongoon rapes btw and an alliance full of me would easily kill faster than an alliance of average Ukon WARs.
Yeah, I do voidwatch. I have helped organize a group that has most clears, and I have done the rest in pickups. You need other jobs for procs, but when it comes to win time the Ukkon wars push the Ohsh*t button with their 5k weaponskills and it is over. If you ever answer pickups they always ask, "how many ukon wars we have?" You can fill in proc jobs no problem, they are trash in comparison. I think a lot of other DDs want to be more than proc trash in comparision to the great almighty overpowered Ukon wars. Some of us like other jobs than war. War bores the ever living crap out of me.
Sounds like it's no regular nerf. It sounds like a crippling ranger nerf...
The next nerf is gonna force all wars to de-level to 30 while sams get a buff to level 255
I've won dozens of level 95 VWs with 1 Ukon in 10 minutes or less. Any Relic/Emp/Mythic DD rips these things apart as long as you keep procing. I think you, like a ton of people, have an inflated idea of the power of an Ukon. They don't spam 5k WSs they spam 2k-3k WSs and occasionally blast out a beast. Yes Ukon WARs were easily #1 in DD power but it wasn't by some outrageous margin. Maybe a very slight nerf to the WS was in order but not a 15% crit rate cut.
I am sure there is some truth in this. The reason the perception is out there though is mostly through players smack talk, posted parses, memes like "should have been a ukon" on the BG finished emp. thread. Also linkshell leaders disbanding at Qilin when the Ukon war leaves, shouting that they seeking a war only, etc. I believe a parse was shown recently where the Ukon war did 80% more damage than anyone else, the damage calculator that people use had war doing 50% more damage over drk a while ago, etc etc. Apparently someone in charge at SE had the same perception with this nerf.
I do understand though that nerfs are not the way to go. It's stupid to do it after a year, should have been adjusted within a couple weeks of coming out, or other jobs brought up a bit in this past year. SE had numerous chances to even things out and all they did was buff the hell out of SAM, like the old days. This company has the worst sense of balance.
15% is total murder. Hey who still wants to farm a lv95 and 99 Ukon? Step right up. I bet my raging rushes can beat my future Ukko's Fury damage. Well okay that might be pushing it, I don't know. I guess the aftermath is still pretty hot to be worth the effort.
I'm all for balance even if it makes me weaker. I'm all about fair play. But not when butchering jobs are involved. This isn't a nerf. This is declared war on the warrior job. It just joined the club with KC DRK, RDM, and RNG as honorary members. MNK got hit with the WS nerf but how long before it catches more and joins the war club, too? I know for a fact SAM found the immunity idol so they're safe forever.
Boy I'm so going to eat my words if they ever do dial SAM back.
Ukko's is still well out in front of RR by more than 15%. Apparently Ukon now has latent effect: Convert molehill to mountain.
Too much boo hoo for still having pew pew imo
Twash - is powerful if used correctly. Stacking with SA / TA & DNC can force crit. It is also a single handed weapon so you cannot expect to push the same amount of damage with a dagger as you can a great axe.
Redem - DRK has Cada, which can be farmed in much less time and deal quite a decent amount of damage. DRK is also a hybrid job, therefore should not excel in both abilities it has. (Deal damage & cast dark magic). Hybrids are good for more things, but excel in none.
Rhol - DRG has Drakesbane - and pretty much every DRG will tell you they are happy with it. If you ask me, Calm Torm is the best option they could have given DRG. A Wheeling Thrust +1, especially with these heavy defence VW mobs @99, I am sure they would be pushing out some ok numbers. Drakesbane didn't need to be replaced in my opinion. Once again, they are also a hybrid (ability to DD, heal, support, shed hate etc). Once again, can do more stuff - but excels in none.
Last thing, DRG / DRK's should have known what they were levelling into before levelling / playing it. DRK & DRG should never be as powerful as WAR or MNK as there needs to be a large difference between "hybrids" and "specialists".
MNK & WAR are DD's in it's purest form. All of their job abilities are related to dealing / taking damage. (Dealing mainly, with a few defensive options for when they do out-dd other jobs). All the other "DD's" are what I would consider hybrids.
Therefore WAR & MNK need to be on top of the pyramid for DD otherwise that would be amongst the many posts using the word thrown around a lot lately - "unbalanced".
*edit* forgot quotes but this was replying to the bunch of people saying "then why aren't the other weapons on glav / chlor path as powerful".....
This sir/madaam, is more then likely your major reason.
"By more than 15%" wasn't why I farmed aUkko's FuryUkon. "By more than 15%" isn't worth 175 NM kills(yes that's inflated figure it's more like 100 or whatever to account for 2x drops) + 1500 metal plates + whatever. But you guys go right ahead if you think it's worth it post nerf. I'm not your mother. I just know I'll finish my 90 ukon because it's going to nag at me if I don't do it someday after doing the work I already have put into it and I'll settle for Mr. Gimpy Empy lv90.
I am fine with there being a gap. I believe that with Ukko's the gap was way too large. If the gap is too large there is no point to bring any other job than war to an event with adequate support, except for procs. Procs is a garbage reason to bring a job, they should be able to be competitive in damage or they will always be left behind. I thought the balance between drk/war/drg was fine at 75. My group parsed einherjars at 75, a great war would almost always be 1st. Now on parses its just whoever has Ukkos. Sorry you need a broken weaponskill to beat a drk or drg. That is what Ukkos is and always has been, broken. SE just finally woke up.
They should have nerfed Razed Ruins crit rate before touching either V. Smites or Ukko's Furys crit rates. From what i've seen before the nerf outside abbyssea it was on par with other weaponskills, you had to really work to get good numbers, however inside abyssea there was no competition for highest dmg weaponskills ukkos and victory smite were king.
No matter what gear you wear merits skill w/e pre nerf in abyssea with Razed Ruin and a crit weaponskill your most likely gonna out dd any other ws that can't crit barring a few ws's. Outside there isn't enough gear to get a decent crit rate on weaponskills. Please undo the changes to V. Smite, Ukko's Fury and Blood Rage and put the nerf on Razed Ruin where it belongs, this will create a much greater game balance i think.
Wrong.
All this talk of damage dealing, and who should do as much damage as this class and why is ridiculous. It's all zerg mentality now. You mean to tell me its right for a THF or a DRG to do as much damage as a WAR or DRK? I used to never care which job was doing more damage than another job because the game used to be so much more than that. Merit parties were the only time I would let my e-peen hang out because thats the only time it mattered, and the only time showing off wouldnt get you raped (95% of the time anyway). Go ahead and feed massive tp to Cerberus and don't have stunners...you just lost your mob at 20%. Feed massive TP to Orthurs and don't have stunners...oh its ok, I have cure bomb, fire resist atmas, and an army of temp items.
There has always been a gap and jobs have always been excluded. If you were in an HNM shell and were gathering to camp, were you all tripping over yourselves to see who can come MNK and DRG? Probably not. Yes, I agree that proccing is a stupid reason to bring a job. It was a lazy, lazy thing to do instead of producing content where a proper party set up mattered again.
At things like faf/nid you'd have a party/alliance consisting mainly of PLD or NIN, RDM, BRD, WHM, BLM, SAM, THF (TH). You obviously needed tanks and needed support for those tanks for things other than cure bombs. SAMs were a popular choice because they could readily make skill chains for the BLMs to magic burst on top of. If you had a well geared WAR, sure they could come to, but when attendance was low, 2 SAMs was the best choice.
KB had a kiting strategy. So you had your kiter and support/nukes, but then you had a place for Ranged Attack jobs.
Tiamat would have your tank party, Mages/nukes, some kind of kiter for adds, and Summoners.
Similar setup could be done for Khimaira, except you can throw some rangers in there too. As with most fights that didnt require people to stand in a cluster, you could have THF helping to put hate on to tanks and managing enmity. But even if they were not doing that, they always had a spot for TH. If you had enough DD, or if your THF had a mandau, they probably were not on the mob full time to prevent TP spam.
Then there was dynamis, non-Odin Einherjars, and limbus. Provided you had enough people, those were the times where your DRGs and DRKs would show up as long as you had a "core" of useful jobs. Then if you were doing DL, that was DRK and WAR zerg time. Odin needed a full ally, with each branch of the ally being given a specific role.
Those are just a few examples. Not all jobs should be "competitive" with each other because not all jobs should be good for everything. If someone insists that they are only going to be ONE job forever--that's fine, but they need to know they will be, and should be, left out of content. You shouldnt need to worry about who is doing more damage than who because fights should be so much more than just that.
God's honest truth though. That's why through this whole thing I've been saying that additional content that forces people in to roles again is needed. If not that, then they need to get creative with the other jobs to boost their appeal.
I was in a party on DRG the other day and realized that I never even bothered to take my wyvern out...there's an under utilized aspect of the job. So how about this--if we absolutely need to put jobs on a "competitve" level. If you're going to QQ about WAR being too strong and overshadowing your DRG, what would you say to having that stupid wyvern actually DEAL MORE DAMAGE to supplement what youre lacking in WS power? Don't you think thats a more attractive solution? The WARs stay happy and YOU get something COOL! Ukko's Fury, 5000 damage. Drakesbane 3000, wyvern 1k breath (with maybe some neat ability to control the element used based on the mob youre fighting), or maybe some kind of debuff to the mob? That seems cool to me.
Um... no? The point of the nerf is their damage on high level Voidwatch, not Abyssea. Inside Abyssea everyone's so over the top broken it doesn't matter, which is why it was never caught until now.
Outside there isn't enough crit rate gear, but when you have like 20% crit rate from the little bit of gear + the base 30% crit bonus from Ukko's at 100% TP you're still looking at, on average, 1 crit for sure every Ukko's.Quote:
No matter what gear you wear merits skill w/e pre nerf in abyssea with Razed Ruin and a crit weaponskill your most likely gonna out dd any other ws that can't crit barring a few ws's. Outside there isn't enough gear to get a decent crit rate on weaponskills. Please undo the changes to V. Smite, Ukko's Fury and Blood Rage and put the nerf on Razed Ruin where it belongs, this will create a much greater game balance i think.
And in Voidwatch, where you can spam Dusty Wings far more often than is in any way reasonable, you're getting guaranteed 100% crit rate Ukko's because of the +80% crit rate bonus at 300% TP.
also Kord: "I never used to care which job was doing more damage..." -> "feed TP on cerb, no stunners, die"
All high tier HNM LS have known for a long time that the best way to avoid TP feed... is to bring the jobs that get the most efficient damage. At one point it was Rangers because they were completely broken, then it was Samurai spam. By your own admission even in the more giving Einherjar it was "Come WAR or SAM or something useful, maybe once we have enough useful MAYBE you can come DRG..." and the rest of the crap you mentioned you yourself pointed out it was "core jobs" "more core jobs" etc. The top DDs have always been horribly favoured over every other job.
but yeah, it's totally cool for 1/3rd of the game's jobs to be useful and viable and the other 2/3rds to be loljobs that don't get to participate at all. :D