Below is an example of the things we have been discussing:
- Addition of battle content that can be undertaken by low-man parties or solo (+NPC)
The idea is something like an Adoulin version of Meeble Burrows.
- Expansion of synthesis and other non-battle content
- Continued adjustments to reives
- Addition of solo-content that focuses on exploration instead of battle
- Adjustments so that players’ efforts are more naturally tied to colonization
- Revamps and enhancements to equipment
RMEC weapons, job specific equipment, etc.
To start off, we'll be placing a heavy emphasis on increasing the amount of content variety, supplementing the gaps in content, and making it possible to increase your item level solo or low-man, and we are proceeding to prepare for the implementation of a lot of this.
As we are in midst of working on the July version update as well as the August version update, I'll need a bit more time before I can tell you new information, but I’ll be doing my best to deliver it to you as it becomes available.