Originally Posted by
TybudX
I guess the question now is how will the new cap be applied? Will it affect scaling (likely) or will it just cut off the top 25% that we currently have?
And it's not like cutting Restraint's damage bonus in half matters much, anyways. Even in VW it's not feasible to sit there and build it up to cap. Your typical player just doing a 5 or 6 hit build is only ever going to get a small portion of the bonus, so again... useless nerf, why? Why is SE wasting resources with this type of thing when other jobs need attention?