This never really was a PvP game, it was just something they added that people got bored with fairly quickly.
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Most got bored with some because SE stopped having tournaments.
Greetings, everyone.
The development team realizes that needing 5-6 people to open the door in Halvung with the Operating Lever is not quite fitting for solo play, and they will be looking to address this to make it easier to solo Aht Urhgan missions.
While I don’t have a specific implementation date to share at the moment, once I have follow-up information I will be sure to share.
While they are at it, can they finally make the doors in Eldieme Necropolis soloable?
I may have mentioned it in this thread, but I'd be OK if they implemented something like the rocks in Kuftal Tunnel where they switch at certain times of the day. With a partner you could still travel at your own pace, but if all you have it solo, you could get just wait a little bit.
Any chance the crystal petrifacts from Voidwatch could be put to some use? It'd really be nice if we could trade them in for kinetic units.
I would like to send all the drops off aby nms to my mules. because let's face it. iron plates etc clog up my inventory with stuff I may or may not ever use, so why not make it so I can send them to my mule? Or even better yet just make it so everything non-augmented could be sent within account
Ah I guess a good q.o.l. would be to finally let us get signet from the field manuals and ground tomes. At the very least ground tomes, huffing all the way back and losing prowess to boot is bad.
It doesn't have to be a "PVP game" for the PvP to be an enjoyable addition that is well implemented. They simply dropped the ball on it.
There's a difference between being a "PvP game" (read: all about PvP) and a game that "has PvP" (read: a fun and enjoyable PvP activity contained within it). I'm tired of people reacting to any discussion of PvP with "it's not a PvP game."
You should have seen how many people were involved in ballista when it first came out. Balance / technical things is a pretty small part of why it died off. The real reason, as with virtually all content in this game, is lack of incentive or reward for participating. They tried adding some rewards with belligerency (which, if you're really dedicated, you can farm up without ever PvPing) but they are pretty terrible, which is sad considering how hard it can be to beat monipulators. So with no incentive to participate, unsuprisingly nobody's doing it. It's not because it's not fun, its becasue all MMOs are driven by promise of reward and these events simply didn't deliver. Ballista didn't even offer any COSMETIC rewards unless you count the prizes from the ballista royale (which I'm pretty certain all or nearly all of the items ever given out for that have been lost to the sands of time / players that quit)
At least FFXIV's PvP is decently rewarding. It's not a main focus by any means, but it isn't throwaway content that is made and then forgotten by the devs.
actually from what i saw, pvp died because everyone got into endgame, wether it was hnm camping, sky, sea, dynamis, assault, whatever, amd kist dodmt have time for it anymoe, and yes they didnt add incentives to do it. It was basically filler content that people were doing until they could start doing the content they really wanted to do. So wether you want to hear about this not being a pvp game or not, that is basically the fact.
If pvp were so important to players in the game then they would be doing it regardless of incentives. I was looking at the graphs from their survey the other day, and most of us havent done monstrosity even though that is geared toward pvp these days, its really not one of those types of games.
Aww and here I thought swooping was bad.
A lot of people hasn't done monstrosity because the current PvP sucks and they want to do it in a party. For most of the forgotten small just for S&G events the reason why they died is not because everyone needed a filler til they were doing end game events but because the rewards were crap or there was none. Only thing worth while from anything was the mannequin parts that dropped from garrison.
Greetings,
There have been requests in the past about adding new categories to the search comment feature, and we mentioned that it would be difficult to do. However, below is a comment from Producer Akihiko Matsui in regards to addressing this and possibly adding a linkshell category to this feature.
Trials of the Magians is only dead because it's not useful anymore, the item level era has no place for weapons of level 99 limitations. The only trials you might still see done are the Empyrean ones and those are dead because no changes were ever made to the Empyrean upgrade path to make it more achievable nor has the Empyrean Armor been enhanced as of yet. There was a fairly good idea of making these things into accessories after hitting 99, items that could live on in a post-item level FFXI as useful pieces of gear. I would be more than happy to make some extra weapons if you gave me for instance a 4 STR & 5 Atk Earring that's WAR only in return for trading in a level 99 STR Great Axe. The same goes with something such as PDT Earrings, Dual Wield(from OAT/OA2~4 kinda weapons) or Double Attack(Double Attack Weapons) Earrings/Rings. There's a ton of conceivable ways to make Magians worth while again, but to say the system is dead in a way that sounds like it's unexpected is only stating the obvious when it's a result of your own actions.
people still do ToTM but most of it is solo content, even when it was 90 cap people 2-boxed theire empyreans. Nowaday you can 2 box even the VWNMs that drop plate/cinder.
Magian moogles, or trial of the Magians worded by the devs. Though I think most go Magian trials if not doing shorthand.
Make so that food isn't lost upon death!
Hello, everyone!
Though I'm sure many of you might have already procured your ranger artifact armor, the development team feels that having to wait for full moons is a bit of a hurdle and would like to look into adjustments that still fit with the story. They’ll be aiming to do this sometime after the June version update.
Considering I'll need to level some other jobs beyond 60 to get Maat Trust this is good news for me.
Question: Does it annoy anyone else that when you use a waypoint in adoulin areas outside the city that the zone you are in is NOT the first option (It is the third teleportation option)? and further more that the description for how to use them is above any teleportation options? Arent descriptions and help usually on the bottom of the list? And if you are out and about in adoulin isnt it safe to assume you know how to use one of these things since you had to use one to even get to Adoulin? I am all for less moving up or down in a menu than I really should have to doing everyday things.
predatory,
Iron Plates arent mulable? cause i swear My mule was holding the one i had gotten randomly for a couple years before i started farming them up for ochain. My mule has been holding alot of empy weapon items for a long time for me. I agree though i wish more was mulable. I been holding onto some random attests and fragments for a long time and this week tried to send them, to my joy it worked! I swear at one point i had tried to do this and i couldnt. I read somewhere the new JSE weapons they added werent mulable as well, but i dont have one so im unsure if that is true.
Here's a Suggestion: Make it possible to allow for mythic weapon to be changed mid-quest without losing progress. You can't really expect anyone to horde 30k alex in anticipation of possibly changing weapons midway. It may not be possible but I'd like it to be considered since you all have to revisit the code for mythic to input GEO and RUN anyways.
I can understand not being able to get everywhere when outside of town but not to use a way point to get to a zone that connects to another is silly.
Something I've been wondering lately is about Utsusemi overwrite status.
As everybody knows by now, Utsusemi: Ni overwrites itself and Utsusemi: Ichi, whereas the latter overwrites only itself.
People who wants to cast Utsusemi: Ichi and not go to waste when one or multiple Utsusemi: Ni shadows are still active, needs to cancel the Utsusemi: Ni buff before the Utsusemi: Ichi one completes its casting.
"Pro" players have been doing this for years with "Cancel" and other third party addons, everybody else has been doing it by manually cancelling the buff.
In the past, I defined this as one of the factors who set a difference between "good" and "bad" players.
I think I've kinda changed my mind nowadays.
It's just a silly and useless mechanic which should be changed.
Every Utsusemi should be able to overwrite everything, period.
This would lead to a game mechanic issue. If you do this for ichi, then why not for all buffs (most recent cast overwrites any existing buff)? Would you want this for protect (pro 4 overwrite a 5)? shell? If you pick and choose which buffs always overwrite themselves, how would you expect to remember which ones do and which ones don't?
What kind of "mechanic issue" were you thinking about in particular?
Why should they?Quote:
If you do this for ichi, then why not for all buffs
It makes sense to do it for Utsusemi which, let me remind you, it's a self-cast buff.
Why should they do it for everything just because they do it for Utsusemi? What's the logic behind it?
Not only is it self cast but it's actually beneficial to us. Letting Shell IV overwrite Shell V would be bad, Shell IV is superior, but when I cast Utsusemi: Ichi on myself I get the exact same effect buff on my RDM/NIN as I get when I cast Utsusemi: Ni. I'm sure each spell has a setting to itself in this respect as well, kinda like who it can be cast on, which is why Ni can overwrite Ichi or Ni, but Ichi can only overwrite itself. By changing Ichi they shouldn't need to change all of the other ones in the way I think you may also be suggesting. If we're wrong on this I'm sure we'd be told, but I admittedly would doubt it either way because it's either insanely poor design, or not designed that way, no good can come of designing something in a game that makes it so that to change one small thing you must change a thousand others as well.
As far as quality of life goes the grand daddy of them all would be removing JP midnight restrictions from everything. Missions, quests, everything.
Create alternate methods of obtaining the currency required to forge Relic/Mythic/Empyrean Weapons such as through the job point system.
Remove the 1500 HMP requirement for Empyrean weapons(This is ridiculous) and make it a more manageable 150-300~ to reforge.
Make it easier to obtain scoria/umbral marrow(like make ADL/PW drop 3-6). The current method for obtaining an afterglow weapon is extreme enough, obtaining a regular R.M.E Weapon should not be.
There needs to be a change to solo nyzul, so that you don't get vastly lower amount of tokens for the same accomplishments done in groups, and removal of same time lamps and order lamps.
I bet everyone could agree on this one: I wish we could hold as many sparks of eminence as we can hold curor or bayld.
I was keying my thf in aby earlier (dnc has capped skills so no reason not to), when the timed challenge gain experience popped up, after two hours I'd gained 30k sparks which took me to cap, and I had to choose between leveling or turning in sparks and starting back in aby with 200 minutes and low xp. I chose leveling, but I don't think we should have to choose between dropping everything to turn in sparks or not getting more sparks, because right now sparks are one of the most important things in the game to a lot of people
Agreed, parties should always reward more than solo, be it XP, Tokens, Ichor, whatever you're doing solo shouldn't be as good as Party, and I don't mean nerf solo, I mean buff parties.
I also agree, the 50k cap to this and to our waypoint units is kinda low...
I may have written it wrong, but I mean that a person who solos 10 floors should get the same amount of tokens as a group of 6 should get for the same amount. Since Nyzul is an entirely useless event now there's no excuse for this. Either that, or allow us to exchange copper vouchers for nyzul tokens and ichor.
I agree with vouchers, I disagree with solo. This game far too often gives low man groups the same power as a full party or alliance when it comes to content completion and it results in excluding people becoming not only common but often times more beneficial. I'm happy that we can solo/lowman things, I'm not happy that soloing/lowmaning things has become the norm and in the cases of content like Delve is actually better for you than teaming up. Nyzul may itself be more of an example of content that needs a boost in general, but for most content I hate that kind of design. Nyzul is admittedly dead enough it shouldn't matter either way, participation will likely be dead as a doornail either way they went about it.
The thing though for people working on mythics getting a group together for nyzul is impossible or not an option unless they are all working on one. There is zero incentive for anyone to help with it.