I would like to know if you mean just the new ones are reset with a 6 or if this includes the original 2 hours also. You guys need to be a bit more clear when talking about things you are changing.
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Correct. Rolling a 5 would reset the current special ability cool down timer, and rolling a 6 would reset the cool down timers for both current and new special abilities. We are not taking anything away from Wild Card, we are only factoring in the new special abilities.
What about giving corsairs bounty shot? If anyone is a dirty, rotten, thieving scoundrel it should be a corsair.
So the jobs whose current 2hr is useless and will only ever use the new 2hr only have a 1/6 chance of getting a reset instead of 2/6 for jobs that use the current 2hr only?
How about a 5 will reset one of the two at random (so if you've only used one a 5 will reset it regardless if its the current or new 2hr) And the 6 will reset both?