ITT: Leaches regardless of gear and playing skill are total scum and should be avoided at all cost
Yep makes perfect sense to me.
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ITT: Leaches regardless of gear and playing skill are total scum and should be avoided at all cost
Yep makes perfect sense to me.
Not sure why you are even saying that, lets hope that was troll of you but
/item "Forbidden Key" <stnpc> takes care of that for anyone at any time opening chests during combat or not, healer or DD. And popping chests indiscriminately is really not hard or a bad thing.
Because not checking the chests first and wasting keys that can be used on things like I dunno, AF3 + brews etc. Instead of someone on a low-level job who can save keys while still getting them all opened is a better alternative?
You imply that crour is hard to come by
Blindly opening any chest can be bad. If your primary concern is EXP, then you don't want to build up any Amber light. Opening Red Pyxides without checking them can lead to an accumulation of it. The end result is less frequent Blue Pyxides and Red Pyxides, which can affect your EXP rate noticeably.
Cruor is also an asset. No point in wasting it when you don't need to. You might have a lot of it, but some people save it for multibrewing Empyreon NMs which can save a great deal of time and effort. I was down to 12k cruor the other week. Shinryu is also pretty horrible when it comes to Helm/Mail drop rates, so you might want a lot of brews for that too, and other random things.
In ideal situations you would be cleave/cata/w/e in low man setups so there is the downtime between pulls to be a little more selective to red chest use. I'll presume you are refering the emp NMs to the heroes zones which saving enough to brew through while still being overzealous with your chest opening is not a difficulty. Gone through masa but I will more than likely be in the same boat as yourself with crour loss with verth on dragua. Admittedly I use a brd|rdm mule toon to pop my chests so my own crour use is strictly for brews. So my situation would not be of the norm. Even with the mules chest spam it sits over 2 mil currently though.
I agree the entrance level should be 1 instead of 30. Leveling to 30 just to leech blows. If you leech a job to 90 and still don't know how to gear/play the job, just quit. Quit bitching, quit trying to make us see your repressed-minority point of view, and quit FFXI.
/ma cure5 (first 3 letters of player's name) if you're naughty and use bad things.
Why don't we make a mob to kill that takes the character's level from 1 to fully merited 99 while we're at it? Shame no one wants to work at their characters anymore. Rawr.
Just because we don't want exp to be a horrific experience like it was, does not mean we want things handed to us.
FFXI always had one of the worst exp curves in MMO history, now that they've fixed that problem by making the acquisition (means getting, as I'm sure some of you don't know big words like that) of exp easier, we would like to keep it that way.
On topic, it's not that we want everything to just be given to us. What we want to spend time doing the things that are actually enjoyable in this game like fighting NMs and doing events instead of beating up Pink Birds for hours at a time before the boredom of it makes us go kill ourselves. I've done the grind to 75 repeatedly, it's not fun, and I don't want to be forced to do it that way when there is a much better alternative available.
well truthfully i was assuming a low man, duo, trio setup removing the pickup alliance aspect.
The chests you open (or are deprived of, in this case) matter plenty, especially for under leveled people who need to rely mostly on gold/ebon lights to get their base EXP rate up fast. Every ebon/gold light you miss is essentially 10~20 (or whatever the actual number may be, I have no idea) less EXP per mob you kill until you are getting capped EXP.
I agree with the OP, lets drop the requirement to level 1.
Where is the dislike button? Not saying I havnt done it myself however letting people effectively burn their jobs to 90 without an effort is what is killing this game.
There are more lvl 90 people at have NFI what their jobs are used for then ever before.
I think there are just as many people who are clueless now than there has been in the past. People who want to learn the job they play will, even if they burn it. People who are lazy and don't care wont, even if they level it traditionally to 75 and then Abyssea to 90.
With the steady population decline in the game lowering the abyssea requirements from 30-1 is the next logical step for SE to ensure that everyone can have the opportunity to enjoy their endgame content.
Why are there still people complaining about the "challenge" being gone? YOU CAN STILL LEVEL in old zones. Nothing is stopping you from shouting and making a party for those who want to do it the old way/want a little nostalgia or cool-down from abyssea. But apparently that's too much work for the "hard-working grinders", isn't it? Or is it your too greedy yourselves to go without abyssea EXP now that you've tried it?
Yea, you definitely have to improvise sometimes as far as the tank situation.
As far as the (unprepared) goes, depending how bad they are, I have no qualms about disbanding and going to FoV. But I am probably one of the more patient people when it comes to advancing on this game, so I have no problem at all going slow.
I plan on trying to make a Yuhtunga party for my 26DNC when the servers are back up, totally through shouting in Port Jeuno, asking for people who would rather exp outside of Abyssea.
people really want it lowewred to 1 for it to ruin the game even more? I mean I really don't understand past everyone saying yeah I want to level 1 is joking.
I think making abyssea to level 70 or 75 would being more life in the game.
All of the people asking for the minimum to be raised higher are the ones ruining the game. Maybe if you took incentive to shout and create parties outside abyssea. Those that agree with you would, I don't know respond and try it out. So that older areas do get re-filled with people and it's no longer a problem. But the one's complaining just seem to be spoiled like the rest of us but still aren't satisfied that the "world is not perfect", it never will be. There were times were you were LFP for up to five hours before abyssea happened, even when all areas were filled with parties.
Yes but the EXP update was placed after Abyssea, people think the grind would be the same outside Abyssea if SE raised the cap of it tp 70, but the thing is it would be different, if they raised the cap of Abyssea, they would also adjust other EXP again, and there would not be a problem.
Who says SE would re-adjust and lower the EXP yield outside of Abyssea if the cap was raised? That would be even more of an upset to the majority of the playerbase.