If you could have one thing within Final Fantasy XI, What would it be? Only list one thing and the reason why please!
Thing: An upgraded Mog house!
Reason: I could hold more furnishings and have more rooms!
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If you could have one thing within Final Fantasy XI, What would it be? Only list one thing and the reason why please!
Thing: An upgraded Mog house!
Reason: I could hold more furnishings and have more rooms!
Thing: Dungeon Crawl
Reason: Let's face it almost every other event in FFXI is FARM FARM FARM FARM FARM FARM KILL NM FARM FARM FARM FARM or KILLNMWAITTHREEDAYSKILLNM, or now with Voidwatch, KILLNMKILLNMKILLNMKILLNM. This MMO needs a good dungeon system where you fight through monsters, or avoid monsters to get to certain Boss fights to get phat lootz. Just realize SE, that phat lootz means something worth spending 2 hours in 1 dungeon for (even if it's like a 20% drop rate).
Yeah I know its coming, let's hope they don't mess it up
A new expansion every 2 years.
Need:
An expansion that provides challenges all over the globe (CoP) a good storyline and fun CGs to watch (WotG) coulped with buffs we've come to enjoy (abyssea) and a reward system of VW, however, with one exception. We choose our prize.
One of The New Armor Sets
An upgrade to your CoP Ring
All of the HMP to upgrade your Emp Weapon
An Mythic Weapon
Reason:
I suggest this because it seeems as if this is our last go around, and if we are going all-out might as well do something that reflects the atmosphere.
Polar Bears.
Reason: Do you even need one?
THING: Replace NPC Fellow AI with spell/ability commands and allow them to be called anywhere.
REASON: The AI is usually BAD. Having full control of your fellow would allow much more complex fights and strategies. And that would rock.
Could not possibly agree more with the dungeon thing. A mix of old Dynamis (huge map, hordes of enemies, several different paths to take, long duration), new Dynamis (ability to sneak through certain locations), Limbus/Salvage (different objectives for each dungeon, different and more complex mechanics to progress), Einherjar (tiered system, although with better accessibility for final dungeon, if there is such a thing) and Voidwatch (tough NMs).
And if I could also mention something it should not have:
- Staggering mobs, because fuck staggering
- Detrimental effects that you have to work through, like disabling subjobs, or magic, or gear, etc. This is just a lazy way of artificially increasing difficulty (or the time wasting factor), without actually increasing it. It's what ruined Salvage for me. We have jobs and gear leveled so we can use them. Make stuff genuinely difficult, don't restrict our ability to play the game.
Siren because we need another nude avatar.
A NEW EXPANSION
WoW just got one, xiv is basically getting their first with v2 but xi is soon to be lvl 99 stuck in a lvl 75 world. We need more to do than kill nm after nm after nm. Raids would be a good time, a new continent, new mobs, new challanges and gear that didnt involve killing a single nm 75 times, I mean add some variety. I miss the days of spamming nyzul for an askar frankly lol. Aby was a lame excuss for an 'expansion' all it is is busy work. Would be nice to see a nm that didnt need staggering too. That was a bad concept from the beginning imo
Random in game Easter eggs threw out vana'diel
Reason: what would be more cool than find something random while traveling threw out the lands. Like maybe a down airship in the middle of no where. Or a random npc, the body of a dead adventure, or maybe a floating castle that shows up out of no where from time to time. Something simple that could be added in with the up dates. Things that don't so much attach to quest but just stir's the imagination.
What I want:
More new players that I can party with. :B
Why?
Because I'm so lonely. D;
a relevant crafting system. The current system requires spending litterally millions of gil and/or massive amounts of time making crap noone needs or wants to finally reach a level where you can make stuff, then you have to hook up with a synergist to make things economical. After several years doing that you MIGHT break even on what you spent to get your X craft to 100.
What I want? A drop on ps2 support, reason? so this game can expand, expand = good, no offense to ps2 ppl, but its an old game that needs a revamp as many still play
New jobs. Geomancer. Time Mage. Mystic. Sage.
Want: Personalized Automatons that can talk or with a "Talk" functionality like Fellowship NPCs
Reasion: So they are don't look and act exactly the same!
what I want : http://images1.wikia.nocookie.net/__...teWorldMap.jpg
reason : (at least) 5 years more of things to do
God no!! I think the worst thing in this game is all the stuff you have to sneak past. Hated Promyvions because of it. Hated traveling in sky and Sea because of it. Hated imps, tauri, soulflayers, etc because of it. MGS style gameplay is just tedious time sinking without any reward other than relief. It's bad enough solo but when trying to get a group through a MGS type situation its downright "bamboo shoots under the fingernails" painful.
Want : B+ Hand to hand skill on DRK
Reason :So when things get bad i can just put my weapon down then Souleater + blood weapon and beat the crap out of the mob w/ my bare hands lol.
Want: Get Rid of "Wait Til Japanese Midnight"
Why: Because that's 8 AM for me, and I"m sitting here impatiently waiting for 8AM to tick over just so I can get my Magus Jubbah.