Originally Posted by
Chuk
Ah the beastmaster Treasure Hunter nerf. My turn to comment on this one.
This one is really easy for me. Follow me on this yeah? Beastmaster pets had higher treasure hunter than jobs subbed THF. Right? Well how is that fair that a player has to give up their subjob slot to get less treasure hunter than a disposable extra that another job can summon, multiple times, not be stressed about keeping it alive, and still have the room to sub other subjobs to maintain optimal kill speed? Thats the point of the nerf. BST/DNC simply had every advantage over ALL OTHER PLAYERS in terms of dynamis farming. And thats ALONE. Now, there are plenty of other job combinations that could farm Dynamis solo, that much we all know. But did they have as much Treasure Hunter as the BST did with a pet that automatically got rank 3 TH? Heck no. And to top it off, that source of Treasure Hunter has NO FEAR OF BEING DEFEATED. Something bad happens, oh well summon another pet (yes im aware they cost gil, but if you cant budget that out, you probably need to reasses your gil income. or level cooking up) and continue on like nothing happened. If any other job falls in Dynamis like that, guess what? Your screwed, even with reraise you could end up with 4 or 5 mobs still kicking it near your corpse. Just waiting like a pack of hungry honeybadgers waiting for that snake to pop its head up........ In short, Beastmaster was too powerful simply because pets ARE DISPOSABLE. I like the changes to jugpets, the extra strength was needed to make them more party viable. But expecting to make it rain treasure like a THF with a pet that has up to 3-4x the amount of HP of a THF and can be RESUMMONED in the case they die? I would like to see a THF pull that one off.
Long and short of it, It cramps on THF, it makes BST more anti-social, and it was encouraging to the RMTs to have a one stop shop for a farming job. Dont ask about that last one, I could talk your ear off about WHY that is.
Rawr blarg blarg!
~Chuk