If SE were ever going to add the "four missing" spike spells... RUN would be where they land. (and PLD too probably depending on what "Holy Spikes" did)
I was randomly thinking about the spikes and what they'd be, and here's what I came up with:
- Flame Spikes - already in the game
- Toxic Spikes - water damage, a weak poison proc. (maybe only 1hp poison? no higher than 3hp at the most, which would be a pipe dream.)
- Shock Spikes - already in the game
- Rock Spikes - earth damage, a -PDT term. (Thought about a +def term... but this is RUN and I figured that -PDT would not only fit with rocky spikes, but also with how the job is supposed to function... nothing big either... phalanx give -28 DT at 300 skill... this could either be variable like the spell... or it could be just a hard simple number like -13PDT. ONLY phys, not magic.)
- Buffet Spikes - small wind damage, a knockback term. (due to the knockback effect, figured that the spike damage would probably have to be low... and yes, I was totes inspired by Colkhab for this one.)
- Ice Spikes - already in the game
- Holy Spikes - light damage, either an amnesia proc or an addle proc. (SE would probably choose addle... though amnesia would be vicious... if they chose amnesia... it would probably have such a low proc rate that it wouldn't be worth using except for stuff that takes extra light damage... You know what I'm talking about, shock spikes?)
- Dread Spikes - already in the game