However the PS2 indie/VN scene is pretty big still and the PS2 isn't a bad system heh. Why get rid of it? I still have my famicom that works better than a lot of newer systems did.
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Actually, I saw that the various synergy earrings for teleportation have been reduced to one hour cooldowns alongside warp cudgels. So, a Horst warp isn't really needed if a "lite" version of maw teleporters could be done. Though, with the waystones hovering around 10k, it might be better if their costs got slashed so people might be more inclined to pick them up for cities they frequent.
Great idea, but I am still non-plussed by the explanation given of Memory issues in the rest of Windurst. How so? The place is huge. Could it be the Toraimarai zone underneath, the Horutoto Ruins or Dynamis Windurst? Or all? Made no sense to me to place those NPC's where no-one goes. I know, it's those wretched Cardians taking up memory space. :) At least in Port Bastok you have to run by them to get to the WG warp taru. Hopefully SE will revisit this decision and come up with a better location.
How about make an NPC in Port Windy etc. that can port you to heaven's tower then?
The memory issue they are talking about isn't necessarily client side. The server side game software is fairly old now, its reasonable to expect a few quirks in the system and they did state that the problem occurred when accessing bastion info which has to be generated server side and sent to the client.