(Please do not abbreviate your words.)
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ok so my setup more or less is fine w/VV
so assuming VV/apoc/rr is the standard huh? was hoping to see another possible set but cant seem to get away from those three atma on drk/sam
funny i was /dnc the other week just to skill up and was using axe/sword (skilling remember) and i played around with apoc/AO/rr shit was crazy to say the least lol but ultimately not worth it, no healer that was paying attention and im very new(as in first time i tried) /dnc so i died a ton lol kept peeling hate
what atma combos do you guys use?
soloing w/o my mule (generally skillling up) i do drk/rdm ambition/apoc/rr
otherwise i use vv/apoc/rr
any combo out there that might be more worthy of attention?
and another question cus hey im bored an no math wiz, whats the better non-emp/relic scythe of these three
woeborn/twilight(cant use endark...)/or (what i currently use for scythe)the 125 dmg 9 str 24 attack ToM?
i really dont know myself and have possibly been lying to myself about my ToM(eyeballing numbers lolz)
Right now, using Endark is better than relying on the Twilight scythe's Death effect. As for Atma, I currently use the Atma of the Stout Arm and the Atma of the Voracious Violet. I don't have my third lunar abyssite yet.
I'm going to check the wiki regarding what the heck ATT is.
ATTACK...... [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
also Twilight scythe wins because of this: Hidden Effect: Deals damage that sets Damage Types modifiers to 1.0 on enemies. Bypasses "Physical Immunity" and "Physical Shield" effects. Will also Bypass some but not all "Physical absorb" effects.
also good to know alot of monster types have a damage modifier of 0.87ish so it adds damage to them like it does to elementals.
Oh, I thought you were abbreviating the name of an item, not a stat. I'm used to Attack being ATK. Sorry about that.
So it looks like my options for the ammo slot right now are the Fire Bomblet and the White Tathlum. I know I have very little chance at getting the latter, so I'll have to go to Halvung or something.
k thanks lol guess the only benefit to the ToM one i have done is at least it'll (probably) continue to rise whereas twilight will remain where it is, and i would use endark over the proc rate on death, sure thing > random thing.
im guessing the base dmg of the weapon an hidden dmg mod is why its better? cause the 128dmg base and 8str vs the 125dmg base 9str and 24attack "looks" like a toss up ^^;;;
an yea sorry if we have confused you Cruentus, att is abbreviated(sp) for attack
oh wow hi guys ppl responded fast lol
and thank you jar i was actually very unaware of that bit of info, i knew bout the hidden effect but didnt know more mobs had the 0.87 mod than the commonly expected ones
Yeah without the hidden effect twilight is not much betterat all
also:
Rocs 0.75
Corses* 0.75
Elementals 0.25
Flans (Normal Mode) 0.75
Flans (Spiked Mode) 0.25
Ghosts* 0.75
Hounds 1.125
Mimics 0.50
Rafflesia 1.05
Skeletons* 0.875
Slimes 0.50
most other mobs that are weak to another type of damage take reduced slashing