So now instead of casting buffs over and over again on pt members we can cast enfeebles over and over again on mobs.
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So now instead of casting buffs over and over again on pt members we can cast enfeebles over and over again on mobs.
This should have been done completely differently. Instead of giving RDMs an advantage in enfeebling this just closes the gap even further. I know this was never presented as a fix for RDM but...
http://ghanamixtapes.com/wp-content/...e-meme-i16.png
poor poor RDM ; ;... looks like they will never shine again.
It's really going to depend on new content.
If the new content has extremely powerful mobs that also bypass zerg methods (SE has just released one of its first successful anti-zerg battles), then enfeebling will become important again, along with hate management, and tanks.
As pessimistic as SE has made me lately, I'm withholding judgement on enfeebling importance until we see Adoulin. It may resurrect certain elements or add new functions to them. The last expansion/add-on type content was Abyssea and it changed the game drastically. I wouldn't be shocked if Adoulin does the same.
Yeah ... so called it.
It's an enfeebling fix for GEO / WHM / BLM / SCH. This has absolutely noting to do with RDM, never did. We're going to have to wait till next year for any fix's on RDM's behalf, that's when Mr. Barance is gone and no longer deciding that RDM is "a very powerful job".
Correct me if I'm wrong, but doesn't RDM still have the strongest enfeebles in the game? If so, how is this not a boost to RDM?
Enfeebling will never make red mage good. People need to change their focus to enhancing magic and cures like rdm has always been. I can't Imagine an Enfeebling spell that changes the job, but I can with enhancing.