So... why can't we do /jobemote [job] motion? We can use /emote motion for any of the other emotes with animations, why not job emotes?
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So... why can't we do /jobemote [job] motion? We can use /emote motion for any of the other emotes with animations, why not job emotes?
what i'd really like to see is for them to shorten /jobemote to /je
I'm lazy like that.
I'd also like to be able to use the animation without the text showing. I want to tie them to macros without spamming chat every time I use them.
Ditto Ditto.
Dugtriotriotrio.
Um.. I mean ditto.
We checked with the lead dev about this. It was planned from the beginning, not omitted for technical reasons, to keep the emote text for job emotes in the chat log. Since a few job emotes can be used on other players, if we were to hide the text from the log, there is a possibility it may be used as a means to harass people (just think if sprouts and chocobos are all over your head and you have no idea who is doing it!). To avoid this we decided to hide the job emote as well as the chat log text when the filter is on. We understand that you may not want to use the job emotes in rapid succession, or various emotes in a row, when they're constantly displayed in the log. However, we implemented the current specifications after careful consideration and don't have any plans on changing it.
I'd still say I disagree with your choice. When only 2 of 20 abilities are of harass nature, it seems silly to punish 18 emotes with a nerf just to prevent two.
Besides, couldn't you just make blockaid block emotes as well? Sure you couldn't tell who was harassing, but you'd stop him from harassing quickly enough.
I don't see how anyone would feel "harassed" by them to begin with. o0; And you could still just as easily "harass" people as it is now there is just no anonymity to it. Has anyone been or felt "harassed" by them?
Eh, I see their point. There's never been something in game before where you could apply a graphic to another player without also casting a spell on them.