Originally Posted by
saevel
Their confusing difficulty with exclusivity. They don't want the game "difficult", its a game, it's frustrating when you run into an artificial brick wall. The mechanics of FFXI do not leave much room for creative strategies, it always boils down to kill it before it can kill you. Thus any strategy is about doing maximum damage, finding a way to survive long enough to kill something or some combination of the two. Now exclusivity is a different beast, it means barriers to access and limits on who can acquire gear. Abyssea gear is good, it's really really good stat wise. What makes these people angry about it is that anyone can acquire it, thus the good gear is available to everyone without any barriers to access.
HNMs on the other hand only had a few items that could be considered "good". There was a huge barrier to access in that the monster only appeared once per day with it's HQ cousin appearing twice per week in place of the regular one. Only one group on the entire server could get access to this NM at a time. Assuming the NQ only appeared five times per week, we got ~260 appearances, with any particular gear having a 10~15% drop rate that is only 26~39 of a particular item being created per year for the entire server. A very small portion of the games population can reasonably expect to acquire those items and thus we got the super exclusivity of HNM shells. You spend a year or two building up points / favors to get the rights to lot on some extremely rare item.