Walk of the no Coin drops??? formerly Walk of echoes
So I am hearing the reports the devs have forgotten to add coins to the loot tables????
Please say this isn't what everyone is experiencing:
Quote:
Originally Posted by barber2006
5 runs for me and mule mule today. 3 total coins (2 to mule of course), zero dice. Was in a group of 8 people. Only one pouch in all those total possible runs (so like 1/50 for us). Oh and it was ruin. And it only gave 4 coins. This was alternating flux 2 and 6.
So far collecting all of the people I know that have gone to WOE since the update the total numbers are:
total runs: 77
total coins: 14
total pouches: 1
These were all done on flux 2/5/6 so they don't account for higher drop rates in upper zones (if they exist). But as it stands if coins drop completely unimformally (no way that is a word) it would take about 600 runs to complete a weapon if my sample size is accurate. Now it's small, so its not accurate, but even if you slice that in half to 300 hours, or by 75% to 150 hours it isn't something that I'll be doing. I've been waiting to WOE my gun/bow for a while and am on the coins stage, but there is no way 50 fistule drops, 50 bukhis drops, 50 cara drops, and 50 lanterns would take as long as the woe option from what I see.
My opinion and exp so far with WoE
Well the drop rate for the coins still bad. 1/3 Runs for 1 coin is the average. The event still bad planed too.
The posible solutions for this.
1.- If they want keep the restriccion 1 vanadial day entry. Then the NQ mobs can drops coins too and these coins will go free lot, having 36 players there will be hard win the lots but at least is a extra chance, adding more NQ mobs for the people farm them before clean the Battlefield and keep our chest reward at the end.
2.- Taking off the 1 vanadial day entry and uncap the 36 people limit. So we can spam all runs we want.
3.- I hope Square explain us, "How work the evaluation system for WoE". If is identical campaing, or if is like the old WoE the top 5 guys get best rewards, if heals, elemental magic, ninjutsu how affect this for our evaluation, if the WS count as damage ?? I hope CAMATE can explain us how work the evaluation system.
The first. If you have multiple jobs lv90 - 95. Work on all the coins at the same time. Dont focus only 1 because it will take 60 - 100 Runs average.
So if you have Monk, War, Sam and Thief. Work on all the coins same time.
I started 1 week before the update work on my coins. Doing 5 Runs per day, i got 13 Coins of decay, 17 Coins of Birth, 12 Coins of adv and 15 coins of glory.
35 runs and i got all these coins
Now after the update yesterday i did 9 runs and today i did 10 runs. Im 23 Coins of decay, 27 Coins of birth, 17 coins of glory i lose a pouch of coin of glory because paralice epic fucking fail -_-, 18 Coins adv.
Now The point is this. The WOE weapons almost all, are the second best weapons in the game. If i keep going and i dont stop for about 1 week more. Im sure i will finish the coins for 4 jobs. In 3 weeks i will have enough coins for get 4 NQ empyreals. (Im More worry for get the help for Kill the shit like erebus/chesma etc)
Now yes this weapons cant do the same damage like the Original empyreal weapons. But the margin diference is just decent. The diference margin of a empyreal/WOE DD vs a DD without a empyreal is a lot for almost all jobs.
Inside of Einjerhar tier 3 The same player using Uko/WoE/Widow assuming he is a great player with 26% haste stuff and he know what is doing. Will parse like this
The War with Uko will parse 95k
The War with WOE will parse 85k
The War without a empyreal weapon will fail until 70 k in a parse.
In my opinion. Work some weeks for get WOE weapons on your DD jobs is a good temporal upgrade. With this you can ungimp your jobs, then slowly and with calm you can work on a real empyreal.
Some people forget, not everyone have access dual box,not everyone have acess a nice group of 4 - 6 people for spam 15 hours of farm and not everyone will be killing 4 - 6 NMS with 1 brew.