Originally Posted by
Dale
I like the change. Vitality needs to do a little more than it does, and making it decrease damage from criticals sounds like a good way to go. They need to do that or make it add to a character's HP. Something.
Now as far as the "damage dealers" complaining about this, i have little sympathy. It's not like the damage you can put out right now with atmas isn't insane, so having your crit damage nerfed some isn't going to hurt things. As far as theif in particular, you shoudn't be doing huge damage. You are a theif. Your speciality is collecting loot. The facts are you can do nice damage, have crazy evasion and make an exceptional tank against many bosses - I really don't see a significant problem here.