Christ... this will be my third time typing this cause Chrome wants to be stupid. x_x Here goes one last time.
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What relevance does this have to do with a 2hr ability?
Did you bother to read the last statement of first paragraph before you hand picked that quote?
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Technically everything in the game is situational.
Pardon my French but... no shit.
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Nothing in abyssea needs smn 2hr and im pretty sure most things outside of it dont need it either, the whole point iof a 2hr is to generally save you from a bad situation so how would one do this when A) You BP can miss or be resisted and B) You lose 2-3kmp?
Is there an echo in here?
Side note, not all 2hr abilities are meant to "save you" from a bad situation, but to give you an upper hand. Astral Flow is NOT an ability you'd use to save yourself if you some how attract to much aggro from normal mobs or from NMs that may spawn in the area. If you happen to find yourself that unlucky, you're pretty much screwed to begin with. But if that's your choice, sure. There are revitalizers that you can utilize in abyssea or besieged if it's going on.
Before moving on, this got a giggle out of me. If MP management is such a concern here, it's a logical choice to go for hvergelmir. My sole purpose for having one IS for MP management when I'm subbing WHM. I have it, I find use for it, especially in the emp weapon or gfto mentality of people lately. Though I understand not every SMN have time or think they can justify getting one, which is okay. SMN have many ways to get moderate amounts of MP back. Elemental Siphon natively. Refresh, aspir, and convert if subbing /rdm. Sublimination if subbing /sch. Even Spirit Taker if they're feeling froggy and have the TP. Or... just use hi-elixirs and ethers.
Still it comes down to a single issue. If you're worried about MP management where it's actually dictating your next move as a smn, then you're clearly doing something wrong and need to go the right equipment because there's no reason for any smn to have to worry about it anymore. Especially if you're making it your main job.
let's continue
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Ok cause you have the emp staff magically all smns *supposedly* have it just to make their 2hr not ridiculously stupid? How about Se just fixes the mp cost and not give us a single, yet asinine, reason to make that staff?
No, but what I, as well as others, been advocating and suggesting is a general damage adjustment to all blood pacts, astral flow included; in favor of what you suggest. Is that so much horrible? What good would come out of just reducing the mp cost of using astral flow blood pacts if they still suck?
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I'm appauld I'm even having this discussion. Your argument against it isn't even valid, I'm not outright desiring for Astral Flow to be a superior 2hr.
How exactly is it invalid. I'm a smn. I use my astral flow abilities when needed. I know from experience that it's easy to recover from the MP lost with more than enough time to pop off another one on regular avatars or have mp back just as soon as using Alexander or Odin so I can send in another avatar with enough MP for Blood Pacts that matter, without the use of Myrkr. (Generally have natural refresh with all avatars now due to equipment, "eliminating" perpetuation cost.)
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It should not be a determent to the smn
And yet it's not if you're properly geared and know what you're doing, as is with pretty much EVERY job when it comes to performing your task.
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2hrs are good at helping take on hard things yes summoners 2hr's mp drain doesn't help much at all if even, unless initially all the ppl fighting along the smn sucks. Then your point becomes valid
No, it doesn't. You shouldn't be playing with people who suck. I don't.
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Lastly;
Who has the precognition to know exactly when it would be good to use alex, and have a 90%~ish full mp bar at that point unless they do nothing before hand?
Wiki, BG, forums, FFXIAH, generally the community at large that's actually informed and any SMN who knows their role... Any one who actually takes the time to looks for advice on taking on specific NMs can set up a zerg strategy based on Alexander. It isn't hard and it doesn't take a genius or a psychic. You generally KNOW that you're going to use Alexander and should have 900mp ready for preemptive buffs before engaging the target.
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If you think it is awesome, thats fine, but I'm pretty sure most summoners will agree that it isn't.
And there you have it, we don't all think alike. Don't be surprised that I don't agree with your suggestion, being main smn for several years now.