Keep in mind these statements are only relevant to mission/storyline content.
Within this thread we are seeing evidence of 3 different perspectives.
1) Players that want to experience storyline content with challenging battles (which intrinsically require multiple players to complete, thus are cooperation gated content).
2) Players that want to experience storyline content regardless of battle difficulty or artificial restrictions like “gather a party of 3 or more players.”
3) Players that do not want to experience storyline content, but would like to cooperate with others in content like Voidwatch or Delve.
Let’s start by being perfectly honest about one thing. Aside from a few stubborn and sycophantic mouthpieces in this thread, there appear to be very few of #1) around these days.
There should be no debate about point #1), because Square-Enix already changed the game long ago to appease the clarion call of #2) players who wanted to actually accomplish things and see the game.
The argument being made here is that Square-Enix continues to sabotage itself by restricting incoming players to 2 options: Belong or force themselves to belong to group #2) –or-- quit the game.
This game does not offer you a choice between #2) and #3).
It is flat out #2) or GTFO.
By the way, just one thought.
Nothing stops them from creating ONE new server with a special rule set.
They could call it Cloud(New Player), and funnel new players there.
It would be exclusive to creation and non-transferable.
It would offer equal opportunities to both #2) and #3) players by easing a lot of the restrictions currently in place on live servers.
They could test some new quality of life features, like allowing Trusts everywhere, and allowing 3 person groups + the leader being able to summon 3 Trusts.
If the new rule sets gained popularity, they could deploy the stuff that worked best to production servers.
Because right now, there is a lot of fragmentation of new players.
If you are new on Odin, Asura, or Bahamut, you have a fighting chance of getting a shell with like-minded players. But on some of the smaller servers, I’m sure many new people join but just can’t get the right support system.
And quite frankly, in the current state of the game, new players can't play with veterans anyway.
How is metaphorical segregation any different than physical segregation?
Don't believe me, look at this gem of a LS recruitment post:
http://www.ffxiah.com/forum/topic/42...n-recruitment/
It's a total treasure through-and-through, but this is absolutely my favorite part:
"
We're also not looking for career damage dealers that lack appropriate knowledge of said DD. If you've ever used a Ghillie Earring on Samurai outside of being drunk and confusing it with a Brutal earring, please do not apply.
"
Because we were all "born with gear."
But I'm sure there is enough cognitive dissonance within the elite player base that a white knight will show up within minutes to tell me that I'm wrong, and it would be a terrible idea to give new players an opportunity to play together.