Oh and If you look at my gear, I'm an "average" player lol. I'm ranked like 350th on my server and I have 4 empyrians and decked out jobs...THATs average.
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Oh and If you look at my gear, I'm an "average" player lol. I'm ranked like 350th on my server and I have 4 empyrians and decked out jobs...THATs average.
'Over and over' is a relative term. Obviously it was designed to NOT get to 100 except by dumb luck - and that's the issue. The fact you aren't comprehending the simple term of 'progression' really shows that you are part of that average player base. It doesn't matter if you aren't supposed to reach there the grand majority of the time, so long as their is progression along the way; which there isn't. Obvious problem is obvious.
Going to pretty much have to agree 100% With GG. The difference between lower class and middle class in FFXI is basically the "DERP and/or Lazy" Division line.
Lets say, You're wearing average AH or EX gear (Emp+1) But you're still capping haste or close too it, Decent Accessories, and a non-emp/relic weapon, and use gear swaps for at least TP and WS. , and using your gear effectively, and always willing to take advice - You're middle class.
Lets say, You're wearing Empyrean+1, Not capping Haste, and Full-timing one set of armor, and b*tch about how much of a life you have and how its your 12.95 when people offer advice, You're Lower Class, Because you done crossed the DERP line.
One thing i want to point out, i REALLY agree with GG on the whole "Ego i the way" Bit. Because, Ego is the biggest thing that keeps stupids stupid. its not even about what gear you do or don't have, Its about how intelligently you use what you have at your disposal. If you don't own Empyrean+1/+2 Armor, or some of the best options, and can only pick off AH? Its about what you chose.
Life is made up of a thousand choices, Its the choice you make that defines you. "Someones being a dick about my gear" you have 2 choices "Go off on them, pull RL Card, Babble" or "Thank them for the advice and move on". Ego generally pulls you to the First option, But you should take the second one, Just because they're an ass doesn't mean you should be.
Now, Given multiple Choice, You're a fresh 99 THF, and you have 500k, and the AH is your only option, what do you buy? The correct answer is:
Brego Helm, Aurore Body, Dusk Gloves, Aurore Pants, Aurore Feet.
If your budget was higher...
Ocelom/+1 head, Ocelom/+1 Body, Brego/Noh Mitts, Aurore Pants, dusk+1/Sune-atethings Feet.
Basically, Its the line between using the best of what you can get, and just being stupid/lazy. If you purchased Aurore Head or Hands? You just got stupid. Because Dusk Gloves/+1 and Brego/Ocelomeh/+1 are on the AH, Offer more haste and better stats overall.
These are just a few examples. As GG Said, Every single person has the ability to be 'middle class'. It just takes the right attitude, a little research, and the willingness to learn. But attitude problems, unwilling to listen to advice, and ego are the biggest things that get in the way. Even when those offering you advice seem like ego-freaks or are being jerks, Don't snoop to their level.
Oh, And if you refer to everyone with good gear who offers advice as "Elitist" you're also lower class, Cause you've crossed over into "DERP" territory. There are plenty of Elitists in this game, But not everyone with a relic or mythic who tries to offer advice and knows math or gear selections is an Elitist.
4 x 0.5=2, plus 2 rattk, STR +4 grip should pull ahead of reaver +1. Last Stand is also way stronger than WF on T3 VW if done right,like 3k~4k+ LS v.s 2kish WF, and should be WS of choice on T3VW(I still don't know why everyone and their mother always love to spam WF on T3s, even on Qilin, when Last stand can do 1k~2k more, not really a whole lot less useful grip IMO.
If most people in an area ate rocks when fresh vegetables were available just half-a-mile away, that wouldn't make rocks a prime example of "a moderately nourishing foodstuff". That would just mean the majority of people in that area ate a lot of rocks and broke a lot of teeth and took a lot of unpleasant poops.
There's a world of different between the performance of a bro who uses easily obtained gear to make a decent Haste set and a decent weaponskill set, and the performance of a bro who full-times whatever falls onto his head. Yet, the time and effort both put in isn't that different.
It doesn't take much time to figure out what kind of stuff to use and how to use it. You don't need any amount of in-game time or any amount of gil to know a Keen Ring is a better option in a TP set than a Spiral Ring, and a thus use that instead until you obtain an Epona's Ring, for example.
I think what the majority of people do in FFXI and what is average are two different things in terms of performance, although very similar in time and effort expended.
oh wait, ranking 350 on the server with 4 emp makes you elite??? Holy cow, I'm going to jump for joy cuz I'm now elite!!! Wooooot call the press!!! I'm upsetting the whole entire elitist mindset here oh noooooooo....
Please ppl, it's as if ffxiah ranking means anything. lol
I know ppl who is ranked in the top 100 without any R/E/M, so what does that mean really?
People (idiots) who keep insisting crap like this is just so idiotic.
Majority of the people who are complainting about this event understood that SE is trying to make Nyzul Isle hard in a way so that Floor 80/100 isn't your every run possibility. However, by doing so, they have made 100 impossible to get to without the use of 3rd party tools. That's what we wanted fixed. We want to make 100 possible without the use of ANY 3rd party tools you know for those that are on the consoles? For those that says consoles players shouldn't be able to achieve these because you have access to tools and they done, you're just idiots.
SE, stop making events that encourages ppl to cheat to be able to enjoy.
I would like to suggest small fix to nyzul isle so please hit the "like" to bring SE attention ( ofc you dont need to if you dont like to ^^ )
I would say exit option at lamp should be 2 steps. First should let you finish the event (timer stop, mobs disappear, cant go to next floor) and 2nd click should let you exit. This will prevent from losing drops because of time ends few seconds after killing the boss or/and ppl are dead and can't lot. Its a small fix but pretty important imo.
has nothing to do with 3rd party tools for many of us bro, has to deal with taking gameplay out of the hands of the players; and injecting derpderpluck as a gameplay mechanic. It's like if 3 years ago they decided that occasionally when breaking an hourglass to handout it would randomly shatter and waste your money/time rather then splitting. Luck based gameplay =/= fun.
We can all accept luck based drops, not luck based mechanics. Progression + Removal of stupid floor jumps = a 100x better event.
I don't see how third party tools has nothing to with the problem. Even with third party tools, it's a crapshoot making it to 100. Now remove third party tools from the equation. Even with impeccable teamwork, it's going to be even more of a crapshoot making it to 100.
Read the thread lol. A few people have made it to 100... Man you guys just aren't getting the point. Yes floor 100 is meant to be luck based because look how good the gear is lol. progression just means they would have to make the drop rates so terrible like VW lol... Floor 80 gear is still good.
GDI you people with your floor 100 lol. Theres a reason the gear is so good....Because it's hard to get lol. And how do you know they cheated? From what i saw...their setups were pretty good and they used sch 2 hour for every run that looked promising. You're in denial.
Why don't you guys actually keep trying the event for say a month or two longer like EVERY other new event instead of trashing on it. Hell nyzle Isle is one of my favorites because it's so fast and you have to work together otherwise you FAIL. I think SE leaned more towards the "you can have 80 gear with good groups" and 100 was meant to be for the really lucky...I personally have no issue with the event.
Cam, Cam, Cam.... please let the Dev team know the floor progress mechanic is preceived as complete and total BS. Achievement should never be based solely on complete and total dumb luck. If everyone's been keeping up with the comments players do not mind having to work for the rewards; we're willing to do that and in fact many of us WANT that. The simple fact is however that it should be driven by the work put into it, not a "work your ass off then roll the dice"; that's gambling and I'd rather do that at a casino where they pay out real-life cash to match the cash I worked my ass off to gamble with in the first place. Make it something like "kill an entire floor in a 20 level range area in less than 4 minutes to unlock the next 20 level zone, take over 6 minutes on any floor and be routed back to the previous 20 level range area". That way if you are targeting a certain gear level you CAN target that gear level. You also have to keep going all-out for the entire run to have any chance of beating an area boss in the time limit. Luck will still be a factor, just because we've gotten to level 100 doesn't mean that the RIGHT level 100 piece will drop, although hopefully a balanced party will have SOMEONE that needs the piece, AND if you do the fight right there's no reason it should amount to a guaranteed victory just by getting there.
Seriously, I like Nyzul, but under this design? I'm not going to bother wasting my time if all my efforts amount to squat. Even Voidwatch with its pathetic drop rates is better than this-at least if you do the work there you will always GET to the fight-Nyzul if you do all the work you stand a very real chance of being rewarded with being 30 minutes older, and nothing else.
My reason personally is, This event is designed to drag out as long as possible by creating as many artificial walls as possible:
Random Drop Rates
Tag limitations
Lamp Floors
??? Jumps
Overshooting 100.
Most of the above have appearances in other events, But its about the combination of it all that disgusts me about Nyzul. Its not an event designed to be fun, its an event designed at its core to drag on as long as absolutely possible and offering very little reward for your effort, and dangling a shiny carrot in front of you.
You wonder why the Floor 100 Armor is so unbelievably amazing? its because SE is banking on the idea no matter how ridiculous their event is, If they dangle a shiny enough carrot, you'll do it. That disgusts me.
Its not that some can't find fun in it, Its just the majority of us realize how abysmal this event is. Its literally the lowest of the low when it comes to creativity and enjoyment. Its a Carbon-Copy replacement of Nyzul Isle, they didn't even bother reskinning anything or even re-arranging the mobs that appear on each floor. Its the same mob families and layouts, right down to the random-appearing Dahak. I'm personally shocked they even bothered to add new NMs.
But in reality, Its a lazily created event clearly intended to keep us busy grabbing for that shiny 100 carrot. Further proven by their adamant standpoint on not fixing it and it being designed with a "Shoot for mediocrity and wish upon a star" attitude. You're suppose to go "well, We wont ever reach realistically floor 100, So lets try for 80, and maybe one day we'll get lucky!".
I hate that style of gameplay. Its An event designed to influence people to aim for mediocrity, its why i personally can't enjoy the event. The thought alone that the dev team would actually say "Its designed for you to reach 60, and If you happen to Shit lucky charms, You might see floor 100 long enough to time out, or overshoot it entirely!"
The people still trying this event have my props, They're clearly dedicated and skilled players who have far more patience and will than i Do. Theres actually 1 group on Asura particularly i'm rooting for. But this is simply my opinion. I cannot bring myself to enjoy an event where, in their own words, it is designed to aim for the middle, and hope for the best.
So and the other 38 people across all servers who enjoy the event are free to enjoy it. The facts its deader than Chocobo Racing in most times of the day is all the proof I need that this event is a failure, And i did give it a fair shot.
and for clarity, I F**king loved Old-School Nyzul, I loved killing Fafnir, Cerberus, etc on the floors, I enjoyed everything about it. I just can't bring myself to enjoy new nyzul simply because I find myself too caught up in how disgustingly obvious it is that its a stall. It shits on the name "nyzul isle" and has ruined a once fun event.
Again, Strictly in my opinion. you're more than free to enjoy it, and i hope you reach 100 some day and get the armor you want, and nothing bad happens like, No drop, or timing out.
I don't like the mentality that we're just going to stop at 80 either. When has the community ever settled for less than best? I'm aware that some people amongst our community settle for less, but it's a bit naive to assume we all will.
actually, I can DEFINATELY see people targeting 80 or whatever other level. There are plenty of people-even those considering themselves "elite"-who don't wear a level 99 piece by choice, because a lower-level piece actually has bonuses that mesh better with how a job is played. The most obvious example was a scorpion harness +1; people who had relic were still full-timing the SH because it simply did more for them even if they had the relic +1 body for their job. It's even more likely if they are targeting a lower-level drop for a macro piece. I'm not a gear-swapping player for the most part but I know plenty who are-if the level 80 piece is the best to boost x you better believe somebody's gonna target it.
For that matter, I know some people that are so snobbish about their gear that they would try to get a level 80 piece just to carry them to their 89 AF3+2 body they already have, which makes NO sense under current play since you're going to go 80-89 in about 45 minutes spamming Dominion ops. Trust me, it'll happen...
All the gear is level 99 regardless of the floor it comes from. Also, your example isn't quite accurate. Yes there is instances where lower level gear will beat higher level gear, but these gear sets are just different tiers of the same gear. The floor 100 gear will never beaten by a previous tier because the 100 gear is basically the previous tier with better stats.
Yeah, I only skimmed his post. I feel like there was more I could have responded to.
just wanted to point out AH only shows fupa for having a twash and not his ranking, and honestly to only be ranked 350 with 4 empys?
ok, I've read enough of this garbage on these forums. PvP, u and me anywhere, bring any job you choose and any gear you like, you will still lose. Skill trumps gear every time, and yes, in fact I am that good that I don't need to rely on gear swaps to cover mediocre play, I just do my job better than the other guy. the only thing that would beat me on my chosen jobs is skill AND gear, and I'm familiar with almost all the players with better gear on my server, none of them are better than I am, although some are as good (excepting rng, skilling/gearing that is still a work in progress since I play it just for a change of pace). enough of this, I hate bragging-either listening to it or doing it myself
I do macro a few items, ele staves and instruments on bard, buffoon collar on pup, different ammo on rng, but no, for the most part I don't bother. I have this little measure of success I pay attention to: who's standing at the end of the fight, me or the mob. If it's me then I'm successful.
Incidentally, if you don't remember the days of people playing in SH+1 or Hauby or the like over relic then you either weren't around at 75 cap or you weren't paying attention. The general consensus on every forum was that most relic or AF sucked. Personally, I say if you can get the job done in it then free gear works, but whatever floats your boat. But yes, many people used lower-level gear as their base slot piece because it functioned better than the stuff that was available at cap in actual game play. In fact, they still do. Example, my thf knife and relic +2 hands, yes, i have stuff for the slots that will do higher damage but if I'm on my thief at all it's because I'm after a drop so I use the relic +2 hands and my thf knife on the off chance that TH actually works as claimed (I have sincere doubts about any tier above 3) and not macroing in other gear means i have 2 extra slots for the drops if they actually happen. If I just wanted to do damage I'd come on one of my jobs that hits harder and/or kills faster, like bst, pup, rng or dnc.
Herein lies the problem, and is something that has troubled me about XI and the way the job system works; There shouldn't be a [insert setup for [insert event here] here] for everything. I understand that it's highly unlikely for any company to balance a game so that the difficulty remains the same regardless of setup, but when you keep introducing events that follow this pattern it becomes a problem.
There will always be cookie-cutter setups and there will always be groups that won't be able to clear regardless of gear, skill, ect. but any reasonable setup (read: x number of melee DD, y number of ranged/magic DD, z number of support/heals) with good communication should be able to clear content when it's developed properly.
There is a problem here with the event and not the players. Lets try to stay on topic here. No one really gives a fuck what you can do in brenner.Quote:
Originally Posted by Glamdring
Ya PvP has nothing to do with being able to understand nyzle isle bahahaha.
1- you do not macro you fail. Do not ned to use 3rd party tools to macro, then game lets you macro a whole set in 3 block, of 6 gear at once. Someone that doesnt have at least TP and WS sets on his DD is medicore.
2-yeah you can do almost every content in this game with fail jobs and gimps. at 75 you could do Odin with 36 gimps and a bit of luck, there were videos of 18 gimps in full AF killing ultima/Omega and so on. If they were not gimps though, they would only need 18 people for odin and 6 for ultima/omega, thus multiplying by 3 their efficiency. Thats good for casuals, isn't it? A casual doesn't have a lot of time to play. Let's not mix casuals and gimps too. A casual is not necessary a gimp. at 75 my salvage LS had half the membres casuals who literally only loged in for salvage and assaults. And they were good. SOmeone who plays more than 10 hour a week and don't gear swap is a gimp hardcore.
3- Anyone who plays this game seriously knows that Hit hard =/= kill fast. The fact you think bst pup dnc or rng are good DD says it all. SE has stated over and over that they dont want to unfail those jobs.
Lets not drag dancer down lol! Dancer may not be good for other endgame content, but for nyzle isle, i think dnc can hold its own if they have twashtar.
Nyzul Isle is amazing. Lower the amount of random floors jumped to by 4 though. 1-5 floors is more than enough to make F100
This is my issue, also.
There's no single element of Neo-Nyzul that I can point to and call bad on it's own. I also understand why some of those things are present. When all these things meant to stretch out content come together, however, it's just stretched too thin for me.
The event isn't nearly as demented as some people are claiming, and I'd rather have this kind of low stuff attainment rate than the non-malleable low stuff attainment rate Voidwatch offered if those are the only options. Still, I'd be pretty happy if lamp floors were just removed (no practical reason, I just find them boring) and it were made impossible to overshoot floor 100.