update to summoner (player) abilities
With all the reviews and adjustments to other jobs in the game recently i feel summoner should get a strong look into its abilities and even more so its 2hr. While other jobs have received new or modified 2hrs over the years like DRG and SCH i feel astral flow with its exclusive attack and lack of avatar cost is wasted in this age.
With SE's refusal to even out damage of avatars attacks and to raise the caps of our AoE buffs we're a job that is stuck in time waiting to be rediscovered and cared for again. I've seen summoners who've made me cringe and others who do it justice but we're still lacking ways to heal our pets or even a way to boost their defence.
Maybe a new ability will be to pump up a status of a pet by using an ability like pup's maneuvers. Have one for each stat and even feel free to make it cost us to use it to stop players from complaining we're getting overpowered like they always have. Now its underpowered to NOT be dealing out 3-5k attacks.
As for the summoner 2hr ability they should really give summoner something new, a 2nd 2hr ability that shares a timer with the other that would allow us a new aspect of playing the job. Like maybe it would be we use it then summon our avatar and they summon like the "waking the beast" ones do with 4 elemental's and then the 2hr is over but we have in some sence 5 pets out for the cost of the main "more powerful" avatar. Give a regen effect (or elemental damage absorbing) effects to it so we can go for longer with them.
just my 2 censts.