Originally Posted by
OmnysValefor
Fair ideas.
They've just never mad an effort to balance tanks. PLD/NIN was an atrocity (a very powerful one^^) but pld/nin was a player counter to an SE problem: PLDs were ineffective tanks, at the time, because they took a hit like a little girl.
With tank balance, SE faces the problem they've always had with their own combat design. It's infinitely better to dodge a hit than to take it. Healers don't lose mp, mop gets a little less tp, and that hit that missed didn't do the wild damage it might have done.
If NIN can evade enough again to be relevant, NIN would replace PLD in some cases, until neither are needed.
Ninja needs to be able to evade enough, even in DT gear, that they can expect an enemy to miss.
It sucks but it's no different than all the DD that don't come on their favorite jobs because the group wants war, sams, drks, and monks.