Originally Posted by
Evogolist
Maybe I'm missing the whole point of a classic server, but what would exactly be the point? What's keeping people from playing the way that they choose to play? Sure, exp was buffed slightly, zones and some bc fight lvl caps were removed, stats were slightly altered, a few high lvl mobs were added to accommodate post lvl 75 parties, and jobs were either enhanced or nerfed, oh and the auction house is pretty much mostly dead, but in the end no one was forced to do anything.
So again I ask what would be the point of a classic server? Is it for pure nostalgia of the gameplay or the social factor? The gameplay hasn't changed all that much, except for SE turning on the easy mode switch and even then, that's only up to a certain extent of the game. Everything is still there, it's just that people chose the more popular play style. Did Abyssea kill party play? Sure, only because SE didn't put proper restrictions in place so everyone hopped on the alliance train, with most people leeching their way to 99. The old camps were still there waiting for a group of players to party up and lvl there, but once again people jumped on the alliance train and lvled their way to 99 via Abyssea and GoV. Starting a classic server, depending on how far back the server would go, would mean going back to a lot of the pre-QoL changes and if you remember the CoP days before the removal of the level caps on it's areas and content, that would mean going back to a time when people weren't willing to go back and repurchase old armor and weapons or help with old content because it was such a hassle. Don't get me wrong, it's not that I'm against the whole idea, it's just that SE opening a classic server and everyone starting and playing on it would almost be the same as deleting our current characters and starting over again with the only option to level being joining exp parties.
So again, what would be the whole point and reasoning behind it?