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The level 75 cap was decided by Tanaka because of fear over convert being too powerful. If they had not placed that into effect a few months after NA release, I think the game would have developed more naturally over time with expansions. CoP lvl 80, ToAU lvl 85, WoTG 90. But we would have had a very different game experience as well.
I've pointed this out in the past- The main problem with the level cap rise is it came after several years and multiple expansions never changing the cap. If this happened more gradually and nautrally with each expansion, it probably could have gone over smoother. But I don't believe that the new levels themselves directly harmed the game, rather it was a myriad set of issues coming together. Abyssea being the biggest one, and not refreshing most existing content in the process of raising the cap (at least, not until it was far too late)