So... why can't we do /jobemote [job] motion? We can use /emote motion for any of the other emotes with animations, why not job emotes?
So... why can't we do /jobemote [job] motion? We can use /emote motion for any of the other emotes with animations, why not job emotes?
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what i'd really like to see is for them to shorten /jobemote to /je
I'm lazy like that.
I'd also like to be able to use the animation without the text showing. I want to tie them to macros without spamming chat every time I use them.
Ditto Ditto.
Dugtriotriotrio.
Um.. I mean ditto.
10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.
We checked with the lead dev about this. It was planned from the beginning, not omitted for technical reasons, to keep the emote text for job emotes in the chat log. Since a few job emotes can be used on other players, if we were to hide the text from the log, there is a possibility it may be used as a means to harass people (just think if sprouts and chocobos are all over your head and you have no idea who is doing it!). To avoid this we decided to hide the job emote as well as the chat log text when the filter is on. We understand that you may not want to use the job emotes in rapid succession, or various emotes in a row, when they're constantly displayed in the log. However, we implemented the current specifications after careful consideration and don't have any plans on changing it.
Devin "Camate" Casadey - Community Team
That would be sound reasoning, if the initiating job didn't have motions of it's own. Sudden sprout on your head? Maybe the guy who just crossed his arm Blue Mage style had something to do with it, I dunno... Bob just made a toss motion, and now there's a bandage on my head, those couldn't be in any way related, could they? I seriously hope this was a spur of the moment excuse, and not what someone was really thinking, because the process is just all kinds of wrong. Sometimes it feels like this game is being made with the base assumption that the average FFXI player is an idiot. ... Not to say that that assumption is incorrect, but it's still insulting when you program for it so blatantly.
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