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Finally, there was a request to make it so this new special ability steals a beneficial effect as well as deals major damage. While this is technically possible, the current effect makes it so the steal is 100% accurate. If we were to tack on the damage effect as well, we would have to change it so there is a possibility of a miss. Also, even if we were to add a damage effect it would not be a very high value.
Yeah, don't try to mix in damage complications with a utility ability like this. I think we would much rather it steal more than one effect than any kind gimicky weak damage.