I think that we got the utter useless Th13 should show us what SE wants from THF's. Was fun while it lasted to be top for the first time since start of the game.
At least can use the Taeon gear for MNK >.>
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I think that we got the utter useless Th13 should show us what SE wants from THF's. Was fun while it lasted to be top for the first time since start of the game.
At least can use the Taeon gear for MNK >.>
Well they removed any reason to not just spam Rudras at 100% TP but at least Mercy Stroke it useful again thanks to the Relic +40% Ws boost making it better for spamming than Rudras.
Good news for relic holders I guess, bad news for people who put the time in to make a mythic. Mandalic stab got nerfed down below nerfed shark bite. Not that shark bite was actually nerfed. idk what SE has been smoking but it was not 4.81/7.11/8.81 before the update. Must be the same case with blade: kamu in that they thought they changed it but left it the same.
Typical SE though, they overreacted and over nerfed.
Well they did it. Mouthbreathers win!
For THF, Evisceration is stronger now than anything at 1000 TP (50% DEX and ~10FTP and can Crit). I'm still not sure Mandau will be worth using with a bit of regular over TP and moonshade but maybe it won't ba AS inferior as it was pre update.
Either way this is bullsh*t. They nerfed them too much. Consider THF job dead again.
Looks to me like they simply put rudras in line with the rest of the 1hand ws's similar to rudras. So looks like they actually did a good job balancing it compared to other jobs.
Yeah they took the Empyrean dagger ws and put it's damage somewhere between Calamity, a level 60 axe skill, and Mistral Axe, a level 66 axe skill. When they should have had Sharkbite like that, Mandalic Stab somewhere around Savage blade level, and then Rudra's 20%-30% stronger than Mandalic. Mercy Stroke is not salvageable.
Good news for dncs... Pyrrhic Kleos is still plenty strong
Currently the damage on Mercy Stroke is about the same as Evisceration on average but Evisceration spikes higher. Mercy Stroke would be worthwhile if they had left the multiplier at 6.0 and if the critical hit bonus was at least 20% (rather than 5%) and lasted as long as empyrean and mythic aftermaths instead of 20 seconds.
Yeah, and to use it you need to use Mandau, which is nice looking with it's golden shine, but has horrible base damage. To fix it they would need to do something about how relic weapons are pretty much garbage compared to skirmish and delve. That however is a whole other can of worms. R/M/E weapons and JSE armor not holding up to the augments on skirmish stuff.
Base damage is low but the very low delay still makes it one of the highest DPS daggers. Equip a mandau and jugo +1 and with max haste you'll attack faster than a MNK under the effect Hundred Fists, so fast that your attack speed outpaces the attack animations. Also it has a 13% triple damage effect. Increasing the multiplier on Mercy Stroke would solve the problem of base delay on WS. You can only use Mercy Stroke with Mandau so it couldn't be abused with a higher DMG low delay dagger like Iptam.
The aftermath is pathetic though and needs to be improved. 20% critical hit rate starting at 60 seconds at 100% TP would be just about perfect. Also the extra damage proc on relics needs to be fixed so it can proc on the second and third hits of a double or triple attack.