This thread regressed from relative silence to caps and large font. I disapprove. >:-(
SE makes strategic events, and what job you play is part of that strategy. That's just how the game is.
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This thread regressed from relative silence to caps and large font. I disapprove. >:-(
SE makes strategic events, and what job you play is part of that strategy. That's just how the game is.
^. Seriously. We finally had some sort of consensus going here for a while.
FFXI was never, ever designed to allow any one player to use the same one job for everything in the world. There are 20 jobs, filling 3-4 roles (DD, Healer, Buffer, Hybrid), that are designed with enough quirks and combinations (See: Subjob system) to allow them to be adapted to fit a variety of different situations effectively.
Picking and choosing what main/sub job is best for the situation at hand is, and always has been, a fundamental part of FFXI gameplay.
Outside of weird little niche fights, where a specific job might be needed. It shouldn't matter what specific jobs are brought as long as the main roles are filled(DD, Tank, Healer, Buffer/support). If it does matter then there is imbalance in the game and the jobs should be adjusted
The roles maybe never changed, because those are fundamental roles in every MMO pretty much, but which jobs fill each role best certainly did change.
Example:
Sarameya vs. Cerberus
In all fairness, at least Korpg and LLH appear to be bandwagon DG SMN. Bandwagon players are at no risk of replacing competent players.
That's a job you didn't include in your super-pimp WAR assumptions, but that's OK, the good players in your assumption were never the autoattack guy.
No TH is a job trait of one job and in alot of cases it's only resaon for invite. TH and the proc system are different. The proc system doesn't give player's a reason to bring one job it encourages them to alienate 3/4 of them, which unless you happen to be elitist or particularly defensive of your favorite jobs position is instantly recognisible as a poorly designed system.
In a balanced game there shouldn't be inefficent jobs. If mulitple jobs fit a role then they ALL should be close enough in efficency to be at least close to equally welcome