So you take pleasure in other peoples misery, no wonder you want this to come back.
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in honestly ppl rarely got upset @ claim wars unless it was an abvious bot (which ya u can point out a bot easy by lack of gear, being under lvled and being a tarutaru.) which is a banable offence. Only time i sawdrama over an hnm is when my dynamis LS tried doing hnm and 2 of our members helped their hnm LS claim it for them. but really no one was all that upset... its just a game after all.
If they add HNM there is a 99% chance they will drop unique gear, this is the problem. SE has a tendency to add other methods of obtaining popular items such as BCNMs once RMTing or monopolizing of these HNMs starts to happen. This means there is a delay, yet another of my problems. Content should not be made that few people get to experience, it is a foolish investment. People already complain about how fast content we have been getting dies, isn't rewarding, or is just plain boring, this is why I think all content should be available to everyone, better longevity for the game, and more for people to do in the game. When you focus an entire piece of content on a small group of people wanting it, only 500 people will enjoy it, when if they spent them same time on something else but for everyone, 5000 people could have enjoyed it.
Play the game 3 days a week, 4 hours a day, and make a relic, then play all day every day, and make a relic, I can assure you, if you are trying to make it, you will make the 2nd one in about a 4th of the time or faster. You can do things in less time if you play more because you will be playing more often, meaning more getting done in this larger amount of time. Its not that hard to figure out. The only problem with it is that if you go to fast with it you will run out of content to do, one problem the game is having due to DoA content.
You probably don't understand why people who work harder than you get paid more either. It's impossible to win an argument with an insane person, so I'll just laugh at you from here on out.
Because they already have HNM that drop stuff that you can get through other means and you don't do them. Why would they add more stuff that you won't do?
Jeez not everything people talk about is relics and mythics
No, they are simply examples of content things that can be completed by everyone, only people with less time, will finish slower. Another example is seals, if you have more time, you can do seal parties back to back, and make sure you finish runs, where as with less time you might get 5/8 seals, then run out of time. You might do the same with +2 NMs, or with Emps, you can get KIs but sometimes it takes so long you never actually finish. Put these same people in the place with a timed HNM and they will do 1 of 3 things.
1:Never see the NM spawn, losing all of their little time they had by sitting in a spot waiting. 2:See the NM pop, however it is claimed before their party gets to it, losing their time once again. or 3:Get lucky enough to actually claim the NM, and be there when it pops.
The reason Relics, Mythics, Emps, seals, and things like them are more fair is because they are all progressive, you can do it over time, however HNMs are sudden, and on the spot. If you miss a HNM you get nothing, if you don't finish a seal party, or +2s, you get progress toward the final goal.
Please tell me what I was taking to the most extreme. For your benefit, I'll amend "faster" to "sooner." When you play more per day you get things done sooner. You'll be done with new content in a month where a more casual player would take several months to a year to make the same progress. You're the first kid on the block with the cool new toy. That's your reward for playing more per day.
You understand they have rather limited manpower and resources these days don't you? The time they spend working on new HNM for the relative few people who want to do it is time they could spend working on content a larger number of people could enjoy.
Hey guys,
I'm glad to see such a large thread dedicated to discussing the new expansion and I there are a lot of great points being made. While we value your opinions and encourage discussion though, I must ask you to refrain from personal attacks and inappropriate comments, or else we may have to lock the thread. I hope this discussion can remain productive and enjoyable for everyone.
Thank you.
we're not the ones condescendingly calling people casuals for disagreeing with your half baked ideas of what good content may be.
I have a question to those in favor of 24-48 hr+ mob spawn also known as hnm? How do they add to the game? How are they fun? What do they actually add to the game? And why do you guys want it?
I'm far from a casual player and casual gamer. I always put effort in to the things I do. Even going to the most extremes as to stay up 24hrs to get basic stuff. But really, I don't find staying up that long fun. I get sick, I get irritable, and my family more or less insults my gaming habits.
Items in this or any game are just digital property and in no way effect your real life outside a maybe happiness high that you have for maybe a week tops. Most of my memories of ffxi from past to present has always been about playing with my friends and meeting people. None are about drops I've gotten. Even such as Bounding Boots which I got after 5 years of hunting.
Maybe this is due inpart that i'm not, nor ever been one for material possessions. I tend to recall fondly of the friends i was with rather the item i've gotten
Nothing beats the feeling of killing an HNM most ppl would be lucky to even see, thats why its good. Titles with meaning yes please.
Casual, is how much time a person wants/has to invest into said "Video Game" with how much effort person puts in.Quote:
I have a question to those in favor of 24-48 hr+ mob spawn also known as hnm? How do they add to the game? How are they fun? What do they actually add to the game? And why do you guys want it?
I'm far from a casual player and casual gamer. I always put effort in to the things I do. Even going to the most extremes as to stay up 24hrs to get basic stuff. But really, I don't find staying up that long fun. I get sick, I get irritable, and my family more or less insults my gaming habits.
Items in this or any game are just digital property and in no way effect your real life outside a maybe happiness high that you have for maybe a week tops. Most of my memories of ffxi from past to present has always been about playing with my friends and meeting people. None are about drops I've gotten. Even such as Bounding Boots which I got after 5 years of hunting.
Maybe this is due inpart that i'm not, nor ever been one for material possessions. I tend to recall fondly of the friends i was with rather the item i've gotten
Hardcore, is how much time a person wants/needs to invest into said "Video Game" with how much effort person puts in.
Casual and Hardcore is not a playing "style" they're two different "terms" Used to differentiate the time-frame investing/invested into doing something. None of these terms are right or wrong, it all comes down to personal preference.
@ krashport...
Umm, I have no idea why you posted why you posted. I have a feeling you didn't understand that portion of my post. I know the different between the two as in "hardcore" and "casual" and in no way was saying "casual" do not put effort into their playing.
Casual player: enjoys gaming just doesn't play very often.
Casual gamer: Doesn't really play video games, maybe one or two in their lives. (see WoW community)
The refernce I was putting in is self proclaim "casual players" feel the "hard core" are the ones who want these timed based mob aka hnm. I'm just trying to establish I'm a "hard core player" who doesn't want said stuff.
Also, those are two different sentences. Which is a strong indication of two different points. stating that 1) i can play often and 2) i put effort in my character.
That isn't a good enough reason to want it. Try actually thinking about what I posted and type a well thought out. Saying you want it because you want it doesn't serve to help your cause. If you wanted it bad enough you should come up with a good reason.
And also, what you propose isn't good for the community since everyone is paying to have this content. What your asking for is a waste to their money. Why put money into something you won't use or see?
Honestly new players > old players, imo.
Old players want more time sink, we already have enough time sink though >.>
we need more hard fights, yes, we all agree about that, but we all need to understand the game actually need to have more players, only 5-10% (max.) of the players into a server are hardcore players, but like I told before Casual players will always be 50%+++ of the servers, then they really pays the game, and Casual players will always envy Hardcore players cause they're hardcore, not everyone can keep "THE" hardcore way.
then you'll always have all gears that most of players ever dreamed to have and HQ'd.
We should know by now SE is planning to add a system that will create some sense of accomplishment, since you'll be able to increase its difficult in order to increase its drop rate.
I just want content to do... that it. I care not for a reward i may or may not get.
I just don't see how making hnm type content once a day/week/mnth etc etc is good for the game or the community. That only allowes a small portion of each server able to do said content. Now this is actually doing the content... not about the reward you may or may not get because that is even fewer numbers in the community.
this is how hnm worked in ffxi back in 2004-2006. (when hnm was the thing)
18-36 people would stand around various zone from each hnm linkshell on each server. say about 4 hnmLS were present (thats 18x4-36x4.) 1 LS gets clam and fight the hnm maybe spwaming between 2 groups or swaping in and out of ppl. HNM dies... maybe 1-4 ppl actually get rewarded. so that is 1-4 ppl out of a large large group. (so reward should be a non issue since so few get rewarded each time)
I think most here just want to see the content their money goes into making it. I know I do.
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So reward aside... as my question has nothing to do wuth the reward but just of the content.
how is making hnm type content and setting it to a cool down to be once a day/week/mnth/year a good thing for the community? How is the making the game any more fun? People want to log into an mmo and have a massive list to do with friends. Having content be that limiting seems to be against the ideal of this.
Just because I missed windows, doesn't mean I am ignorent to the inner workings...
You do realise hnm used to pop with in 24 hour cool downs based on last kill. In my experience outside server resets... said hnm typically poped around 12am-5am. That is how i missed spawn times i was sleeping, or doing sky or dynamis around then.
But in reality what does my missing spawns have anything to do with allowing or suggesting content be on such a large cool down timer?
Don't you just wish? I consider elitists/hardcores to be worse than outright noobs.
But hey let me relate a story of when I wasn't much better than a newbie myself: The year was 2006, and it was scarcely six months after I first started playing FFxi. My shell leader at the time asked me if I was interested in becoming useful for HNM runs, said they would spouncer my development (or something to that effect). Me, being the skeptical newbie that I was, asked them what a HNM was.
They explained it to me as monsters the size of buildings that can ruin your day if everyone wasn't On the same page. I must admit that I got stoked. Huge monsters and large groups of people aligning to fight against an unimaginable horror?! That's what I started to play FFxi for!
...
And then the other shoe dropped. He explained to me that the monsters in question only spawned about once every real time week. And then he explained that the gear the mobs dropped wasn't significantly better than anything outside of HNMs and they had terrible drop rates for what you had to do to get them.
At that point I heard enough. I turned them down expressing my disbelief that anyone would waste their time camping the HNM. It was a terrible idea then. It a worse one now.
So everyone here believes that the pop system for Behe/Faf/Ada was a good idea and more people are more likely to get what they want from said mobs? Righttttt
Stop being contrarian For a moment and look at the bigger picture will you?
Before SE changed the way the three kings spawned pretty much no one camped them. I've seen more people camp and fight those three in the past month than the entire year before the change. Why? Because the old system was a terrible, horrible, moronic design. The players knew it, SE knew it, everyone knew it.
Oh because that's not going against the argument of "omg people only claimed because they botted" now it's "no one even camped them". Which is it? People complain about drops being low % oh cool now you have to get a KS99 orb, do that fight, go spawn the NQ, hope it drops the HQ, then hope that HQ drops the item you want. ftfy
Habu,, im all for new world nms but you're an embarrasment.
You're the one who got this thread going with your really stupid coments.
Just be quiet and stop feeding the fire. CASUALS/WHINERS scream louder, even louder than an obnoxious brat like yourself..
You single-handedly turned an irrelevant thread to a screaming match between yourself and a bunch of whiners.
/disgusted
Anyone who does /disgusted or any other emote outside of the game probably has the intelligence and/or mindset of a 12 year old.
dude you've been trying to out-argue people about game pixel mobs when you're clrealy out numbered by about 1:10 ratio and you've PERSONALLY ruined about 3 threads and started flame wars in two...
If you support world hnms why do you keep bumping this thread and giving it more hits?... You really think if you say the same thing enough times arguing with same people (although it's never the same cause you're outnumbered) is going to make some kind of difference?
It's mind boggling you could comment on anyones maturity or intelligence level.
You should know by now SE isn't listening to these whiners or cares about them, so idk what you're trying to prove. As I said in the other thread, these same people will never see neo nyzul gear, legion gear and probably nothing outside abys/vw gear.
You really think I'm taking any of this seriously? ANY of it? I already know nothing will change people's minds on this forum. There's no point in trying. So please continue telling me thing I already know.
Why do I do it? Because it's funny to watch people completely flip their lid.
It's both, you reading impaired half wit.
Back when HNM were still all the craze you had to compete against bots, which made the already frustrating experience even more frustrating. And while I doubt it was as terrible as many of the more grizzled veterans make it out to be (people do love to over dramaticsize things), it was probably a considerable impediment.
And even before the advent of Aby, the number of people who camped these HNM was so low as to be neglible. Them changing the spawn conditions changed all that.
Right then, now I know you're just trolling. Because everyone knows that the trophy items went from %100 drop to somewhere between less than uncommon and more than rare.Quote:
Originally Posted by Habu
Hi, my name is Kaerin, and Im a casual, and I hate world spawns, and I hate bots.
Today the LS I'm second in charge of did the final chamber in Legion, for the first time, our 5th run ever, and 75% of the LS is new, and we timed out right after Botulus and Ig spawned. Very few people have managed to defeat either of these mobs yet, and we would of killed one of them, if the ironclad didnt screw us over and kill our embrava mule so we didnt have that buff for the last mob in wave 2 or any of wave 3. I'm 15/15 on neo-nyzul gear, and I'm sure I finished this event before you. I'm responsible for creating the current 'best WAR TP set,' and I was probably the first person to have it, second at worst. Back in 2004/5/6 my LS was #1 on the BG Big Kills list, and I've always been better at this game than crap tier players who need to rely on bots and bad spawn mechanics to win at FFXI. Your attempt to degrade my opinion by calling everyone who is against world spawns a noob was a good try, but the truth is that I'm better than you at this game and I always have been.